Medieval101 - An Immersive Medieval MMORPG
A project in Miami, FL by Joshua Johnson000days
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00hours
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Funding Unsuccessful
Join the Battle and Explore a World of Mythical Creatures and Ancient Civilizations
Backers: 3
Average Pledge Per Backer: $11
Funded: $32 of $35,000
Dates: Feb 15th -> Apr 16th (60 days)
Project By: Joshua Johnson
Backers: 3
Average Pledge Per Backer: $11
Funded: $32 of $35,000
Dates: Feb 15th -> Apr 16th (60 days)
Project By: Joshua Johnson
Tags:
+Suggest$32
current pledge level
Last Updated: April 16 @ 01:17 -0400 GMT
0%
of goal
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Latest News
Graphical, Performance, Combat, Customization, UI and more
March 27th - via: kickstarter.com
Hello Kickstarter, I realized I needed to step my game up a knotch and start working on some things such as combat, graphics, performance, and customization. Let me show you progress, and let you decide for your self based on old updates vs new.... (Read More)
Quality is important
March 20th - via: kickstarter.com
Hello users, I think it's time we started tweaking some graphical settings. My main focus is to change the graphical settings into liking standards. I seen a video, which inspired me to take different approaches to Medieval101. Today I did some... (Read More)
Fishing, Mining & Cooking
March 20th - via: kickstarter.com
Hello guys, I wanted to introduce our brand new skills to the game Fishing & Cooking. We worked on mining a couple updates ago, but now we have done more work to it, one click mine is now supported instead of clicking and then clicking "Start".... (Read More)
Temple of Zeritch, Subscription, and Wiki
March 19th - via: kickstarter.com
Working on expanding our environment a ton for the exploration, this is our new Temple of Zeritch. Not to mention, we've successfully started the implementation of our subscription membership. We currently have a buy now one month membership feature... (Read More)
Best Progress Yet
March 18th - via: kickstarter.com
Hey Backers! Thanks for believing this project. I sat back and took time to think about how I wanted the combat system to form. Now, I took in mind of different encounters and different scenerio's. I think I chose the best way of handling it. Which... (Read More)
Testing Errors.
March 7th - via: kickstarter.com
Hello community, today I'd like to discuss the progress of the practice beta "alpha". About last week, we went to an initial alpha stage of beta testing. Which lead us to a result of bug busting, and suggestion taking. Medieval101 had a successful... (Read More)
First minigame
March 4th - via: kickstarter.com
Hey backers, today I have a special update I will be working on for a little bit. This update is minigames. I will be creating my first minigame "capture the flag" which will be a Player vs Player with no mounts or pets. The objective is to capture... (Read More)
Alpha is now live!
March 3rd - via: kickstarter.com
Hey backers, I have a free alpha testing version of Medieval101 ready to be debugged and tested, also ready to be thrown unique ideas. Medieval101 - Latest build & Client Information. (Read More)
Beta Testing
March 3rd - via: kickstarter.com
Thank you all so much for your support, watches, and backings. We have come a long way with out project, and I'd like to give a special thanks to a friend of mine whom is there when I personally need help. As I mentioned before, this is an... (Read More)
New Cave & Ogres
March 2nd - via: kickstarter.com
Hello community members, I want to share with you today some new content; like our new ogre monsters, and our new cave Our cave contains Bug Bombers & Dragons. You'll need an HTML5 capable browser to see this content. Play Replay with sound Play... (Read More)
Completely new banking system
February 28th - via: kickstarter.com
Hey backers and watchers, today I'd like to introduce our new banking system. We will expand to the system as needed. This is a system for simple functionality of adding & removing items to and from your bank, and your inventory. Use Purposes You... (Read More)
First Complete Quest
February 23rd - via: kickstarter.com
First completed quest is completed. The UI will receive touchup's and some magic to make it look nice. As of now, this is the first questline. The monsters will be spread apart. You'll need an HTML5 capable browser to see this content. Play Replay... (Read More)
Dialogue System
February 22nd - via: kickstarter.com
I think dialogues are a very important part of an mmorpg as it includes starting and making a storyline more interesting, and worthwhile playing through. I would like to show my progress today on the dialogue system I have put together. You'll need... (Read More)
Implementing AOE Spells: A New Level of Depth and Strategy in our MMORPG Game
February 18th - via: kickstarter.com
Hello and welcome back! I am happy to report that I have made significant progress since then, and these spells are now functional! As you may recall, these spells are designed to affect all monsters within a certain radius of the player. Unlike... (Read More)
If you have additional news that doesn't appear here, shoot us a link!