TinyKeep
A project in Newbury, United Kingdom by Phi Dinh000days
:
00hours
:
00minutes
Funding Successful
£25,675
current pledge level
Last Updated: May 31 @ 02:01 -0400 GMT
115%
of goal

(loading your very own snazzy kicktraq chart)

Latest News
A Pre-emptive Thank You!
May 30th - via: kickstarter.com
I was going to do an official thank you update after the funding period has ended, but I couldn't resist. So... THANK YOU - WE MADE IT!!!!!!Everyone! I want to say a massive thank you to all our backers - you have been amazing! Everyone I've spoken... (Read More)
AI System Final Part, Stretch Goals and Live Stream
May 30th - via: kickstarter.com
Today I showcase no new features, but instead wrap up the AI series with all the behaviours that we've covered so far and apply them to Orc and Skeleton Rivalry. Hope you enjoy the video! Stretch GoalsWe are so close to getting funded now! So close... (Read More)
Live Countdown and Ask Me Anything on Webcam!
May 29th - via: kickstarter.com
So - the final stretch looms closer! I think it's going to be a close shave - whatever happens! To mark the occasion, I'd love for you all to join me for the countdown event 1 hour before funding ends. I'm going to be doing a Live Ask Me Anything via... (Read More)
Ben Jones talks about Procedural Sword Generation
May 29th - via: kickstarter.com
It's not often that I let Ben out of my "personal dungeon", but today I thought it would be unfair to keep him cooped up like this especially in the final hours of the campaign. So on the proviso that he remains sane and calm, and refrain from any... (Read More)
Tinykeep Kickstarter Hits The Home Stretch With The Goal Line In Sight
May 29th - via: igameresponsibly.com
Phi Dinh’s Kickstarter for his roguelike dungeon crawler Tinykeep has seen a large jump in funding the past 48 hours, and it’s for good reason. The developer has been more than open with his methods of random dungeon generation and AI creation. Here’s an example of the AI at work... (Read More)
Final Push #4 - Avatars and Reddit
May 28th - via: kickstarter.com
Another Final Push from me today - less than 70 hours to go! RedditI've posted a technical article about Part 4 of the AI, it goes into a lot more depth than the updates on Kickstarter. If you're interested in game development/programming at all, I'd... (Read More)
TinyKeep's AI system (Part 4 of 5)
May 28th - via: kickstarter.com
We're getting there! But not quite fast enough! But in the meantime, welcome to Part 4 of our AI series of updates: In Part 2 (Retreating) we briefly touched on how Fire Imps in each other's line of sight were connected as a group, and they would... (Read More)
Final Push #3 - Let's put our heads together
May 25th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Final Push #2
May 24th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Ask Me Anything on Reddit!
May 24th - via: kickstarter.com
As part of the promotion of the campaign's final week, I've decided to do a Ask Me Anything on Reddit today. http://www.reddit.com/r/IAmA/comments/1eyjo7/i_am_phi_dinh_programmer_and_creator_of_tinykeep/ So please, ask me anything! (Read More)
Final Push #1
May 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
TinyKeep's AI system (Part 3 of 5)
May 23rd - via: kickstarter.com
Hey guys and welcome to the 3rd update about TinyKeep's AI. Today's video and interactive demo showcases a couple of new features. - Click to attack! This is by no means a complete combat system, instead it's here to allow you to create some nice... (Read More)
Kickstarter Projects You Should Pay Attention To 10th Edition
May 22nd - via: igameresponsibly.com
Pardon our tardiness. This week has been chock full of Xbox One related happenings. As a result the flood of information has left us in a state of exhaustion. We did happen upon a few fabulous new additions to our first double digit Kickstarter Spotlight article. That’s right, two and a half months worth of great projects that are trying to raise capitol to self publish games that larger publishers, for some reason, won’t touch with a nine foot pole. Which is confounding because, in general, publishers are more open to new ideas at the beginning of a console generation. It’s also looking like indie developers won’t be self publishing to Microsoft’s Xbox One console. So it’s a good thing crowdfunding is alive and well. Let’s clear the dark clouds away with a bit of sunshine. This week we’re all over the place genre-wise with our first MOBA as well as TBS, and side scrolling mayhem. (Read More)
First 10K pledged - THANK YOU!
May 21st - via: kickstarter.com
Heigh-ho, heigh-ho, only 9 days to go! (Read More)
Talking about Seeds and Difficulty
May 20th - via: kickstarter.com
Hey everyone, just a quick update from me today whilst I sort out Part #3 of the AI! Indie blogger AngelikMayhem has recently posted about TinyKeep's Kickstarter campaign on his YouTube channel. In his video, he talks about seeds and how he is... (Read More)
TinyKeep's AI system (Part 2 of 5)
May 19th - via: kickstarter.com
The 2nd AI update is here! This time we'll be following a little Fire Imp as we discuss Retreating and Defensive behaviours. Fire Imps (and other monsters marked with the "Shy" personality flag) will run away from the player if he gets too close. Put... (Read More)
TinyKeep's AI system (Minor improvements from Part 1)
May 18th - via: kickstarter.com
Hi everyone, just wanted to post this very quick update. Part 2 of the AI series is currently being finalised and polished so we should get to you the video and interactive demo for that very soon, but in the meantime I've posted a quick video... (Read More)
Please help spread the word on Facebook!
