Sinister – A new experience in horror gaming
A project in Melbourne, AU by Moon Merchant Studios000days
:
00hours
:
00minutes
Funding Successful
An immersive 2D horror game set in an alternative Victorian London, with a horrifying fourth wall breaking twist
Backers: 200
Average Pledge Per Backer: $79 AUD
Funded: $15,874 AUD of $15,000 AUD
Dates: May 30th -> Jun 29th (30 days)
Project By: Moon Merchant Studios
Backers: 200
Average Pledge Per Backer: $79 AUD
Funded: $15,874 AUD of $15,000 AUD
Dates: May 30th -> Jun 29th (30 days)
Project By: Moon Merchant Studios
Tags:
+Suggest$15,874 AUD
current pledge level
Last Updated: June 29 @ 04:03 -0400 GMT
105%
of goal

(loading your very own snazzy kicktraq chart)

Latest News
Update 4 - Fifteen days to go + Casebook 1899 - The Leipzig Murders showcase
June 14th - via: kickstarter.com
Hello everyone! We just hit the official halfway mark of the campaign and have raised close to ten thousand dollars. That means we only need five thousand more to cap off a successful campaign. We have been slowly gaining momentum over the past... (Read More)
Update 3 + Backroads: City of the Arch showcase
June 6th - via: kickstarter.com
We are 60% Funded Thank you all so much! It has been amazing seeing so many people talking about Sinister and getting behind the project. We appreciate all eighty-three of our backers and hope for many more to come. We have another twenty-three days... (Read More)
25% funded, great start!
June 1st - via: kickstarter.com
A big thank you to everyone who has helped us get off to such a good start. Remember to share this project with anyone you think would be interested, the more the merrier of course! Can't wait to show you all what we have in store for you 💀 (Read More)
We have launched!
May 30th - via: kickstarter.com
Our Kickstarter campaign for our psychological horror game “Sinister” has just launched! This couldn’t have been done without our marvellous team. Huge thank you to our programmer Robert Bagnato, head animator Ivan Pangilinan and writer Aiden... (Read More)
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