Alchemist

A project in Genova, Italy by Nick
034days 
:
03hours 
:
15minutes 

Status: Active

A 2D magic action RPG about an alchemist in Europe medieval times
Backers: 13
Average Daily Pledges: €11
Average Pledge Per Backer: €22

Funding: €291 of €5,000
Dates: Jan 12th -> Mar 13th (60 days)
Project By: Nick
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€291

current pledge level
Last Updated: 1 minute ago

5%

of goal

€658

trending toward
Trends are not projections. Read More >>

13%

of goal

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Latest News

Update #8: Steam page is live, and development of the alchemy (potion-brewing) mechanics has begun!

February 4th - via: kickstarter.com
Hey everyone! My Steam page has been approved, and finally  I’m on Steam!!! 🎉Woohoo! As they say: WISHLIST NOW! (https://store.steampowered.com/app/4349950/Alchemist/) And a small spoiler for the next devlog 👀I’ve already started working... (Read More)

Update #7: Updated trailer and a preview of the Steam page work!

January 29th - via: kickstarter.com
After some feedback and my own review of the trailer, I decided to shorten it a bit by cutting out an extra ~20-second segment that didn’t add any new information about the game. You can still watch the old version on YouTube; the updated version... (Read More)

Update #6: New trailer and game preview!

January 28th - via: kickstarter.com
So, I’ve been actively working on social media lately, since after work it’s pretty much the only thing I can manage to do right now. I’ve also made a new trailer and a preview for the game — check it out!  (Read More)

Devlog #20 /// Alchemist /// New visual / Feature Merge Kickstarter / Socials

January 25th - via: kickstarter.com
In this video, I talk about how I brought the research mechanic to a clear and understandable state, integrated it into the level, worked on the music for both the mechanic and the level, and also share how I’m managing the Kickstarter and social... (Read More)

Update #5: Steam profile got approved, started filling out the Steam page ☺️

January 19th - via: kickstarter.com
Today my Steam page got approved! I've already partially filled out the game info, system requirements, tags, accessibility, genres, languages, anti-cheat, Steam features (whether I'm using achievements, etc.), player count, social media links, and... (Read More)

Update #4: Research mechanic visual update, more social media, waiting for Steam page verification

January 18th - via: kickstarter.com
So, here are the updates this time: I registered on Steam as a developer, already paid the publication fee ($100 USD) and I'm waiting for identity verification. I'll keep you updated on this. I spent this weekend updating the visual appearance of the... (Read More)

Update #3: MORE social media presence

January 15th - via: kickstarter.com
So, this time I've basically expanded my social media presence. Reddit ads didn't work out (because the site's developers are stronger than me 😄) but I made a post:... (Read More)

Update #2: New Demo of Saves, Optiomization, add Development timeline, Social Links

January 13th - via: kickstarter.com
Hey everyone! Quick update with some new additions to the campaign: 🎮 New Demos Added: Optimization showcase - See how the game runs at 350+ FPS Save/Load system - Demonstration of seamless saving/loading at any moment📅 Development Timeline:... (Read More)

Updates #1: New Demo and Social links

January 13th - via: kickstarter.com
Hey everyone! First off, thank you to everyone who has pledged so far! While a couple of backers unfortunately had to cancel, I'm grateful for all the support. What's New: 🎮 NPC Routine Demo AddedI've added a demonstration of the NPC routine... (Read More)

If you have additional news that doesn't appear here, shoot us a link!