Pixels & Nightmares
A project in Salamanca, Mexico by Hugo Humberto Arroyo Montenegro000days
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00hours
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Funding Successful
Board game based on characters from movies and horror games with pixel art style. Survive, complete your mission and escape in time.
Backers: 52
Average Pledge Per Backer: MX$108
Funded: MX$5,635 of MX$3,000
Dates: Sep 16th -> Oct 19th (33 days)
Project By: Hugo Humberto Arroyo Montenegro
Backers: 52
Average Pledge Per Backer: MX$108
Funded: MX$5,635 of MX$3,000
Dates: Sep 16th -> Oct 19th (33 days)
Project By: Hugo Humberto Arroyo Montenegro
Tags:
+SuggestMX$5,635
current pledge level
Last Updated: October 19 @ 02:05 -0400 GMT
187%
of goal
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(loading your very own snazzy kicktraq chart)
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Latest News
STRANGE FOOTAGE HAVE BEEN DISCOVERED 📼... (PRINTED GAME?)
October 1st - via: kickstarter.com
Something unsettling has happened. While exploring the depths of the cursed mansion, we stumbled upon something... a mysterious footage 📸, though we don’t know how they were captured. Upon closer inspection, we found scenes that reveal the... (Read More)
FIRST STETCH GOAL: NEW CHARACTER (THE DEFENDER 🔥)
September 29th - via: kickstarter.com
Dark souls of Pixel & Nightmares: Thanks to your incredible support, we’ve reached our first goal, and we are thrilled to introduce a new character: The Defender. This space combat commander is not just a warrior; she is the last line of... (Read More)
🕯️👻 INTRODUCING THE QUICK PLAY GUIDE 📜✨
September 24th - via: kickstarter.com
Hello, brave explorers of the cursed mansion. In this update, we're pleased to share with you an exclusive sneak peek at our video Quick Play Guide. 🎥 This brief explanation of the gameplay and game mechanics will take you by the hand through the... (Read More)
STRETCH GOALS
September 18th - via: kickstarter.com
Hello everyone, receive a chilling greeting from me, I want to thank you for all the support shown so far, therefore, I present the list of Stretch Goals (Mexican currency), in which, thanks to your support, more characters, event cards, enemies and... (Read More)
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