A Brazen Crown
A project in Brisbane, AU by Long Tail Games (Ash)000days
:
00hours
:
00minutes
Funding Unsuccessful
Minions. Spells. Blood and silver.
The first MÖRK BORG card game.
Backers: 263
Average Pledge Per Backer: $69 AUD
Funded: $18,122 AUD of $27,000 AUD
Dates: Nov 10th -> Dec 10th (30 days)
Project By: Long Tail Games (Ash)
Backers: 263
Average Pledge Per Backer: $69 AUD
Funded: $18,122 AUD of $27,000 AUD
Dates: Nov 10th -> Dec 10th (30 days)
Project By: Long Tail Games (Ash)
Tags:
+Suggest$18,122 AUD
current pledge level
Last Updated: December 10 @ 04:03 -0500 GMT
67%
of goal
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Latest News
Final 48 Hours! We have the subscribers to make this happen 🔥👑
December 8th - via: kickstarter.com
Greetings lost souls, The battle for A Brazen Crown has reached the final 48 hours! It's an important moment for every Kickstarter campaign, as creators hope for a final wave of backers, triggered by the last reminders sent to everyone who... (Read More)
Game Designer Diary: THE SOIL OF GRAVEN-TOSK SHALL GROW WARM
December 5th - via: kickstarter.com
I’m so glad you made it. When we last spoke I said that I had a reason for writing all of this: I’m hoping it might be a practical guide to making your own personal expression of A Brazen Crown. But how? And why? Let’s unpack one of the weird... (Read More)
Graphic Designer Diary: For the sake of legibility
December 1st - via: kickstarter.com
Once we had a working prototype, Ash and Brendan went on a playtest spree which brought a lot of changes. First I had to let go of the million fonts. For the sake of legibility we had to unify some of the text (which makes sense, so I was happy to do... (Read More)
Game Designer Diary: DARKNESS SWALLOWS THE DARKNESS
November 26th - via: kickstarter.com
When last we left our heroes, we were rebuilding an entire game so that we could lay out tracks with plenty of time for the graphics and illustration team to follow us on their metaphorical steam train. We still had some large questions left to... (Read More)
Graphic Designer Diary: A Million Typefaces
November 25th - via: kickstarter.com
And I’m back to tell you more about the design of the Brazen Crown cards! In my last post I mentioned that the next step, after figuring out a rough layout of the cards, was to give them their own personality and move away from the original MÖRK... (Read More)
Game Designer Diary: THE CITY SHALL BE MADE HOLLOW
November 23rd - via: kickstarter.com
When last we left, I promised to recount all the trials and tribulations we had to overcome before we could remake our card game for MÖRK BORG. Let’s begin: We started remaking our card game for MÖRK BORG. Ash reached out to make sure we... (Read More)
A Brazen Crown hits Tabletopia
November 21st - via: kickstarter.com
Hail be thee Lost Souls - A Brazen Crown has nothing to offer but blood, toil, tears and sweat (and that's if we succeed). It was clear after the first day that getting something so hideously MÖRK BORG into print was going to be a challenge.... (Read More)
Game Designer Diary: A Complete History of Game Design
November 19th - via: kickstarter.com
I'd like to start by thanking "Killing a Goldfish" for pulling the scales off my eyes. Making this game has been a long journey and represents the culmination of a lot of thoughts about games. "Card games are exactly as financially inaccessible as... (Read More)
Graphic Designer Diary: Early Days
November 16th - via: kickstarter.com
Making a card game based on MÖRK BORG is a tricky endeavour! On one hand you’ve got the “in your face” aesthetic and bright colours of the book, and on the other hand you have all the text, icons and stats that make a card. And you have to... (Read More)
Game Designer Diary: What does it feel like to play A Brazen Crown?
November 14th - via: kickstarter.com
I used an alchemical process to synthesise every card battler game I've played, and some tricks I've learned from working on my previous card game. There's a little bit of Magic: the Gathering, Hearthstone, Yu-Gi-Oh, Legend of the Five Rings,... (Read More)
A Brazen Crown hits the table
November 12th - via: kickstarter.com
Salutations Lost Souls - This weekend I was lucky enough to catch up with Brendan Evans the designer and overall head of gameplay for A Brazen Crown. But that's not all! It was my first opportunity to show the physical prototype that recently... (Read More)
Welcome: As at the beginning, so at the end...
November 11th - via: kickstarter.com
Greetings lost souls - I want to thank everybody who has already joined the campaign! After so long in development, it's exciting to release A Brazen Crown to the wilds of Kickstarter. I always like waiting a day before posting the first... (Read More)
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