One Billion Users: The Social Media Card Game

A project in San Francisco, CA by Mike Masnick
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Funding Successful

A competitive card game to build the biggest and best social media platform
Backers: 1480
Average Pledge Per Backer: $40

Funded: $59,226 of $50,000
Dates: Nov 19th -> Dec 20th (31 days)
Project By: Mike Masnick
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$59,226

current pledge level
Last Updated: December 20 @ 03:02 -0500 GMT

118%

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funding period ended

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Latest News

Please help us reach our funding goal!

December 18th - via: kickstarter.com
Hey folks, Tomorrow is the last day of our campaign, and as many of you may have noticed, we're still quite a bit short of reaching the funding goal. We're still hopeful that we can make it, but it will require a last minute push. If you'd like to... (Read More)

You Can Help Us Design New Cards For One Billion Users!

December 11th - via: kickstarter.com
As part of our final push to get this campaign over the line, we’ve added a new limited tier for backers who want to show their support while getting more involved. We’re inviting 5 superbackers to work with us to co-design new cards that will be... (Read More)

Some More Details On One Billion Users

November 26th - via: kickstarter.com
Thanks so much for backing our campaign for One Billion Users. We can’t thank you enough. Today we published two things with some more information about the game, with more coming soon. First, on Techdirt, I wrote about how and why we chose the old... (Read More)

Back Our Kickstarter For One Billion Users, The Social Media Card Game

November 23rd - via: techdirt.com
Many of you probably remember our first Kickstarted card game, CIA: Collect It All, which was based on a real CIA training game created by the government and obtained via a FOIA request. This time, we’ve drawn inspiration from a different public domain source: the 1906 card game Touring, which in turn inspired the 1950s hit Mille Bornes. But One Billion Users goes well beyond those games, with lots of new mechanics that add new layers of strategy and increased replayability. (Read More)

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