Loading Screen Simulator

A project in Frederick, MD by Ashton Blaze
000days 
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Funding Successful

Think the simulator games have gone too far? Yes, we do too. But we're willing to make that abyss even darker with Loading Screen Sim
Backers: 9
Average Pledge Per Backer: $17

Funded: $156 of $100
Dates: Feb 11th -> Mar 13th (30 days)
Project By: Ashton Blaze
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$156

current pledge level
Last Updated: March 13 @ 18:19 -0400 GMT

156%

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funding period ended

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Latest News

We're on Steam!!!!

February 27th - via: kickstarter.com
Thank you all so much! We now have a page on the Steam Store (https://store.steampowered.com/app/2332450/Loading_Screen_Simulator/?beta=0). It's a Coming Soon page and our expected release date is still December 2023, but we'll be moving on to beta... (Read More)

Steam Upload Fee Goal Reached!!!! Thank you all so much!

February 19th - via: kickstarter.com
So, last night, I received the notification that the goal for Loading Screen Simulator's Steam Upload Fee was reached. I can't believe this silly little idea that my son had that I wrote into code has received so much support. I don't have any game... (Read More)

16% of the way there! New video preview with new features!

February 17th - via: kickstarter.com
Thanks again for the support on this silly little project. I've updated the video preview with all the new features (including sound and the pictures loading randomly). Currently, the project is sitting in alpha waiting for critique and reviews at... (Read More)

Alpha 1 is out for testing!

February 12th - via: kickstarter.com
Ok, so I had no idea that progress would move this quickly. Alpha 1 is available for free to test at Loading Screen Simulator - Roast My Game! Please head over there and give any feedback that you feel appropriate. There is a plan to add interactive... (Read More)

10% of the way there! Thank you!

February 12th - via: kickstarter.com
I came here to make an update about the alpha being ready in about 2 weeks for testing, and saw that I have 2 backers already and we're already 10% of our goal needed to get this on the Steam app store. Thank you so much! So with that being said, I'm... (Read More)

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