Torment: Tides of Numenera

A project in Newport Beach, CA by inXile entertainment
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Funding Successful

A story-driven CRPG crafted in the tradition of Planescape™: Torment & set in the world of Monte Cook's Numenera.
Backers: 74393
Average Pledge Per Backer: $56

Funded: $4,188,358 of $900,000
Dates: Mar 6th -> Apr 5th (31 days)
Project By: inXile entertainment
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rpgvideo gameadventurebookslinuxmacscience fictionfantasypc +Suggest

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$4,188,358

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Last Updated: April 5 @ 20:01 -0400 GMT

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Latest News

The weird, the beautiful, the unfundable: A look at Kickstarter

August 1st - via: thespinoff.co.nz
Pillars of Eternity, $3,986,929.Torment: Tides of Numenara, $4,188,927. Bloodstained: Ritual of the Night, $5,545,991. Shenmue 3, $6,333,295. All video games funded through Kickstarter  (Read More)

Crowdfunding Catchup: A Look at the Highs and Lows of Kickstarter's Games

March 29th - via: wccftech.com
Kickstarter recently revealed it's had 10,000 projects successfully funded. Here's a roundup of the successful, and not, gaming kickstarters. (Read More)

Kickstarter Giant Torment: Tides Of Numenera Finally Has A Release Date

December 15th - via: game-debate.com
Torment: Tides of Numenera has been one of the most protracted Kickstarters in (just about living) memory, originally getting funded back in 2013. (Read More)

The 8 Ball: Top 8 Unreleased Crowdfunded Games

August 30th - via: 411mania.com
A few of these games are on Steam Early Access, hell one of them has been on there for years now, but the full game isn (Read More)

Ten Of The Most Successful Companies Built On Kickstarter

April 14th - via: forbes.com
While the vast majority of campaigns raise $10,000 or less, an increasing number are raising $1 million of more. (Read More)

Learning From Wasteland 2 : A Torment: Tides of Numenera Wishlist

April 6th - via: cliqist.com
Torment: Tides of Numenera has a lot to live up to. (Read More)

Tides of Numenera Kickstarter backers will get their hands on the game tomorrow

January 21st - via: digitalspy.com
Although it's Early Access and still unfinished. (Read More)

What 8 Successfully Kickstarted Games Can Teach Us About Crowdfunding

September 16th - via: pastemagazine.com
If we look closely at games that have been fully funded, we can find some lessons on how game studios can succeed at crowdfunding. (Read More)

15 Most-Funded Crowdfunding Projects On Kickstarter And Indiegogo

February 16th - via: forbes.com
2015 is shaping up as the greatest ever for crowdfunding, with three 2015 projects already making it to the list of 15 most-funded crowdfunding projects on Kicstarter and Indeigogo. (Read More)

Wasteland dev Brian Fargo on crowdfunding sequel

May 29th - via: wired.co.uk
Brian Fargo's career as a developer stretches back to the dawn of home gaming. The founder of Interplay Entertainment, Fargo has executive produced, directed, and written dozens of games, including the original Fallout in 1997. A decade earlier though, Fargo had helped pioneer the post-apocalyptic RPG with Wasteland. Now, after a phenomenally successful Kickstarter campaign for a sequel, Fargo talks to Wired.co.uk about gaming legacies and the changing nature of development. (Read More)

How Kickstarter's mose successful video game CEO spends his money

February 19th - via: upstart.bizjournals.com
With more than $7 million in Kickstarter funding for two different games, inXile Entertainment’s Brian Fargo is the most successful crowdsourced video game CEO by a long shot. (Read More)

$480 Million Was Pledged To Kickstarter In 2013

January 9th - via: cinemablend.com
The numbers are in and the totals have been tallied and Kickstarter can add another impressive year to its resume. The online crowd-funding site let loose an informative and rather entertaining slide-sheet of stats and data related to their service, and all of that is to say that they managed to rack up $480 million in crowd-funding across the entire site. (Read More)

Kickstarter Pledges Hit $480 Million in 2013, With Few Breakout Hits

January 8th - via: mashable.com
In its annual roundup, Kickstarter highlighted some of the most notable projects. (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via: gameplanet.com.au
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Highest grossing Kickstarter projects of 2013

December 30th - via: thatvideogameblog.com
Kickstarter has become an extremely prevalent way for many people, including video game developers, to allow their core fan base to fund their interests.  (Read More)

