HabitRPG Mobile
A project in Somerville, MA by Tyler Renelle000days
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00hours
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Funding Successful
iPhone & Android habit tracker app which treats your goals like a Role Playing Game.
Backers: 2817
Average Pledge Per Backer: $15
Funded: $41,191 of $25,000
Dates: Jan 10th -> Feb 19th (40 days)
Project By: Tyler Renelle
Backers: 2817
Average Pledge Per Backer: $15
Funded: $41,191 of $25,000
Dates: Jan 10th -> Feb 19th (40 days)
Project By: Tyler Renelle
$41,191
current pledge level
Last Updated: February 19 @ 21:31 -0500 GMT
164%
of goal

(loading your very own snazzy kicktraq chart)

Latest News
Drops! New Pet System, Tokens
March 28th - via: kickstarter.com
We've had a lot of discussion on a "stochastic" process, a randomized reward system. Evidently non-deterministic rewarding is more likely to drive motivated behavior than deterministic rewarding. So to add to the self improvement addiction of... (Read More)
Beta Server, Mobile Update
March 13th - via: kickstarter.com
Alright you dangerous livers out there, it's time for that beta access I promised you - https://beta.habitrpg.com! Be warned, this is a beta server, so you'll probably encounter bugs. If you're faint of heart, stay on the production server. The... (Read More)
New Algorithms - The Lowdown
March 7th - via: kickstarter.com
We've been fiddling with "level up" algorithms, task value organic adjustments, and other formulae throughout the system. We hit some growing pains along the way, so here's the scoop: The New System - It's Beautiful!Phillip How, aka @MrConcept has... (Read More)
Reminder: Tokens won't go out till ~April
March 7th - via: kickstarter.com
I'm collecting UUIDs now to apply tokens to accounts in the future - but we have some stuff to develop before applying tokens to your accounts. See "Rewards Timeframes" for the details. I mentioned such in that update, but after a large number of... (Read More)
Custom day start, better algorithms, auth enhancements
March 3rd - via: kickstarter.com
You can now specify when the day begins (see this discussion). So you night-owls out there can check off your tasks a 4am without fear of death! User -> Settings -> Custom Day Start We also have a new heavy-hitter to the Github community,... (Read More)
Rewards Timeframes
February 23rd - via: kickstarter.com
I just sent out surveys on the easy tiers (tokens, contributors page, etc. the $90+ tiers will get a survey once t-shirts are finished). No urgency on responding, I won't be adding tokens to your accounts until the pet system has been fully... (Read More)
Flying colors! Next steps
February 19th - via: kickstarter.com
The final tally was 41k, stupendous! What a strong final day! Thanks again everyone :) A few more updates: We got that non-responsive clicks bug pegged, which sovled many other issues. So if you were experiencing strange behavior yesterday and... (Read More)
Stretch goal reached! And seriously - thanks.
February 19th - via: kickstarter.com
38 everyone, we have the class system! (We'll make it painless and opt-in, don't worry those that don't want Habit too complex). So I have to just say - I seriously love you guys. This whole thing shocked the heck out of me, not only have you donated... (Read More)
Thanks for your patience with the downtime!
February 18th - via: kickstarter.com
Hey everyone, thanks for bearing with the server issues today. I'm trying my hand at fixes for the memory leak and the resubscription issue. I've installed a memory profiler so we can hopefully nab those buggers. How we all doing? Do you all... (Read More)
T-Shirts!
February 18th - via: kickstarter.com
Well we’re drawing to the finish line and so we thought we’d show you some preliminary work on the T-Shirts everybody who has backed $90 or more will be getting! This is all work in progress and we’ll be offering more designs in a few weeks... (Read More)
HabitRPG Turns Better Behavior into a Game of Survival
January 31st - via: lifehacker.com
HabitRPG takes the tasks you want to complete, however simple or complex, and turns them into a role-playing game where you earn experience points, gain levels, and stay alive by getting things done. (Read More)
If you have additional news that doesn't appear here, shoot us a link!