DemonWars: Reformation
A project in Leominster, MA by R.A. Salvatore000days
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00hours
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Funding Successful
DemonWars: Reformation is an old-school tabletop RPG focused on fast set-up, engaging combat and open-ended non-combat action.
Backers: 1126
Average Pledge Per Backer: $78
Funded: $88,245 of $50,000
Dates: Jul 31st -> Aug 30th (30 days)
Project By: R.A. Salvatore
Backers: 1126
Average Pledge Per Backer: $78
Funded: $88,245 of $50,000
Dates: Jul 31st -> Aug 30th (30 days)
Project By: R.A. Salvatore
$88,245
current pledge level
Last Updated: August 30 @ 10:45 -0400 GMT
176%
of goal
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Latest News
Rogues, and why DemonWars Reformation is easy on GMs
August 29th - via: kickstarter.com
Hi folks, Bryan here again. I'm going to talk about two topics today - first, the Rogue class, and second, why DemonWars: Reformation is simpler for a Game Master to prepare for and adjudicate than most recent tabletop RPGs. RoguesBefore I get too... (Read More)
HOURS left, not DAYS
August 28th - via: kickstarter.com
The DemonWars kickstarter is now counting down in HOURS, not DAYS. 48 hours to go, as of 10:38 EST this morning. With a strong finish, we'll get to the next art upgrade and make the book better for everyone who participated. So if you were thinking... (Read More)
Non-Combat Skills
August 27th - via: kickstarter.com
Hi folks, Bryan here. I'd like to talk about non-combat skills in DemonWars: Reformation. There are fourteen non-combat skills in the core game, plus two more from the Additional Game Info stretch goal packet. Each skill represents a broad category... (Read More)
Retailer Levels and a New Bad Guy
August 20th - via: kickstarter.com
Hey folks! By popular demand we’re adding some new levels. First and foremost, we’re adding two levels specifically for retailers: the TRADER level and the MERCHANT level. These levels are five and 10 game books, respectively, at wholesale price.... (Read More)
Techniques and Disciplines
August 16th - via: kickstarter.com
Hi folks, Bryan here. As promised, I'm going to continue talking about the game rules for DemonWars: Reformation. The topic this time will be Techniques and Disciplines - one of the major character customization and progression systems (along with... (Read More)
And Houston, we have lift-off!
August 15th - via: kickstarter.com
Well, so there it is...I go to a signing and return to find that we've passed the 50k and we're funded. I am beyond grateful to everyone who participated, or simply spread the word, or simply offered their well-wishes. This has been a tremendous... (Read More)
Announcing Our Cover Artist: Scott Duquette
August 13th - via: kickstarter.com
Hi folks, It's time to announce the artist who will be doing the cover for DemonWars: Reformation: Scott Duquette. Scott is an amazingly talented artist who we've known for about six years through 38 Studios. We're thrilled to have the chance to work... (Read More)
90% and rolling!
August 12th - via: kickstarter.com
Well, thanks to all - we just passed 90% We've got the new backer levels up and are planning some other adds, but I want to pause, catch my breath and thank all who are backing this. Sincerely. I want DemonWars to come roaring back to life - I love... (Read More)
Three New Levels, Available Anywhere!
August 12th - via: kickstarter.com
Hey folks! We’ve added three new limited levels. Each includes everything at the MONK level, plus a hardcover book and a playtest packet. So, why did we do this? Because we can ship these books internationally! They’re out of print as hardcovers,... (Read More)
Magic in DemonWars
August 8th - via: kickstarter.com
Hey folks, Bryan here again. I'm going to talk about the magic system we've designed for DemonWars: Reformation. Magic in the world of Corona comes from many different sources, the most prominent of which are the magical Ring Stones. The Ring Stones... (Read More)
A little taste of the story...
August 7th - via: kickstarter.com
Hey folks! Corona is a big world, and DemonWars: Reformation focuses on only a tiny slice of that. Let me tell you why. While Corona has many factions that would make good RPG characters, we decided to focus on only one small piece at a time, in... (Read More)
The World of DemonWars
August 6th - via: kickstarter.com
THE WORLD OF CORONA EXPLAINED! I've been getting tons of messages asking how to even begin with the DemonWars world, so here's a brief overview that should allow you all to keep it straight (and easy!). Here you go: Hello all! We’ve undertaken a... (Read More)
50% Funded!
August 4th - via: kickstarter.com
Good morning, folks! Overnight, we hit 50% funding—thanks so much for your support! As a thank you, we’re going to unveil one of our secret Stretch Goals. $80,000: Monster Portraits If we reach $80,000, we will include full-color portraits for 24... (Read More)
Digital Playtest Packets
August 1st - via: kickstarter.com
Hey folks! Due to popular demand, we have decided to make the Digital Playtest Packet available at no extra cost for all backers who have pledged at least $70 total. This includes shipping costs. If the total amount you have pledged is at least $70,... (Read More)
Combat Basics
August 1st - via: kickstarter.com
Hey folks, Bryan here. As promised, I'm going to talk about the core combat mechanic for the DemonWars Roleplaying System. Combat should feel familiar to anyone who has played tabletop RPGs in the vein of Dungeons & Dragons or Pathfinder. When... (Read More)
Our First Day Up, and International Shipping
July 31st - via: kickstarter.com
ATTENTION TO MY FRIENDS OUTSIDE THE USA...read on, we're hearing you! Well, we're off to a wonderful and promising start with DemonWars: Reformation. We're doing well, and we're a Staff Pick on Kickstarter! Thank you so much to everyone who's backed... (Read More)
If you have additional news that doesn't appear here, shoot us a link!