The most-funded Kickstarter game, Torment, is now turn-based

December 9th - via: joystiq.com
Torment: Tides of Numenera will feature turn-based combat, rather than real-time with pause combat, following an audience poll from developer inXile. The poll itself was statistically a tie, with 7,267 voters for turn-based, 7,052 for real-time and 782 indifferent people (but who really like voting in polls). (Read More)

How devs manage the energy of their crowdfunding communities

November 29th - via: polygon.com
The video game industry owes a debt to Kickstarter. Without the crowdfunding platform, many independently created games may have never made it into development. But every success story has its own bumps in the road — although when it comes to the backer community, the tools with which to make it over these bumps aren't always available. (Read More)

Vote wisely: Kickstarter backers get a say in Torment's battle system

November 23rd - via: pcgamesn.com
Torment: Tides of Numenera developer inXile has been agonising over their battle system for a good long while now. When I spoke with Kevin Saunders and Colin McComb just before the Kickstarter campaign, they had yet to make a decision on whether to craft a turn-based or real-time with pause system. And as the year draws to a close, they still haven't made a decision. Now it's up to the backers to make their preference known. Almost 75,000 of them. Real-time or turn-based, don't choose the wrong one, or you'll never live it down. (Read More)

Chris Avellone Talks Torment successor, Project Eternity, and Kickstarter

November 21st - via: cgmagonline.com
CGM’s Alex Leach got a chance to sit down with Chris Avellone at MIGS 2013 to talk about his work on Torment: Tides of Numenera and Project Eternity. He talks about the advent of Kickstarter and how it helps projects that could not get funding otherwise. (Read More)

10 Most Successful Video-Game Kickstarter Campaigns

October 23rd - via: tomsguide.com
Every now and then, a video-game Kickstarter campaign succeeds beyond its wildest financial goals. Here are the top 10. (Read More)

Brian Fargo on why crowdfunding trumps the traditional publishing model

October 18th - via: gamezebo.com
With two successful Kickstarter campaigns and dozens of releases under his belt, inXile Entertainment’s Brian Fargo knows a thing or two about the video game industry. Speaking at the Gaming Insiders Summit on Thursday, Fargo talked about the origins of Wasteland 2 and Torment: Tides of Numenera, inXile’s efforts to constantly involve their fans, and how crowdsourcing looks to become permanent fixture in the industry, if it’s utilized well. (Read More)

Learning How to Kickstarter

October 8th - via: charlesmryan.wordpress.com
So, I work for Monte Cook Games now. About a year ago–well before I started here; in fact, before MCG was its own company–Mr. Cook set out to publish a new roleplaying game, and to generate funding he turned to Kickstarter. If you’re a gamer, or at all in touch with what’s going on with crowdfunding, you probably know the story: He set out to raise $20,000, and instead topped half a million. Along the way, Monte added stretch goals and additional rewards, and by the end of it an attempt to publish a single, relatively conventional book had turned into an entire premium product line with 5,000 paying customers already in-hand. (Read More)

Kickstarter Games Tormenting the Industry

August 29th - via: slimgamer.com
As avid gamers, we have all pondered what the most brilliant game ever created would be. We tell ourselves that, if someone would only design a game based upon our ideas, it would be a revolutionary marvel that would take the gaming world by storm and redefine what real gaming could be. Unfortunately, most of us lack the expertise needed to design, program, or implement our wonderful idea into creation but, luckily, that isn’t the case for everyone. (Read More)

The Limits of Crowdfunding: Big Ambitions Can’t Overcome a Lack of Big Names, Kickstarter Expert Says

August 7th - via: allthingsd.com
As noted many times before in this space, Kickstarter has proven over the past year and a half to be a potent fundraising source for games — some games, that is. (Read More)

Game publishers are taking notice of Kickstarter games, says Obsidian developer

June 25th - via: tech2.in.com
Game publishers seem to be paying attention to developments on Kickstarter. According to Strategy Informer, Obsidian’s Creative Director Chris Avellone talked about publishers taking notice of old-school RPGs being successfully funded on Kickstarter during a talk at indie and PC gaming expo Rezzed. (Read More)

5 Ways We're Totally Ruining Kickstarter

May 28th - via: cracked.com
Recently, Kickstarter funded a Veronica Mars movie and a sequel to the beloved cult video game Planescape: Torment with record-breaking success. It's become clear that we can directly influence the things that get created for our entertainment -- if there's a cool movie or game or album that we'd like to see, we now have the power to give people money to make those things exist, rather than just wait for some big production company to foot the bill and bitch about the end result on the Internet. (Read More)

