WISE RPG: Worldbuilder’s Immersive Storytelling Environment
A project in Huntsville, AL by Trent Ford000days
:
00hours
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00minutes
Funding Successful
A Course + Creator's Kit that helps you better create worlds and writing for your RPG and TTRPG campaigns and projects.
Backers: 108
Average Pledge Per Backer: $40
Funded: $4,268 of $500
Dates: May 28th -> Jun 28th (31 days)
Project By: Trent Ford
Backers: 108
Average Pledge Per Backer: $40
Funded: $4,268 of $500
Dates: May 28th -> Jun 28th (31 days)
Project By: Trent Ford
Tags:
+Suggest$4,268
current pledge level
Last Updated: June 28 @ 01:09 -0400 GMT
853%
of goal
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Latest News
Stretch Goal 3 + Getting Settled In
June 20th - via: kickstarter.com
Stretch Goal 3 ReachedWoo! The stretch goal for more discrete reference units has been reached. As noted before, Stretch Goal 2 was for Pathfinder 2 discrete reference units unless backers vote for a different system. Now with this goal, you will... (Read More)
Demo: Item Reuse for Different Systems with WISE RPG + Backer Questions Round 1
June 10th - via: kickstarter.com
Demo: Item Reuse for Different Systems with WISE RPG(6.5 minutes) In this video, we dive into Kabouter Games' Vaults of Tenabrus Kickstarter to showcase how to design TTRPG content that works for multiple systems. By examining two different items,... (Read More)
Stretch Goal 2 + Iron City Comic Con + Random List Sample (NPC Merchants)
June 1st - via: kickstarter.com
Stretch Goal 2 ReachedHey backers! Great job! The stretch goal for Pathfinder 2 discrete reference units has been reached. However, if there is a system that is more favored by a majority of backers, then I will create the discrete reference units... (Read More)
Funded and Stretch Goal One! Demo: Bringing PDFS into the Creator's Kit
May 29th - via: kickstarter.com
FundedThanks to everyone who backed so far, and welcome to those of you who are on the fence! We hit the funding goal and the first stretch goal on day one! Stretch Goal One - Extended CourseThat means that the base course is going to be at least... (Read More)
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