Kandria
A project in Zurich, Switzerland by Shinmera000days
:
00hours
:
00minutes
Funding Successful
CHF18,383
current pledge level
Last Updated: July 14 @ 06:03 -0400 GMT
183%
of goal

(loading your very own snazzy kicktraq chart)

Latest News
Aaaand cut! Thanks to everyone we managed to get us to 183% funded!
July 14th - via: kickstarter.com
We're done! Things really ramped up in these last few days, thank you so much for your support! So what's next from here? Well, first Kickstarter is going to do its thing and collect the money. Then we're going to send you a survey through... (Read More)
Only 24 hours left to go!
July 13th - via: kickstarter.com
Hello fellow survivors! Alright, only 24 hours left! Let's see how far we can get still! Also, if you're in or around Brighton, hop on by the Develop:Brighton conference, we're at the Indie Showcase today and tomorrow! Don't forget to continue to... (Read More)
Third stretch goal met, and we got 48 hours left to reach stretch goal #4, which is...
July 12th - via: kickstarter.com
Hello fellow survivors! Looks like we reached the third stretch goal, which means: official modding support is in! And along with that, the game's source code will also be made public. Thanks a lot for all the new backers that streamed in over the... (Read More)
Only 69 hours left to go! Also, some updates and reminders
July 11th - via: kickstarter.com
Hello fellow survivors! Alright, so we got 69 hours left to go (nice). Here's some brief reminders: Tim, Cai, and I will be at Develop:Brighton on Wednesday and Thursday. If you're in the area, come on by the Indie Showcase and hang out. Attendance... (Read More)
A new technical article on Kandria's development!
July 10th - via: kickstarter.com
Hello fellow survivors! I wanted to post this update to let you know that I published a lengthy technical article on the development of Kandria, with specifically a focus on how I use Common Lisp, the programming language Kandria and its engine are... (Read More)
We got the level editor stretch goal confirmed! Here's what's next...
July 6th - via: kickstarter.com
Hello fellow survivors! Uh, I didn't expect to be updating again so soon, but it looks like we've reached the second stretch goal! Thanks a bunch! I'm excited to get the level editor up to snuff and see what people can make with it! But, now it's... (Read More)
Three weeks gone by already? Darn. Let's make sure the last week is a great one!
July 5th - via: kickstarter.com
Hello fellow survivors! Three weeks have passed, and now we're entering the final stages of the campaign! Things have slowed down significantly in that middle week here, which isn't unusual. Still, thanks to all of your support, we're getting very... (Read More)
Two weeks gone by, two more to go!
June 28th - via: kickstarter.com
Hello fellow survivors! Two weeks of kickstartering already gone by! A little over two weeks are left now, so we're pretty much in the middle of it all. While we've been busy at work on Kandria, you've also made some more progress: We're almost... (Read More)
First stretch goal met already? Hecko! Well, what could the next one be?
June 25th - via: kickstarter.com
Hello fellow survivors! Woah! looks like we've reached the first stretch goal already, very nice! We'll start working on the extra questline asap. But, now it's also time to reveal the next goal! Stretch Goal 2: An integrated level editor As you may... (Read More)
Fully funded! Wowsers!
June 22nd - via: kickstarter.com
Hello fellow survivors! Thanks to all of your support we already managed to reach 100%! Thank you so, so much for your support! I really can't quite express what's going on right now. When planning this campaign I was constantly uncertain whether... (Read More)
The first week is already over. We got some more announcements!
June 21st - via: kickstarter.com
Hello fellow survivors! Well, we're trying to survive amidst this heat wave in Europe, anyway. A whole week of this kickstartering already gone by, whew! We're now well into the classic mid-kickstarter-slowdown period, but we've nevertheless made... (Read More)
The Steam Next Fest ends today!
June 20th - via: kickstarter.com
Hello fellow survivors! The Steam Next Fest is ending today! But not to worry if you haven't had a chance to check the Kandria demo out yet, it will remain available on Steam until the end of the campaign! We've also been working on fixes and... (Read More)
Day 3: Done!
June 17th - via: kickstarter.com
Hello fellow survivors! Alright, on to the fourth day we go. While the campaign is going I'm focusing on fixing problems with the current demo. I quite enjoyed yesterday's dev stream and I think I'll do another next week! Maybe by then we'll also... (Read More)
We're past the 48 hour mark and 75% of the way to unveiling the first stretch goal!
June 16th - via: kickstarter.com
Hello fellow survivors! Alright, the second day is already over and we're looking pretty good! Over 75% of the way to our goal already, thank you so much for all your support until now! To celebrate, I'm doing a development stream on Twitch,... (Read More)
First day over and we're already half way there!
June 15th - via: kickstarter.com
Hello fellow survivors! Heck. Well, here we are already 50% funded after the first day! Thank you so much for your continued support! I'm sure at this rate we can manage to get to 100% and beyond in no time. I dearly hope we can get to the stretch... (Read More)
Whew, here goes the launch!
June 14th - via: kickstarter.com
Hello fellow survivors! The campaign just launched, and we're very excited to see where it's going to go from here. We have a few exclusive things that we want to share with you during the campaign, so stay tuned for future updates! In the meantime,... (Read More)
If you have additional news that doesn't appear here, shoot us a link!