'Torment' Kickstarter breaks record with $4.1m take

April 9th - via: hindustantimes.com
The spiritual sequel to iconic 1999 role-playing adventure "Planescape: Torment" exceeded $4.1m at the close of its 30-day Kickstarter funding drive on April 5, making "Torment: Tides of Numenera" the platform's most funded game and third most funded project overall. (Read More)

Updated our Journal (18): Assorted Administrative Details

April 8th - via: kickstarter.com
TL;DR: Updates, registering with us, managing pledges, add-ons, support, community. Hi Those Who Will Never Be Forgotten, This update covers some important administrative matters. In general, we plan to make more use of our tumblr site and Facebook... (Read More)

DRM-free Torment is the most richly backed game on Kickstarter

April 8th - via: theinquirer.net
DIGITAL RESTRICTIONS MANAGEMENT (DRM) free Kickstarter game Torment: Tides of Numenera has smashed its fundraising target and broken money raising records. The game had a $900,000 target. It blew past that, raking in $4.2m in its time on Kickstarter. (Read More)

Torment Closes as the Best Funded Game in Kickstarter History

April 7th - via: forbes.com
I highlight recommend our own Daniel Nye Griffiths’s interview with inXile’s Brian Fargo where he discusses the game in depth. I’m sure we’ll see more updates over the course of the next year, and I’m really curious to see how the game will evolve with 4x as much cash as they wanted on hand. (Read More)

Torment: Tides of Numenera is Most-Funded Kickstarter Game Ever

April 7th - via: pcmag.com
Those who missed out on all the pre-development action can still make donations via InXile's PayPal store if you'd still like to get your hands on some of the donation-based goodies. (Read More)

Torment: Tides of Numenera breaks record as most-funded Kickstarter game

April 7th - via: slashgear.com
InXile’s Torment: Tides of Numenera has made Kickstarter history by becoming the most-funded Kickstarter game ever. It initially only had plans of raising $900,000, but gamers were so impressed with the idea of the game that 74,405 backers ended up pledging $4,188,927 to support the project. The total amount InXile received is more than 4.5x its initial goal, and it plans on taking full advantage of that funding by providing gamers with a whole bunch of new features. (Read More)

Torment: Tides of Numenera Kickstarter Has Closed

April 6th - via: ripten.com
The final stretch goal Numenera managed to hit was at the $4.25 million mark, bringing to the game a longer story, a huge in-game codex, and add the ability to craft your own numenera. On the way to that point, the project hit 16 other stretch goals, including the addition of Patrick Rothfuss and Chris Avellone to the design team, the ability to choose either male or female gender for your character, two apologies from Colin McComb regarding “The Complete Book of Elves,” and more. (Read More)

'Torment: Tides of Numenera' smashes Kickstarter record

April 6th - via: digitalspy.com
Torment: Tides of Numenera has set a new record for gaming software on Kickstarter, raising $4,188,927 (£2,751,799) on the crowd-sourcing website. (Read More)

Torment: Tides of Numenera breaks Kickstarter record

April 6th - via: incgamers.com
inXile are more than pleased with the results of the Kickstarter campaign for Torment: Tides of Numenera as it broke the record on Kickstarter for game funding. (Read More)

New Torment RPG most funded game in Kickstarter history

April 6th - via: gamespot.com
inXile Entertainment's isometric role-playing game closes with $4.1 million. (Read More)

Torment: Tides of Numenera Smashes Kickstarter Goal

April 6th - via: gamrreview.com
gamrReview - the trustworthy source for Xbox 720, PS4, Wii U, Xbox 360, PS3, Wii, Torment: Tides of Numenera has managed to raise a staggering $4,188,927 and 74,405 backers through Kickstarter alone, which in itself is a new record for Kickstarter funding of video games. And that's not even counting the additional ~$200,000 so far raised via Paypal. (Read More)

Updated our Journal (17): Our Heartfelt Thanks

April 5th - via: kickstarter.com
TL;DR: Thanks!, what's next, and the stronghold we didn't reach. Hi! All of us made history yesterday, reaching a new record for the most funded video game on Kickstarter! Thank you so much for your support, both through your pledges and through your... (Read More)

Updated our Journal (16): Without you there would be no Torment

April 5th - via: kickstarter.com
And here we all stand setting history with the crowdfunding campaign for Torment: Tides of Numenera. We often speak of paradigm shifts and game changers in our industry but you are truly witnessing it in this groundbreaking new model of connecting... (Read More)

