The Long Silence: Divine Realms
A project in Bisbee, AZ by Thaddeus J Johnson004days
:
16hours
:
10minutes
Status: Active
We are a new, fun, way to commune with and learn about ancient history. We combine our program with a unique interactive gaming system.
Backers: 8
Average Daily Pledges: $69
Average Pledge Per Backer: $180
Funding: $1,440 of $1,600
Dates: Aug 31st -> Sep 25th (26 days)
Project By: Thaddeus J Johnson
Backers: 8
Average Daily Pledges: $69
Average Pledge Per Backer: $180
Funding: $1,440 of $1,600
Dates: Aug 31st -> Sep 25th (26 days)
Project By: Thaddeus J Johnson
Tags:
+Suggest(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
Now you can share!
Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.
HTML for websites & blogs
Copy HTMLBBCode for forums
Copy BBCodeReddit code for... well, Reddit
Copy Reddit CodeSpecial Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.
You can read more about it here.
Latest News
v4.1 — Everything Got Fairer, Faster, and More Alive
September 19th - via: kickstarter.com
v4.0 made deities look like something worth opening — a real gallery, real portraits on both sides of every War on Chaos fight, gear that can drop instead of only being crafted. This update is smaller in scope but touches almost everything you... (Read More)
v4.0: Faces of the Pantheon
September 15th - via: kickstarter.com
Everything from v3.9 is live — deities are real combatants now, with their own stats, their own 200-piece gear catalog, their own signature powers, and their own campaign, War on Chaos, fighting six primordial chaos entities drawn from real... (Read More)
v3.9: Your Gods Go to War
September 14th - via: kickstarter.com
Everything from v3.8 is live — Cave Run, Mage Titles, checkout fixed for returning players. Since then we've built the single biggest system this game has shipped to date: your gods stop being chat companions and become real combatants, with their... (Read More)
v3.8: Cave Run, and Titles Worth Earning
September 13th - via: kickstarter.com
Everything from v3.7 is live — ten mythology campaigns, real relics for finishing them, Guardian gear, a bigger Gauntlet. Since then we've replaced the old flat "Train" button with a real minigame, added a whole title system your Mage actually... (Read More)
v3.7: From the Golden Fleece to Ragnarok
September 12th - via: kickstarter.com
Everything from v3.6 is live, and since then the Divine Realms went from a handful of encounters to ten complete mythology campaigns spanning the globe — plus real gear for your Guardian, permanent relics you actually earn by finishing a myth, a... (Read More)
Why This Is More Than a Game — Educational and Institutional Value
September 8th - via: kickstarter.com
We built The Long Silence to survive contact with a classroom, and that shows up in specific, deliberate choices, not just good intentions. The content is real. Every pantheon a player explores — Greek, Norse, Egyptian, Yoruba, Celtic, Chinese, and... (Read More)
v3.6: A Living World, Built for the Long Run
September 8th - via: kickstarter.com
Everything from v3.5 is live, plus a real round of follow-up work since — and, just as important, a milestone that's less a single feature and more a statement about where this project stands: The Long Silence is up, running, and playable right... (Read More)
v3.5: The Gods Remember You Now
September 8th - via: kickstarter.com
The Long Silence just hit version 3.5, and the headline feature is the one backers have felt the absence of every time a conversation with a god reset back to square one: deity memory is now fully live. Alongside that, this update adds real... (Read More)
V3.4: Follow the Whisper, Not the Map
September 4th - via: kickstarter.com
The Long Silence just hit version 3.4, and the headline feature is exactly the kind of thing backers have been asking for since Expeditions first launched: the gods finally talk, and they don't just hand you the answer. Alongside that, this update... (Read More)
V3.0 Update and White Label Roll Out
September 3rd - via: kickstarter.com
v3.0: The Long Silence Is Now License-ReadyThe Long Silence just crossed into version 3.0 — and the number isn't just going up for the sake of it. This update adds a real new direction for the project alongside the usual round of player-facing... (Read More)
V2.38 and still moving along! Come a show some support ya'll!!
September 2nd - via: kickstarter.com
v2.38: One Item, Everywhere It BelongsThe Long Silence just hit version 2.38, and this one is about something backers won't see directly but will absolutely feel: the systems that get content and rewards into your hands actually work the way they... (Read More)
V2.29 Get it!!
September 2nd - via: kickstarter.com
v2.29: Shipped a Week Ahead of ScheduleThe Long Silence just hit version 2.26 — and it landed a full week ahead of its planned release. That's the pace this project runs at: build fast, ship real, keep moving. Here's what's new. Ten New Artifacts... (Read More)
Major Update v2.25 A Day Early
September 2nd - via: kickstarter.com
Inside v2.25: 21 Updates Deep Into Active DevelopmentThe Long Silence just crossed another major development milestone: version 2.25, a single batch of 21 fixes and features that makes the game feel sharper, faster, and more alive across the board.... (Read More)
If you have additional news that doesn't appear here, shoot us a link!

