Soul Roll Dungeon: Quest of Liberation - TRPG Roguelike game

A project in Sibu, Malaysia by Ting Chok Ping
000days 
:
00hours 
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00minutes 

Cancelled by Creator

Soul Roll Dungeon: Quest of Liberation is a roguelike game that uses the TRPG method, which involves dice rolling.
Backers: 25
Average Pledge Per Backer: $454

Funded: $11,360 of $10,000
Dates: Mar 17th -> Apr 16th (30 days)
Project By: Ting Chok Ping
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$11,360

current pledge level
Last Updated: April 9 @ 10:06 -0400 GMT

113%

of goal
project cancelled

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Latest News

We are going to cancel this project.

March 29th - via: kickstarter.com
Hello everyone, we have been thinking about the status of this project and we have come to the conclusion that our quality is still lower compared to other projects. Therefore, we have decided to cancel this project and relaunch it after the beta... (Read More)

Day 11! We will talk about monster card today!

March 28th - via: kickstarter.com
Hello everyone, today we will be discussing monster cards.  When a player defeats a monster, there is a chance that it will drop a monster card. Players must select which cards to equip before entering a dungeon. Each player can equip up to five... (Read More)

Day 10! We will talk about jobs and passive tree today.

March 27th - via: kickstarter.com
Hi everyone, today we are going to talk about jobs and passive trees. First of all, let us introduce the jobs in our game. There are 4 base jobs: Swordman, Archer, Mage, and Priest. The 1st job advance includes Warrior, Marauder, Ranger, Hunter,... (Read More)

Day 9! We will talk about equipment today.

March 26th - via: kickstarter.com
Hi everyone, today we will be discussing equipment in our game. Players are allowed to equip seven items, including a main hand weapon, off-hand weapon (shield), armor, helmet, shoes, and two accessories. Equipment is divided into five tiers: normal,... (Read More)

Day 8! We will talk about battle system today.

March 25th - via: kickstarter.com
Hi everyone, today we will be discussing the battle system. Firstly, as mentioned previously, we will be using dice rolling for battles. During an attack, the attacker will roll four kinds of dice - hit dice, damage dice, critical dice, and... (Read More)

Day 7! We will talk about Dungeon System today.

March 24th - via: kickstarter.com
Hi everyone, today we will talk about the Dungeon System. Our dungeon system uses cards, and when you enter each floor, it generates a random maze. The lower floors have fewer cards. Once you enter a new floor, it erases the previous floor, and when... (Read More)

Day 6! We will talk about future plan after demo release.

March 23rd - via: kickstarter.com
Hi everyone, we are going to talk about our schedule after the demo is released. We are planning to release a beta test version in September 2023, followed by the complete version in June 2024. The beta version will include equipment, a job passive... (Read More)

Day 5! We regret to inform you that the demo version will be delayed.

March 22nd - via: kickstarter.com
Hi everyone, we have some bad news regarding the demo version. We discovered a critical bug during testing yesterday, and we are currently working to fix it. Unfortunately, we have not been able to fix it yet. We apologize for this inconvenience and... (Read More)

Day 4! We have a new member joining us!

March 21st - via: kickstarter.com
Hi everyone, I am thrilled to introduce our new music composer, C Filipe Alves!  He is a talented composer, and you can listen to some of his music at https://cfilipealves.bandcamp.com/. We are thrilled to partner with him. Additionally, we will be... (Read More)

Day 3! Let talk about some of our game system.

March 20th - via: kickstarter.com
Hello everyone, today we are going to discuss the most important system of our game: the game system for stats. As described in our game, battles and events utilize dice rolls. Originally, we planned to increase the number of dice rolled based on a... (Read More)

Day 2! New game name decided! And we reached our first goal!

March 19th - via: kickstarter.com
Hi everyone, we have decided to change the name of our game to Soul Roll Dungeon: Quest of Liberation. We are making of the new logo, it will be updated tomorrow. The name may be a bit tricky, as 'Soul Roll' is pronounced similarly to 'solo', and... (Read More)

A good start! But we need to change the game's name.

March 18th - via: kickstarter.com
Hi everyone, it's nice to meet you all. I am Ting Chok Kiat, the developer of this game.  I am quite surprised that we have already reached over 40% of our funding goal!  Thank you all for your support!  However, we have just noticed that there is... (Read More)

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