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

April 5th - via: joystiq.com
The Kickstarter fundraising campaign for Torment: Tides of Numenera has come to a close, raising $4,188,927 over the course of its 30 days on the crowdfunding site, more than 465% of its original $900,000 goal. This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground. (Read More)

Updated our Journal (15): 1 Day Left! More Add-ons, Sagus Cliffs Set to Music

April 4th - via: kickstarter.com
TL;DR: Sagus Cliffs in Unity with new Mark Morgan music (video). New add-ons! Colin McComb answers some of your questions (video). Hello Forgotten Ones, 28 hours left. We had a strong showing yesterday – over 2500 new backers (hi!) and $150K! Today... (Read More)

Torment: Tides of Numenera Had A Very Successful Kickstarter

April 4th - via: examiner.com
There's about a day left in the Torment: Tides of Numenera Kickstarter campaign, and between Kickstarter and the Torment RPG website inXile Entertainment have manged to raise over $3.75 million. Obsidian Entertainment's Chris Avellone -- who wrote the story of Planescape: Torment, which Tides of Numenera aims to be a spiritual successor to -- joined the project when it reached $3.5 million, and the additional funds beyond that point will go toward fleshing out the companions you can recruit in-game and something called the Castoff's Labyrinth. (Read More)

Chris Avellone Joins Torment: Tides of Numenera After Kickstarter Hits $3.5 Million

April 4th - via: technobuffalo.com
Obsidian Entertainment's Chris Avellone will be joining forces with inXile Entertainment to help develop their upcoming RPG Torment: Tides of Numenera. (Read More)

Updated our Journal (14): 2 Days Left! A Second Screenshot.

April 3rd - via: kickstarter.com
TL;DR: Chris Avellone, New Add-ons, Sagus Cliffs Screenshot, Tony Evans describes our vision for combat (video), our Vision Document. Hi Forgotten Ones, Yesterday was a fantastic day, with a surge of more than $100K and 1500 new backers (welcome!).... (Read More)

Kickstarter Highlights

April 3rd - via: nzgamer.com
The first in a series of occasional articles highlighting interesting game-related Kickstarter projects. (Read More)

Words From The Wasteland: InXile CEO Brian Fargo Talks Tides and Torments

April 3rd - via: forbes.com
Brian Fargo has a decent claim to be winning at Kickstarter. After all, his company, inXile Entertainment, set the record for the largest sum requested with the appeal to fund Wasteland 2, and is now in the final throes of a second multi-million dollar funding run. (Read More)

Chris Avellone joins Torment: Tides of Numenera design team, second screenshot revealed

April 3rd - via: neoseeker.com
Torment: Tides of Numenera's Kickstarter edges closer to completion, as just two days remain for the massively successful project. Funding surpassed $3.5 million earlier today, which brings Chris Avellone of Obsidian Entertainment on board. Avellone was the lead designer for Planescape: Torment, so fans of the original should greatly welcome his inclusion on the spiritual succesor. (Read More)

Updated our Journal (13): Just 3 Days Left! See the Bloom in Action

April 2nd - via: kickstarter.com
TL;DR: Torment Sourcebook for Numenera Tabletop game, Pat Rothfuss Digital Comic and Companion, New Stretch Goals, Technology Test (video). Hello Forgotten Ones, You may be curious about what will happen this last week. From us, you can expect... (Read More)

Torment: Tides of Numenera delayed before Kickstarter ends

April 2nd - via: shacknews.com
InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year. (Read More)

Updated our Journal (12): Screenshot from within the Bloom. 4 Days Left!

April 1st - via: kickstarter.com
TL;DR: A screenshot. Koy talks about environment art. Screenshot from within the Bloom [Click here to see 1920x1080 version] Hello, My name is Koy vanOteghem, Lead Environment Artist here at inXile. I would like to take this opportunity to discuss a... (Read More)

Call of duty: gaming's responsibility to Kickstarter

April 1st - via: wired.co.uk
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)

First screenshot surfaces for Torment: Tides of Numenera, three days remain on Kickstarter

April 1st - via: neoseeker.com
InXile Entertainment's Kickstarter for Torment: Tides of Numenera has been rolling along quite steadily since its launch last month. This spiritual successor to Planescape: Torment hit its $900,000 goal in six hours, and to date has surpassed $3.3 million. There are still three days to go for the Kickstarter, yet inXile is giving everyone a teaser today by way of the game's first screenshot. (Read More)

