NarrationOS
A project in Brisbane, AU by Luno000days
:
00hours
:
00minutes
Funding Unsuccessful
$504 AUD
current pledge level
Last Updated: July 26 @ 19:10 -0400 GMT
11%
of goal
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Latest News
Important Update: (Campaign failure, App launch on Steam/Itch.io
July 22nd - via: kickstarter.com
Hello everyone, First, thank you. Genuinely. Whether you pledged, shared the campaign, or just followed along and cheered me on, it meant more to me than I can easily put into words. Backing a project from a solo developer building something unproven... (Read More)
Getting Renders Back to Full Quality
July 17th - via: kickstarter.com
Hey everyone, Still deep in pre-release testing, and this session was about a problem I ran into while putting the engine through its paces: renders had started sounding different, and slower, than they used to. I dug in, measured everything on real... (Read More)
On text highlight sync, and why I'm keeping renders fast
July 13th - via: kickstarter.com
Hey everyone, A transparent note about a decision this week. The word-by-word highlight (words lighting up as they're spoken in the app's Reader and Cinematic views) mostly tracks the audio, but it drifts out of sync on some lines. I spent a long... (Read More)
Development Update: Fixing skipped lines & hallucinations in narration
July 11th - via: kickstarter.com
Hi everyone, An honest, detailed update on a reliability problem I've been hunting down in the narration engine: what it was, what I fixed, what still has limits, and a deliberate design choice I made with your render times in mind. The problem While... (Read More)
UI/UX Improvements
July 6th - via: kickstarter.com
Polish update: a real scrubber, smoother previews, smarter restarts, and clearer buttons Hey everyone. Today's session was all about making the everyday moments feel good, from the audio players to previews to the little bits of wording that trip... (Read More)
Fixing a CPU rendering freeze on AMD and Intel GPUs
July 5th - via: kickstarter.com
Quick but important update. A fix went out for a bug that only showed up on hardware I do not own, and the whole thing is a good look at how solo development actually goes. How I found itA friend of mine was testing the app on his PC, which has an... (Read More)
UI/UX Fixes and a Character-Detection Bug Squashed
July 3rd - via: kickstarter.com
The last session was about making the app feel finished: better navigation, clearer feedback while things are working, and fixing a real bug in the character-detection flow. 1. A live "working" ring around the window When the app is doing something... (Read More)
SFX, Laughter, and the Automatic Text Cleanups
July 2nd - via: kickstarter.com
The SFX and laughter voicing (opt-in) Why it exists: Light novels and manga-style writing are dense with sound-words (KYAA, BAM, gyahaha) and stylized laughter. Read letter by letter, a TTS model turns KYAA into "kay-why-ay-ay" and gyahaha into... (Read More)
NarrationOS Development Update: AMD Support Lands, Smarter Hardware Handling, and a Caching Fix
June 30th - via: kickstarter.com
Hey everyone, Big update this time, and a lot of it is about making NarrationOS run well on your machine, whatever you happen to have inside it. RDNA3/4 AMD GPUs are now properly supported (ROCm) In my last update I mentioned I was going down the... (Read More)
If you have additional news that doesn't appear here, shoot us a link!

