Sprout Valley: Chill and Relaxing Experience

A project in Krakow, Poland by Vadzim Liakhovich
000days 
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Funding Successful

A simple casual game about harvesting and gathering resources
Backers: 535
Average Pledge Per Backer: €24

Funded: €12,881 of €5,000
Dates: Mar 24th -> May 8th (45 days)
Project By: Vadzim Liakhovich
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€12,881

current pledge level
Last Updated: May 8 @ 11:05 -0400 GMT

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funding period ended

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Latest News

Message to Incredible People

May 7th - via: kickstarter.com
Hello everyone, We have 23 hours left until the campaign ends. At first I did not believe I could make it. Small project, unknown developer. But thanks to you I can now make this little game, the dream of mine for a long time. I love this project... (Read More)

Bridges Update

May 7th - via: kickstarter.com
Hello community, I started implementing bridges and the cool idea came to my head. What if bridges will have physics and react to the player stepping into it. I had so much fun playing with it 💚. Here is the result, looks soo cool!  (Read More)

Nintendo Switch Port

May 5th - via: kickstarter.com
Got a couple of questions about Nintendo switch port.  Want to clarify that I am working with a potential publisher which will be doing the port. With that rate we are going so far, this is very likely to happen. In general my goal is for the port... (Read More)

Demo Update

May 5th - via: kickstarter.com
Hello to everyone, We have less than 3 days left and I am astounded for your huge support 💚. Releasing the demo update to include crafting, item placement, new materials, new levels and many other improvements. ITCH.IO | GOTM.IO Full changelog... (Read More)

New Base Material

May 4th - via: kickstarter.com
I thought how to enhance the craft system and give more meaning to the crafts. Introducing new base material, magic alchemical dust! The dust is byproduct of any of your crafting, will have a 20 % chance (not a final number, will be tuning in future)... (Read More)

Wooden Paths

May 2nd - via: kickstarter.com
Hello to the nice people, I hope you are having a great Monday! In today's update I am showing you how a player will be able to place wooden paths 🛣. The path itself is built using autotiles which means it will be built automatically with not... (Read More)

Kickstarter Exclusive Hat

May 1st - via: kickstarter.com
Hello, It seems the wizard hat is a winner and a good option to have as an exclusive reward 🪄.Other types will be available in Ozlo's shop, crafting or found during your journey 😌. Was rigging the hat yesterday and also made the system so hats... (Read More)

Cosmetics For Nico

April 30th - via: kickstarter.com
Hello community, I started to think about cosmetics for Kickstarter hat. I think cap with green visor looks very good on Nico and follows Kickstarter theme. But the artist also came up with some additional variants.  There is full-body cosmetics... (Read More)

Items Placement System

April 30th - via: kickstarter.com
Good day to everyone, I am finally happy how my placement system works. When you open an inventory and focus item that can be placed, you will see a silhouette (green if can be placed, red if cannot). Then you click to place it. Mouse use will be... (Read More)

Crafting Update II

April 28th - via: kickstarter.com
Good day to awesome people, Nico finally learned how to use crafting table 😮. With collected resources Nico now can craft some basic items, the list will be expanding. Also there will be some unique recipes like quest items, flashlight, etc.... (Read More)

Cosmetics Stretch Goal

April 28th - via: kickstarter.com
Hello good people, We hit our next stretch goal! 💚 This means that Nico will have unlockable cosmetics in his wardrobe. You will find or craft new items to change Nico's looks during you travels or story 🙌. Thank you so much for the support!  (Read More)

Crafting Progress

April 26th - via: kickstarter.com
Hello everyone, Today I started to work on crafting mechanics. This task is going to be a bit bigger than usual. Let's put this crafting table to the work! 💪 Here is a sneak peek at new Nico's crafting animation.  (Read More)

Cutting the Trees

April 24th - via: kickstarter.com
Hello everyone, Nico is getting more skilled each day! Now he learns how to cut down the thees 🌳. You can also gather a new resource from them. Check it out! 💚  (Read More)

Weekly Demo Update

April 22nd - via: kickstarter.com
Warm hello to my community  💚, I updated the demo to include new features.  download or play on itch.io |  play on gotm.io  Here is a changelog below: - emotes wheel ✨ - pickaxe tool ⛏ - stone resource 💎 - stone effects and break... (Read More)

Inventory Expansion Shop

April 21st - via: kickstarter.com
Hello good people, Hope you day is going fantastic 🤩! I did a small update that should improve everyone's experience. Being with a tiny inventory at all time does not sound fun at all. Ozlo bringing some new stuff to his shop: inventory... (Read More)

What We Are Working Towards

April 19th - via: kickstarter.com
Hello everyone, Should have mentioned it earlier 😅. We are working right now towards cosmetics system in our stretch goal. Even if we don't reach it, backers will receive exclusive cosmetic item, so don't worry 😤. But if we reach it, I will be... (Read More)

Cross Promotion with Critter Crops

April 18th - via: kickstarter.com
Hello everyone, We are doing cross promotion with another great project here on kickstarter! They are really good and I am looking forward for it. I want to spread the love to another projects 💚 Check out Critter Crops! A halloween inspired faming... (Read More)

New Tool For Nico

April 18th - via: kickstarter.com
Hello everyone, Today Nico is getting new tool in his arsenal. It is pickaxe! ⛏ With it you can clean your land and gather some useful resources. Big stones will replenish it's durability every day, so you can make choice to either clear it and get... (Read More)

