The Long Silence: Divine Realms

A project in Bisbee, AZ by Thaddeus J Johnson
004days 
:
16hours 
:
10minutes 

Status: Active

We are a new, fun, way to commune with and learn about ancient history. We combine our program with a unique interactive gaming system.
Backers: 8
Average Daily Pledges: $69
Average Pledge Per Backer: $180

Funding: $1,440 of $1,600
Dates: Aug 31st -> Sep 25th (26 days)
Project By: Thaddeus J Johnson
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$1,440

current pledge level
Last Updated: 30 minutes ago

90%

of goal

$1,783

trending toward
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111%

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Latest News

v4.1 — Everything Got Fairer, Faster, and More Alive

September 19th - via: kickstarter.com
v4.0 made deities look like something worth opening — a real gallery, real portraits on both sides of every War on Chaos fight, gear that can drop instead of only being crafted. This update is smaller in scope but touches almost everything you... (Read More)

v4.0: Faces of the Pantheon

September 15th - via: kickstarter.com
Everything from v3.9 is live — deities are real combatants now, with their own stats, their own 200-piece gear catalog, their own signature powers, and their own campaign, War on Chaos, fighting six primordial chaos entities drawn from real... (Read More)

v3.9: Your Gods Go to War

September 14th - via: kickstarter.com
Everything from v3.8 is live — Cave Run, Mage Titles, checkout fixed for returning players. Since then we've built the single biggest system this game has shipped to date: your gods stop being chat companions and become real combatants, with their... (Read More)

v3.8: Cave Run, and Titles Worth Earning

September 13th - via: kickstarter.com
Everything from v3.7 is live — ten mythology campaigns, real relics for finishing them, Guardian gear, a bigger Gauntlet. Since then we've replaced the old flat "Train" button with a real minigame, added a whole title system your Mage actually... (Read More)

v3.7: From the Golden Fleece to Ragnarok

September 12th - via: kickstarter.com
Everything from v3.6 is live, and since then the Divine Realms went from a handful of encounters to ten complete mythology campaigns spanning the globe — plus real gear for your Guardian, permanent relics you actually earn by finishing a myth, a... (Read More)

Why This Is More Than a Game — Educational and Institutional Value

September 8th - via: kickstarter.com
We built The Long Silence to survive contact with a classroom, and that shows up in specific, deliberate choices, not just good intentions. The content is real. Every pantheon a player explores — Greek, Norse, Egyptian, Yoruba, Celtic, Chinese, and... (Read More)

v3.6: A Living World, Built for the Long Run

September 8th - via: kickstarter.com
Everything from v3.5 is live, plus a real round of follow-up work since — and, just as important, a milestone that's less a single feature and more a statement about where this project stands: The Long Silence is up, running, and playable right... (Read More)

v3.5: The Gods Remember You Now

September 8th - via: kickstarter.com
The Long Silence just hit version 3.5, and the headline feature is the one backers have felt the absence of every time a conversation with a god reset back to square one: deity memory is now fully live. Alongside that, this update adds real... (Read More)

V3.4: Follow the Whisper, Not the Map

September 4th - via: kickstarter.com
The Long Silence just hit version 3.4, and the headline feature is exactly the kind of thing backers have been asking for since Expeditions first launched: the gods finally talk, and they don't just hand you the answer. Alongside that, this update... (Read More)

V3.0 Update and White Label Roll Out

September 3rd - via: kickstarter.com
v3.0: The Long Silence Is Now License-ReadyThe Long Silence just crossed into version 3.0 — and the number isn't just going up for the sake of it. This update adds a real new direction for the project alongside the usual round of player-facing... (Read More)

V2.38 and still moving along! Come a show some support ya'll!!

September 2nd - via: kickstarter.com
v2.38: One Item, Everywhere It BelongsThe Long Silence just hit version 2.38, and this one is about something backers won't see directly but will absolutely feel: the systems that get content and rewards into your hands actually work the way they... (Read More)

V2.29 Get it!!

September 2nd - via: kickstarter.com
v2.29: Shipped a Week Ahead of ScheduleThe Long Silence just hit version 2.26 — and it landed a full week ahead of its planned release. That's the pace this project runs at: build fast, ship real, keep moving. Here's what's new. Ten New Artifacts... (Read More)

Major Update v2.25 A Day Early

September 2nd - via: kickstarter.com
Inside v2.25: 21 Updates Deep Into Active DevelopmentThe Long Silence just crossed another major development milestone: version 2.25, a single batch of 21 fixes and features that makes the game feel sharper, faster, and more alive across the board.... (Read More)

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