Reactive Grip™ – Touch Feedback for VR & Video Games
A project in Salt Lake City, UT by Tactical Haptics000days
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Funding Unsuccessful
Reactive Grip™ touch feedback blows rumble away! It provides enhanced interaction and immersion for virtual reality and video games.
Backers: 497
Average Pledge Per Backer: $181
Funded: $89,766 of $175,000
Dates: Nov 6th -> Dec 11th (35 days)
Project By: Tactical Haptics
Backers: 497
Average Pledge Per Backer: $181
Funded: $89,766 of $175,000
Dates: Nov 6th -> Dec 11th (35 days)
Project By: Tactical Haptics
Tags:
+Suggest$89,766
current pledge level
Last Updated: December 11 @ 10:01 -0500 GMT
51%
of goal
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Latest News
Sixense STEM Tracker Add-on Available
November 27th - via: kickstarter.com
We heard from a lot of you in our survey that you wanted an option to get your tracking hardware along with your Reactive Grip Developer Kits. Fortunately, our friends at Sixense have come through to make STEM modules available directly to our... (Read More)
Tactical Haptics Announce Wireless Stretch Goal, Gets Creative with the Reactive Grip
November 21st - via: roadtovr.com
In their latest Kickstarter update, Tactical Haptics has responded to backer’s requests to go wireless with it’s Reactive Grip motion sensing peripheral. And a new video update highlights the range of creative uses for the device. (Read More)
Making video games feel more real
November 19th - via: bbc.co.uk
A San Francisco Bay area start-up is seeking funding to develop technology that could help video game players get a greater physical connection with the virtual world. (Read More)
University of Utah students, faculty create next-generation game controller
November 18th - via: deseretnews.com
A new game controller developed at the University of Utah stretches and pulls on a player's skin to simulate realistic sensations of touch. (Read More)
Wireless Communication Stretch Goal and Getting a Grip Mounted in Your Project
November 17th - via: kickstarter.com
There's lots of great news with today's update: Wireless communications stretch goal for the Reactive Grip How to transform Reactive Grip to take the place of other game peripherals or use it in your projects Limited Special reward tiers and "Add a... (Read More)
"Add a Grip" and Additional Tiers
November 16th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
University of Utah Engineers May Have Revolutionized Virtual Gaming [VIDEO]
November 14th - via: kutv.com
A group of mechanical engineers at the University of Utah created a device they believe will change the world of gaming. It's a new controller called the "Reactive Grip" and its creators have taken their idea to Kickstarter to get funding. (Read More)
Reactive Grip - Wireless & Tracking Survey
November 12th - via: kickstarter.com
We understand that many people are interested in us making the Reactive Grip controllers wireless. As such, we are currently assessing whether we can do this from a technical standpoint and want further input from backers and others interested in our... (Read More)
Features, reward levels, and/or stretch goals being considered for Reactive Grip Development Kits
November 12th - via: kickstarter.com
Dear Backers, We want you to know that we’re taking note of the concerns expressed on our Kickstarter comments page and on the forums (e.g., Reddit/r/Oculus). The main concerns we’ve seen expressed include: 1) Our Dev. Kits requiring external... (Read More)
Reactive Grip Brings a Magic Touch to Gaming Control
November 12th - via: technewsworld.com
If you think about the failings of existing game controls next time you're playing, you might come up with touch feedback -- the game's tactile responses to your actions. Video has improved over the years partly because of increased computer processing power; audio improvements have been due to improved sound engineering. We're also finally beginning to see usable virtual and augmented reality. (Read More)
Thanks for your support and Free Dev Kit Contest Winner Announced
November 11th - via: kickstarter.com
Dear Backers, We wanted to start our first update by thanking all our backers for your great support in the initial days of our kickstarter campaign. We also wanted to take this time to announce the winner of the contest we did through our website to... (Read More)
Get a grip! Tactical Haptics launches Kickstarter campaign for ‘reactive grip’ game controller
November 6th - via: venturebeat.com
William Provancher wants you to get a grip. His startup, Tactical Haptics, is launching a Kickstarter campaign to fund small-scale production of a new kind of touch feedback game controller, dubbed Reactive Grip. (Read More)
Tactical Haptics controller brings an entirely new experience to gaming
November 6th - via: dvice.com
Gaming controllers have evolved from passive systems to experiences where your entire body is involved, and a new controller technology from Tactical Haptics makes things even more immersive. (Read More)
Kickstarter game controller gives you a grip on virtual reality
November 6th - via: theverge.com
Dr. William Provancher at the University of Utah builds fantastic toys, like robots that can climb up carpeted walls and gamepads which let players touch a virtual surface. Now, he's trying to commercialize a game controller that lets you feel virtual objects as if they existed in the real world. (Read More)
MTBS Interviews Tactical Haptics: Part 2!
November 6th - via: mtbs3d.com
A few weeks ago, we had the opportunity to interview Dr. William Provancher, Founder of Tactical Haptics. His team has been working on an exciting new controller (the "Reactive Grip" controller) for gamers and VR enthusiasts, and today marks the launch of their Kickstarter! (Read More)
Tactical Haptics Reactive Grip Controller: Smaller Size, STEM Support, Heading to Kickstarter
October 16th - via: roadtovr.com
Reactive Grip is an interesting technology by Tactical Haptics which lets you feel feelback from games in the palm of your hands. The company plans to take their prototype to Kickstarter to raise money for production versions of their controller. They say that motion component of the controller will support Sixense STEM and other trackers. (Read More)
If you have additional news that doesn't appear here, shoot us a link!