Updated our Journal (11): Delving Deeper into Story & Graphics

March 29th - via: kickstarter.com
TL;DR: Nathan Long tells a story (video). Five Fathoms deep. Dust and Water concept by Andree Wallin. Collaboration with Obsidian Entertainment. 2D pre-rendered graphics. Hi Forgotten Ones, Thanks to you, we had a record-breaking debut at the... (Read More)

Indie game Torment: Tides of Numenera makes Kickstarter history

March 29th - via: backers.co
A recent survey from the Game Developers Conference revealed 44% of game developers plan to try crowdfunding. They might learn a thing or two from indie games developers inXile Entertainment. (Read More)

The Secrets and Drawbacks to Crowdfunding Videogames on Kickstarter

March 27th - via: allthingsd.com
Just over a year after the videogame Double Fine Adventure set records on Kickstarter, talk about the crowdfunding leader is in the air at GDC, the Game Developers Conference being held this week in San Francisco. On the conference’s first day, ICO Partners CEO Thomas Bidaux laid out “real numbers and trends” he had researched for indie game crowdfunding. He hastened to say upfront, though, that when he said “crowdfunding,” he really meant Kickstarter: “It’s so big, it’s basically the thing that’s relevant. … This is where it happens at the moment.” (Read More)

Updated our Journal (10): Physical Add-Ons for $45+ Tiers, Printed Novella Compilation Add-On, Fourth Fathom, Mur Talks Companions

March 26th - via: kickstarter.com
TL;DR: New physical add-on options! Mur Lafferty talks about companions (video). Fourth Fathom achieved and Cult Dendra O’hur added! GOG.com digital download option. Party with us next Friday! Hi Forgotten Ones, On Saturday, we surpassed 54,000... (Read More)

How InXile Went Old School, Kickstarted Millions Of Dollars To Rule Role-Playing Games

March 25th - via: fastcompany.com
It sounds like a video game: our heroes are Davids, up against Big Gaming's Goliaths. In order to survive, they must race against the clock, raise serious cash, and innovate within an inch of their lives. Can...they...do it?!When Torment: Tides of Numenera, went up on Kickstarter, inXile Entertainment was looking for $900,000. They raised that in six hours and reached $1.5 million by the end of the day. The project has now surpassed $3 million, making it one of most successful Kickstarted games so far, and there are still 10 days to go. (Read More)

Updated our Journal (9): Chris Avellone

March 22nd - via: kickstarter.com
TL;DR: Chris Avellone @ $3.5M. Hi. Welcome, newcomers, to the land of the Forgotten Ones. We are thrilled that Pat Rothfuss may join our writing team. We have yet more good news for you all today. $3.5M Stretch Goal – Chris AvelloneOur $3.5M... (Read More)

Torment's $3.5m Kickstarter stretch goal is Obsidian's Chris Avellone

March 22nd - via: eurogamer.net
While Colin McComb and Brian Fargo and Adam Heine - and all the other people on the Torment: Tides of Numenera team - are the perfect people to bring Torment back, it would be even perfecter if Chris Avellone joined in. Well now he very nearly is! Chris Avellone is the $3.5 million stretch goal for Torment: Tides of Numenera. (Read More)

Man For Sale: Chris Avellone On Torment Kickstarter

March 22nd - via: rockpapershotgun.com
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? (Read More)

Updated our Journal (8): Pat Rothfuss Stretch Goal, New Digital Comic Reward, +1 Mitsoda, George talks about the Bloom

March 21st - via: kickstarter.com
TL;DR: New Reward for $50 Tier and $75+ Tiers. Brian Mitsoda joins the writing team. Third Fathom. More Stretch Goals, including best-selling fantasy author Pat Rothfuss! George Ziets talks about Torment’s setting and the Bloom (video). Hail,... (Read More)

The Name of the Wind author, Patrick Rothfuss, to join Torment: Tides of Numenera team

March 21st - via: gamedynamo.com
Torment: Tides of Numenera already has some serious talent backing it, including legendary RPG designer Monte Cook and Neverwinter Nights 2: Mask of the Betrayer designer George Ziets. Today, on the project's Kickstarter (via VentureBeat), they've plans to add yet one more to the already impressive roster: Author Patrick Rothfuss. (Read More)

The men who believed in, and risked their careers for, a new Torment title

March 17th - via: penny-arcade.com
The Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor of Planescape: Torment, has been a massive success, raising over $2.5 million to date. It's been one of the best designed Kickstarter campaigns in recent memory as well, with a large amount of work already being done in terms of the game's world, design, and planning. (Read More)

