The Vector Gear - Standalone, Open Headset In One Design
A project in Hakodate-shi, Japan by Walker Industries054days
:
18hours
:
05minutes
Status: Active
A Standalone Virtual Reality Headset Combining High Performance, Inside Out and Face Tracking Within A Community Friendly Design
Backers: 38
Average Daily Pledges: $5,045
Average Pledge Per Backer: $797
Funding: $30,270 of $150,000
Dates: Oct 17th -> Dec 16th (61 days)
Project By: Walker Industries
Backers: 38
Average Daily Pledges: $5,045
Average Pledge Per Backer: $797
Funding: $30,270 of $150,000
Dates: Oct 17th -> Dec 16th (61 days)
Project By: Walker Industries
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Latest News
SURPRISE UPGRADE! (1600x1600 is now 2160x2160 @ $650!)
October 20th - via: kickstarter.com
The Lower End Andromeda Is Now 2160x2160 @ 90hz!Thanks to some new supplier deals and changes to our bill of materials, every Andromeda LCD now ships with 2160×2160 displays at 90 Hz. That’s the same panel resolution as the Vector Gear, at the... (Read More)
Update 3: SLAM Controller Tier (+ Video), Add Ons, Pay In 3 and Prototype vs Manufacturing Changes
October 20th - via: kickstarter.com
Hello everyone! Things have stagnated a little but all good things come with effort!More importantly, I have a few updates for you all! 1. The Controllers Can Now Be Supported By Themselves!After hearing it many times from people in the community, we... (Read More)
Update 2: IPD Ranges, FOV and Prescription Lenses
October 19th - via: kickstarter.com
Hello everyone, WalkerDev here! First off, holy SMOKES! We are at %9 in two days! I'm really thankful for everyone who's put in support for the project I'm thinking of keeping these updates going as a daily thing if possible!I've gotten a few... (Read More)
Thank You For Your Support!
October 18th - via: kickstarter.com
Hello everyone, WalkerDev here! First and foremost, thank you to everyone who's donated over the last 24 hours! While some might connect VR crowdfunders to usually doing huge amounts in the first two days, we don't have the budget of them!The fact... (Read More)
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