Pericle: Labyrinth

A project in Minneapolis, MN by Long Dog Games
000days 
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00hours 
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Funding Successful

The dungeon-crawling tabletop RPG adventure you've been waiting for is here! Get lost in the twists and turns of the Labyrinth.
Backers: 919
Average Pledge Per Backer: $156

Funded: $143,627 of $70,000
Dates: Apr 30th -> May 29th (29 days)
Project By: Long Dog Games
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$143,627

current pledge level
Last Updated: May 29 @ 00:03 -0400 GMT

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funding period ended

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Latest News

Only 5 Days to Go!

May 23rd - via: kickstarter.com
With only 5 days left in our campaign, we can't believe how far we've come thanks to you! We are starting to look ahead at the work we'll put in to this game to bring you the absolute best version of Pericle: Labyrinth. What's Next?  Once the... (Read More)

Let's keep it going!

May 10th - via: kickstarter.com
Our team is full of gratitude for your continued support! We will keep the campaign open through the scheduled end on May 28th, and any additional funds raised will go towards artwork, development, and keeping our team running over the course of the... (Read More)

Pericle: Labyrinth expands the app GM and Gathering Darkness

May 8th - via: geeknative.com
Long Dog Games’ Pericle was funded in 30 minutes two years ago. However, Pericle and the first adventure, Gathering Darkness, have not ended up in the Kickstarter graveyard of abandoned projects. (Read More)

665+ backers are making this project possible!

May 2nd - via: kickstarter.com
Wow...you all are the best! We are over $100K in funding and climbing, made possible by 665+ backers. This funding will allow us to create the best game possible for you, complete with high quality materials for extended use, unique and detailed... (Read More)

FUNDED DAY 1!

May 1st - via: kickstarter.com
Thank you so much to all of our backers and fans who funded this project in the first 7 hours of the first day of the campaign - you are incredible! Your outpouring of support means the world to us. It's awesome to see how many people can't wait to... (Read More)

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