Kickstarter Co-Founder Talks Up Veronica Mars, Crowd-Funding Zeitgeist

March 16th - via: pcmag.com
The stampede to fund a Veronica Mars movie is "sort of like a perfect storm," according to Kickstarter co-founder and head of communications Yancey Strickler. (Read More)

Updated our Journal (7): New $39 Tier, Tides, Novellas, Andree Wallin Concept

March 15th - via: kickstarter.com
TL;DR: New concept art (and wallpapers) by Andree Wallin. Designer/Writer Adam Heine talks about Tides and Legacies (video). Novella Compilation explained and included in a new $39 Tier. Game Idea forum opened. Second Fathom of Castoff’s Labyrinth... (Read More)

Updated our Journal (6): Inhabiting the Bodies of Others, +1 Ziets, Life After Death

March 13th - via: kickstarter.com
Hi Forgotten Ones, We’re generally planning for 2-3 updates per week. If you're interested in more frequent Torment news, follow us on our Facebook and tumblr pages (and @BrianFargo), which we'll update more frequently. TL;DR: Colin talks about the... (Read More)

Are Kickstarter crowdfundings slowing down? Uh huh

March 12th - via: venturebeat.com
In terms of sheer numbers of projects, Kickstarter isn't quite what it used to be. (Read More)

D20: Kickstarter Theory and the Return of the RPG Superstar

March 11th - via: games.on.net
Something that has become readily apparent over the last six or so month is that crowdfunding has become both the salvation and the refuge of “risky” gaming ventures. I use the term risky advisedly, hence the inverted commas. I don’t mean risky in terms of hard to achieve or of dubious legality, but rather those projects that are deemed too risky for major publishers to want to touch. (Read More)

Updated our Journal (5): Monte Cook, Factions, Dialogue, and Companions

March 9th - via: kickstarter.com
Hi Forgotten Ones, I hope you had an excellent weekend. TL;DR: More about Numenera’s setting and game rules, with video by Monte. Further explanation of Stretch Goals and funding, and what your support is making possible. Our basic plans for... (Read More)

Updated our Journal for the 4th Time: @Dracogen Superfan, Theme from Mark Morgan, Legacies, Cults

March 9th - via: kickstarter.com
Hello, I hope you have all are having a great morning/day/evening/night! TL;DR: A Sample from Mark Morgan. Brian Fargo contributes $100K - Steve Dengler continues the 10% match from $2M to $3M! $3M Stretch Goal – Cults, More Legacies, Companion #7!... (Read More)

Richard 'Lord British' Garriott Turns to Kickstarter for New Ultima Game

March 9th - via: pcmag.com
There's something to be said for a fan base that's held a deep, rabid passion for a particular game for the better part of a decade. We're speaking, of course, of the legions of devotees to the 1999 Infinity Engine wonder known as Planescape: Torment – arguably one of the best role-playing games of all time, if you'll allow this writer to get personal for a moment. (Read More)

Game|Life Podcast: Kickstarter Successes and SimCity Disasters

March 8th - via: wired.com
Can't get in to SimCity? Well, you could kill a few minutes donating to a couple spiritual successors to old-school RPGs. (Read More)

Torment: Tides of Numenera Shatters Kickstarter Record

March 8th - via: escapistmagazine.com
Torment: Tides of Numemera has set a new mark in the sprint to $1 million in Kickstarter funding. (Read More)

The Video Game Kickstarter Report – Week of March 8

March 8th - via: zeboyd.com
It’s a famous computer RPG extravaganza this week! First, we have a spiritual sequel to Planescape: Torment with Torment: Tides of Numenera. It’s not an actual sequel to Planescape: Torment since they couldn’t get the rights, but it has many of the same staff members and takes place in a similar but original setting (intersection between various planes). The kickstarter set a new record for fastest kickstarter to reach $1 million in around 8 hours. It’s currently at $2.1 million so it has a good shot at breaking the all-time record for most money raised in a game software kickstarter (currently held by Project Eternity with just under $4 million). (Read More)

'Torment: Tides Of Numenera' Doubles Its Kickstarter Goal

March 7th - via: forbes.com
Between Wasteland 2, Project Eternity, and now Torment: Tides of Numenera (just to name a small handful) the crowd-funding site seems particularly suited to appeal to that old-school nostalgia. Even a game like Star Citizen, which is quite new in many ways still appealed to the old-school gamer in all of us. (Read More)