Steam Status Update

April 16th - via: kickstarter.com
Hello everyone, I hope you are having a fantastic day ✨. Eager to share with you my latest steam status update! For everyone who is interested in steam there, we finally got our page published. You can view and wishlist it there... (Read More)

Demo Update

April 15th - via: kickstarter.com
Hello everyone, I decided to do an update for demo to include every feature I managed to do so far. I hope you enjoy it on your cozy Friday evening 🤗. Change log is below: - cursor and popup improvements 🖱 - level generator improvements 🌎 -... (Read More)

Travel System

April 13th - via: kickstarter.com
Hello friends, In Sprout Valley you will be able to travel to another islands 🏔. What adventures await for Nico? You are going to decide!  Ozlo will sell the supplies so you can sail to unknown lands.  Gather resources, see a new sights, maybe... (Read More)

Crafting Update

April 11th - via: kickstarter.com
Hello everyone, At first it was not in my plans to allow players to craft much. Only buy things from the shop. But now I think I need to go bigger, because it is also going to help to the story + gives player much more freedom. I finally picked good... (Read More)

Inventory Expansion

April 10th - via: kickstarter.com
Hello friends, I think it is finally time for me to make inventories upgradable and bigger. I made a navigation for the inventories.  Ozlo will sell expansions for them in his shop so you can hold on of all of your belongings 💚  (Read More)

Steam Developer Account Ready

April 9th - via: kickstarter.com
Good news everyone.  Got a mail today. My steamworks account finally ready and verified. I will create images and videos for it in the near future. Stay tuned!  (Read More)

Targeting Improvements

April 9th - via: kickstarter.com
Hello everyone, Today I improved targeting system. Instead of using plain numbers to determine impact point I started to use physical position of impact. Now it should be more in line with visuals! P. S. please let me know if my often updates annoy... (Read More)

Nighttime Life

April 8th - via: kickstarter.com
Hello everyone, As you may already noticed in the previous update I added crickets at the night! It won't be every night, but it will be such a beautiful sight once happens. You will need to be careful though, or you scare them off 😅. I am... (Read More)

You Did It!

April 8th - via: kickstarter.com
Well, you actually did it! After just 15 days we reached our goal! Project will be thriving thanks to your support 💚. This is my first project ever on kickstarter so I was nervous about how should it go and what needs to be done. I cannot express... (Read More)

Day 15 results

April 7th - via: kickstarter.com
What an overwhelming support! We are at 90% and still have 30 days left into the campaign. Thanks for your huge support 💪  (Read More)

Weather System Update

April 7th - via: kickstarter.com
Hello everyone, Today I decided to continue my work with shaders and finished my wind shader 🍃. Wind is dynamic and will change depending on today's weather, e.g. it is stronger during storms and weaker during regular days. You can the the example... (Read More)

Save State Update

April 6th - via: kickstarter.com
Hello everyone, Started to work on save states 💾. Player will have 10 save state slots available. Here's a sneak peek at cool slot remove animation.  (Read More)

Destructible Fences

April 5th - via: kickstarter.com
Hello everyone, Because of random nature of my terrain generation sometimes fences may be on the way. So I made that you can easily break fences that you don't need 🪓.  (Read More)

Level Generation Update

April 4th - via: kickstarter.com
Hello everyone, I like to keep my projects clean and tidy  🧹. I updated level generation system and it now produces much consistent results also gets rid of any possible objects overlaps.  (Read More)

Personal Thanks

April 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

New Vegetation

April 2nd - via: kickstarter.com
Hello everyone, Wanted to spice up the environment and added some more growing vegetation 🌱. It will grow by yourself, but player is able to destroy it with a hoe.  (Read More)

Introductory Story

April 1st - via: kickstarter.com
With Care To A New Players Hello friends, Started to work on introductory story for a new player experience.  Nico is such adorable and silly cat, he lost his tools while traveling to the new place 😅. But Ozlo has his back 😎! He has some tools... (Read More)

We Are Half Way There!

April 1st - via: kickstarter.com
We Reached Big Milestone! Thank you so much for supporting me and my project. We are 55% funded 🤯  (Read More)

Dialogue Portraits Update

March 30th - via: kickstarter.com
Worked on the storyline today. Sadly Nico lost his tools while moving to Ostara 😅. Sharing with you cool portraits update. Those really sparkle life in the conversation 💚  (Read More)

New Character: Penguin Ozlo

March 29th - via: kickstarter.com
Landlord Ozlo He may look cute 😊, but he is actually owner of many properties in Lemontop 😤. Welcome 2-nd character Ozlo! He will help Nico in his journey and provide starting house for him.  (Read More)

Consumable Items Update

March 28th - via: kickstarter.com
Hello to everyone 👋. We are very close to 25% founded, very big thanks to all you for that! Welcome consumable items update. Now you can consume items (fruits/veggies) to replenish your energy 💪. Check it out in a video below.  (Read More)

Home Designer Tier Reorganized

March 27th - via: kickstarter.com
I was thinking about reorganizing "Home Designer" tier because it does not include the previous tier. Now personal island layout is included in this tier and price is adjusted a bit. Personal house design is a bit more complicated than unique island,... (Read More)

Controller and Keyboard update

March 26th - via: kickstarter.com
Good day to community! Worked today on the remaining controller/keyboard support. Now pretty much every aspect of the current game is navigable without using mouse. Hope you too like to relax on the couch and play your favourite games using... (Read More)

The first day results.

March 25th - via: kickstarter.com
Thanks to all of you! The first day has passed and we already funded 11% of a minimum funding. I cannot express full gratitude to all of you. Keep the great pace up! I started to work more closely on the initial story aspect and tutorials to be more... (Read More)

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