May 16th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Talking about Stats, Weapons and Loot
May 15th - via: kickstarter.com
Hi again everyone! Hope I'm not bugging you guys too much with these regular updates :) Today I thought I'd take a respite from all the AI business and talk about something that's been requested a lot by our current and potential backers. There are... (Read More)
Kickstarter Projects You Should Pay Attention To #9
May 15th - via: igameresponsibly.com
Happy Wednesday everyone! Depending on how long you’ve been with us – you may, or may not know that it’s Kickstarter Spotlight time! We’ll offer up some exposure to any crowdfunding project that deserves it. From hulking $2 Million to modest $6k goals, if it’s here, it deserves your attention. That being said we have a good variety of genres and funding goals for your consideration this week. Some have been featured in the spotlight previously and some are new offerings. (Read More)
TinyKeep's AI system (Part 1 or 5)
May 14th - via: kickstarter.com
--> Part 1: Roaming and Chasing <--Part 2: Retreating and Defense Part 3: Foraging Part 4: Group Tactics and Luring Part 5: Monster Rivarly! Welcome to the first of the multi-part series of updates about TinyKeep's AI! Over the next few days I... (Read More)
Random Dungeon Generation, You Say? Tinykeep Answers
May 14th - via: igameresponsibly.com
Tinykeep strikes a chord on so many levels that it’s impossible to ignore, even with it’s small stature. It’s a high tech throwback to the dungeon crawlers of old with it’s sophisticated enemy AI and unique loot. The project’s creator Phi Dinh was able to create what we’ve shown you in our Kicktarter Spotlight and our featured article of Tinykeep during his free time. I highly anticipate what he can create if Tinykeep is funded and he’s able to focus all of his time on development. (Read More)
Kickstarter projects we love!
May 10th - via: kickstarter.com
Just for fun, a few Kickstarter projects I absolutely love: ChasmI probably don't need to mention this one, clearly this game is going to be the next big hit. Like TinyKeep, Chasm has it's roots deep in the roguelike classics but dresses it up in... (Read More)
Pet System (and animations!)
May 9th - via: kickstarter.com
Today I want to talk about the Pet/Companion system that I have planned for TinyKeep. On rare occasions you will encounter various captured beasts and animals, usually guarded by a band of hungry Orcs. If you manage to free them before they end up as... (Read More)
Interview with Phi Dinh
May 8th - via: kickstarter.com
fundthisgame.com posted an interview with myself on their blog recently. It shows a little insight into how all of this began! Here's a little excerpt: “My dad nurtured my obsession, and we started creating text-based adventure games together using... (Read More)
Kickstarter Projects You Should Pay Attention To #8
May 8th - via: igameresponsibly.com
Is it Wednesday already!? It’s been a huge week for Kickstarter. We have great new projects for you to check out. Our list this week includes…art!? Relax, it’s about the origins of your favorite comic book characters, sheesh. We’ll also get your dungeon crawling juices flowing and show you how awesome reading epitaphs in a haunted graveyard can be. All on this weeks Kickstarter Spotlight. By the way, if you haven’t already, check out kicktraq information on trends on Kickstarter. I’m tired already, here we go... (Read More)
A Tinykeep With Huge Potential On Kickstarter
May 7th - via: igameresponsibly.com
The story of Tinykeep is catchy, simple, and inspired. You’ve been imprisoned for longer than you can remember, and one day you wake up a free man with one objective – escape the Tinykeep! It’s inspirations are even more nostalgic. I’m a geek, a large one at that. So when the board game HeroQuest is cited as inspiration, I pay attention. I remember long nights sitting with friends, playing as both hero (mostly barbarian) and the evil wizard Zargon. The fun of HeroQuest was in it’s unique dungeon generation. Items like bookcases, alchemy workshops, traps, thrones, and doorways were used to create rooms either upon a heroes entrance, or as an objective to reach. Tinykeep will take queues from that kind of creative level design when randomly generating dungeons for players. (Read More)
100 backers! And new concept art...
May 5th - via: kickstarter.com
As you can see from our project page we have exceeded our first 100 backers! We are very pleased with the outcome so far and would like to thank everyone for their pledges. It is a significant milestone and has given us the confidence to continue... (Read More)
Dungeon Generation Demo and YouTube
May 3rd - via: kickstarter.com
A few people have asked us if they could have a play with the dungeon generation tool shown on the video. We've posted it here: Link: http://tinykeep.com/dungen/ By default the parameters are set to generate small/medium sized dungeons with about 25... (Read More)
Big thanks to pledgers so far!
May 2nd - via: kickstarter.com
The TinyKeep team would like to extend a huge thanks to everyone who pledged and supported the project during yesterday's Kickstarter launch, as a result we are now featured on the Staff Picks page of the Video Games section! Hopefully this will give... (Read More)
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