Big-Money Donors Help Torment Game Break Kickstarter's Fastest-to-$1M Record

March 7th - via: wired.com
The Kickstarter campaign for a new role-playing game called Torment: Tides of Numenera was launched just over 24 hours ago, and it’s already broken records. A spiritual successor to the 1999 cult hit Planescape: Torment, it earned $1 million in funding in just over seven hours — breaking the record for fastest-to-$1-million previously held by the Ouya console. (Read More)

InXile sets Kickstarter record with Torment: Tides of Numenera

March 7th - via: arstechnica.com
When game designer Chris McComb announced last December that he was starting work on a sequel to PC RPG classic Planescape: Torment, we knew interest in the project would be pretty strong. Now that the project has launched on Kickstarter, we've learned that the level of interest was actually record-setting. (Read More)

Torment is Kickstarter's fastest ever to $1M, clears $1.7M in first day

March 7th - via: joystiq.com
The Torment: Tides of Numenera Kickstarter is the fastest ever to reach $1 million, doing so in under 8 hours - Ouya reached the milestone in 8 hours and 22 minutes. Just 24 hours after its launch, the campaign for the Planescape: Torment-inspired RPG has been backed by over 30,000 people and has raised over $1.7 million, nearly doubling its $900,000 goal with 29 days left to go. So yeah, it's not doing too badly. (Read More)

RPG Torment sets Kickstarter record with £665k in six hours

March 7th - via: wired.co.uk
The Torment: Tides of Numenera game has become the fastest Kickstarter project to raise $1 million since the site launched in 2009 (Read More)

The Torment: Tides of Numenera Kickstarter begins

March 6th - via: eurogamer.net
Developer inXile needs $900,000 to embark full-steam on the project. Torment: Tides of Numenera continues the deep philosophical themes of Planescape: Torment - hence the Torment moniker. "What does one life matter?" the new game asks. It's to be a single-player isometric RPG built using the Unity engine for PC, Mac and Linux. It's got an estimated release date of December 2014. (Read More)

'Torment: Tides of Numenera' is inXile's new Kickstarter

March 6th - via: joystiq.com
Wasteland 2 is still early, but Brian Fargo's inXile Entertainment has just launched another Kickstarter, this time for Torment: Tides of Numenera, the Planescape: Torment-inspired role-playing game set in the world of the Kickstarted tabletop RPG Numenera. (Read More)

Guys Behind Wasteland 2 Kickstarted A CRPG Inspired By Planescape: Torment

March 6th - via: ludocrew.com
inXile Entertainment, the developer behind the insanely successful Wasteland 2 Kickstarter, has launched another Kickstarter for their new CRPG. Torment: Tides of Numenera is a single player RPG inspired by and set in the world of tabletop RPG Numenera. (Read More)

Torment 2: What Can Source The Nature Of A Crowd?

March 6th - via: rockpapershotgun.com
It’s no surprise whatsoever that inXile’s PlaneScape: Torment spiritual sequel would hitch itself to the Kickstarter mast. Because, er, they always said it would. That Kickstarter is now live, live, live, as Torment: Tides of Numenera sings for its $900,000 supper for the next month or so. (Read More)

Plane Sailing: Torment 2 Funded Already

March 6th - via: rockpapershotgun.com
Seven hours. That’s what can change the nature of a roleplaying sequel. While it always seemed relatively likely that inXile’s Torment: Tides Of Mahna Mahna would be funded, given the years of backlogged adoration for Planescape: Torment, with no actual footage on show and no Avellone involvement, I’m not sure anyone expected it to happen so quickly. (Read More)

Starting a second Kickstarter, while in production, is good business (When it’s a new Torment game)

March 6th - via: penny-arcade.com
Brian Fargo and inXile are doing some interesting things to keep the budget for the upcoming Wasteland 2 realistic, and there was a lengthy game play video that was released to show the work being done on the game, but the game is still in full production. This, it would seem, would be a bad time to launch another Kickstarter to fund another update to a beloved franchise: Torment: Tides of Numenera. (Read More)

'Torment: Tides Of Numenera' Launches On Kickstarter: Long Live Old-School RPGs

March 6th - via: forbes.com
The spiritual successor to Planescape: Torment has launched on Kickstarter. Following the successful Wasteland 2 crowd-funding drive, inXile teamed up with game designer Monte Cook to create ‘Torment: Tides of Numenera.’ (Read More)

