Monster girl catcher (NSFW)

A project in Hastings, UK by Zombiesl8yer38
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A dungeon exploring pokemon combat like RPG about fighting or recruiting monster girls to your group, to escape this strange world.
Backers: 148
Average Pledge Per Backer: £7

Funded: £984 of £460
Dates: Sep 15th -> Oct 27th (42 days)
Project By: Zombiesl8yer38
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£984

current pledge level
Last Updated: October 27 @ 16:10 -0400 GMT

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funding period ended

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Latest News

GODOT UPDATE 4

October 26th - via: kickstarter.com
HI ALL! THREE DAYS IN AND AN UPDATE! i got a method for animations working! also a better method for showing monster girl on group AND I DECIDED TO THE BASE OF THE 3D WORLD SCENE or well get the character movement like i did in unity... now got some... (Read More)

Small update (24/10/2023)

October 24th - via: kickstarter.com
HI ALL this is just a small update to what im doing this week, IM simply gonna work between tuesday to thursday as the time i KNOW i can work on this, however while friday + saturday (possibly sunday too) i will be doing my uni work, sorry as that is... (Read More)

GODOT game update 3!!!

October 21st - via: kickstarter.com
HI ALL, i finnaly at a similer state like i was with clickteam! heres what i got done got a simple combat system working, it could be cleaner but the code i understand and can skimp through and got the base combat said I GOT and improved the text box... (Read More)

GOAL 2 has been reached!

October 21st - via: kickstarter.com
I will be increasing it by ten! make sure to grab the pick your own monster girl deal, they tend to go quick...  (Read More)

HOLY HELL 100 + PEOPLE!!!

October 20th - via: kickstarter.com
HI ALL, i wanna thank you all for the big support on this I JUST noticed the milestone we hit, no really i never expected this would succeed as well as it has currently!!! honeslty i was thinking about not incressing some teirlist support, but... (Read More)

GAME UPDATE 2... or 3? i cannot remember honeslty since switching to godot, ill streamline a dev log later...

October 19th - via: kickstarter.com
HEY ALL! sorry for not hearing much from, me, uni took alot more time from monday to wensday, and i focused on it, BUT i have thursday to saturday, and the whole next week to myself, meaning i can work on this more :D ANYWAYS heres the dev update! i... (Read More)

AN UPDATE TO THE GAME!!! ON GODOT

October 13th - via: kickstarter.com
HI ALL, sorry for being quite, like with clickteam i tend to focus on messing around with engines, and figurign out how stuff works, AND ALSO banging my head against the keyboard and brick walls until i find a method that works, ANYWAYS I got the... (Read More)

TO ALL 12 pound teir PEOPLE!

October 13th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Update on engine and progress

October 8th - via: kickstarter.com
HI ALL! small update, so long story short when i was switching to unity, my eyes was on two choices, clickteam and godot, now i didnt pick godot cayse this game was 2d AND cause i only know c# WELL I just discovered how good godot was, its free for... (Read More)

A SMALL UPDATE

October 1st - via: kickstarter.com
HI ALL i promised an update by the end of the week, it isnt much since i found a stubborn bug but it be fine to find a way eventually, anyways added special combo attacks that works, fixed UI bug that makes the L button press twice, added a delay to... (Read More)

WE HAVE REACHED OUR GOAL!!!

September 27th - via: kickstarter.com
HELLO, i like to thank you all for helping me reach the goal! due to this i am willing to increase the 7 pound teir and 12 pound teir by an extra five each, NOTE I WILL NOT BE EXTENDING THEM ANYMORE WHEN THERE GONE THERE GONE. I also plan to show my... (Read More)

thoughts on redesigning some things to simplify and streamline code/event systems (just a random update)

September 25th - via: kickstarter.com
at some point tom after uni im going to redesign some systems to rely on "strings" then numbers and constant types, im gonna simplify and make it less caveman like as i figured out a way to make it easier, need to write it down though, of course i am... (Read More)

a small announcment

September 22nd - via: kickstarter.com
HI ALL! letting you all know tha i go back to uni next week between monday to friday, also will work less and be less active on saturday, fret not thouh! i will still be working on this! anywasy hope u all have a lovely day and thank you all for... (Read More)

UPDATE 2 (around 3 days in)

September 21st - via: kickstarter.com
got combat fully working, slapped togethor a group UI, added option to switch between members, added diffrent types of combat (every monster girl will be uniqe in there attack and there specials will have more depth... trust me you wont be spamming... (Read More)

what i got done yesterday (day and a half in)

September 20th - via: kickstarter.com
HI ALL!!! been getting on with the game engine! Still figuring some stuff out but im getting more use to its event system and getting thinsg to match, the combat works! mostly, just truna copy what i done on unity and rethink it here... anyways heres... (Read More)

SHOULD I INCREASE teir 3 and 4?

September 19th - via: kickstarter.com
HI THERE! sorry to bother all, but i was thinking abou this, due to the amount of monster girls i want to make and have being between 50 to 70, i wonder if i should increase teir 5 from 12 slots to 20 and teir 4 from 8 to 10 (being 30 for the thank... (Read More)

RULES FOR THE HIGHEST TEIR FORGOT TO TELL THEM SORRY

September 18th - via: kickstarter.com
1. no characters allready made, the artist and i allowed to make seimiler or inspired, but no outright it just being pikachu with tits 2. it has to follow the lore in game, if you give me a backstory that is  goes against lore i will change it and... (Read More)

increased the top teir reward by two more slots

September 17th - via: kickstarter.com
HI THERE, Im letting you all know that within a week ill start making this game, having to plan out certian things for it to keep it smooth also talked to artist and gonna hunt for anothe pixel artist for this too ANYWAYS for this small update due to... (Read More)

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