Torment: Tides of Numenera Kickstarter blazes to $900k goal in six hours

March 6th - via: venturebeat.com
Looks like people love torment, because the spiritual successor to Planescape: Torment is charged toward its crowdfunding goal at a heated pace. At 9 a.m. Eastern, developer InXile Entertainment launched its latest Kickstarter campaign for Torment: Tides of Numenera. The studio has a $900,000 goal, and it hit that target in just around six hours. (Read More)

Torment: Tides of Numenera Burns Up Kickstarter

March 6th - via: escapistmagazine.com
There are few games that are more famous and less played than Planescape: Torment. It was an amazing experience and a sales disaster, and thus a sequel has never been more than a pleasant dream. But the advent of Kickstarter has changed the landscape, and with work on Wasteland 2 well underway, inXile Entertainment has launched its next big Kickstarter - Torment: Tides of Numenera. (Read More)

'Torment: Tides of Numenera' meets Kickstarter goal, raises over $900K

March 6th - via: joystiq.com
Well, that was fast. After its launch this morning, the Kickstarter campaign to finance Inxile's latest endeavor Torment: Tides of Numenera has reached its goal of $900,000. Funding will be open for potential backers until April 5, 2013. (Read More)

Kickstarter For Torment: Tides Of Numenera Launched And Funded

March 6th - via: gameinformer.com
Update: Developer inXile has reached its Kickstarter goal of $900,000 just hours after posting the project to the site. Interested gamers can still back the project, but must act quickly as many of the limited pledge tiers are running out. (Read More)

Kickstarter for Torment Reached $900,000 Goal in 6 Hours

March 6th - via: vgchartz.com
The Kickstarter for developer's inXile Entertainment title Torment: Tides of Numenera went live today at 6 a.m. with a goal of $900,000. The game reached that total in just six hours and has since nearly reached $1.5 million. There are still 29 days left in the Kickstarter. (Read More)

Torment: Tides of Numenera Kickstarter Already Funded

March 6th - via: geekosystem.com
The Kickstarter for Torment: Tides of Numenera launched today and was fully funded in six hours. Developer inXile Entertainment is at the helm, and they’ve got a promising team waiting at the start line. It’s only day 1 and they’ve already reached the funding they were looking for — $900,000. Stretch goals are pending. (Read More)

Torment Kickstarter draws $900,000 in six hours

March 6th - via: gamesindustry.biz
inXile Entertainment's Planescape successor launches in the morning, tops funding goal by lunch (Read More)

Torment: Tides of Numenera breaks Kickstarter goal in less than a day

March 6th - via: pcgamesn.com
Well, that was quick. Torment: Tides of Numenera has already reached its $900,000 Kickstarter target. Heck it’s even gained a cool $100,000 on top, taking it over $1m. Goes to show that all that anti-Kickstarter theorising that’s been going on isn’t completely correct, large game projects can still meet their goals, they just have to be tied to the legacy of Planescape: Torment. (Read More)

Torment: Tides of Numenera - Kickstarter-Aktion vom »Nachfolger« zu Planescape: Torment erreicht 2-Millionen-Marke, neues Stretch-Goal (Update #2)

March 5th - via: gamestar.de
Planescape: Torment, das Kult-Klassiker-Rollenspiel von Black Isle/Interplay um den Namenlosen und seine Abenteuer im Reich der Toten, soll einen inoffiziellen Nachfolger erhalten. Brian Fargo, ehemaliger Interplay-Gründer, hat das Projekt innerhalb von nur sechs Stunden bei Kickstarter finanzieren lassen. Mittlerweile steht die Aktion bei mehr als zwei Millionen Dollar. (Read More)

Changing Tides: How Kickstarter success convinced InXile Entertainment to build Torment: Tides of Numenera

March 4th - via: polygon.com
InXile Entertainment's initial pitch asked for $900,000 to create a sequel to the post-apocalyptic role-playing game Wasteland. Last April, Wasteland 2's Kickstarter campaign ended with almost $3 million in pledges from more than 61,000 backers. InXile believes it has learned a critical lesson from its crowdfunding success. The creative leads at InXile believe that the traditional publisher/developer model of funding video games is broken, and the developer is staking its future on that claim. (Read More)

Out Of Exile: Torment Officially Going To Kickstarter

March 4th - via: rockpapershotgun.com
As human beings with all the normal Products of the Flesh – hopes, dreams, and a single brain split between multiple bodies, inextricably intertwined via thick, ropy cords of spinal tissue – we at RPS are quite excited about inXile’s Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. (Read More)

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