Vario's Carts, Carriages & Contraptions

A project in Seattle, WA by Hack Shack Games
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Funding Successful

Ride into adventure with this essential guide to land vehicles for fantasy 5E.
Backers: 295
Average Pledge Per Backer: $12

Funded: $3,407 of $750
Dates: Jul 25th -> Aug 16th (22 days)
Project By: Hack Shack Games
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$3,407

current pledge level
Last Updated: August 16 @ 03:03 -0400 GMT

454%

of goal
funding period ended

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Latest News

Race to the Finish!

August 15th - via: kickstarter.com
We're down to the final day of the campaign, and things are looking pretty much certain we'll hit our main stretch goal - Construction Rules! Since we're feeling confident we'll hit it, design sessions for these rules have already begun. Hopefully... (Read More)

The Homeward stretch & Add-ons!

August 11th - via: kickstarter.com
Wow, we're already down to only a handful of days left! We knew it'd come quick when we set the time for the campaign to only 20 days, but it still snuck up on us. Been busy finishing layout tweaks for monsters and items, and starting in on secondary... (Read More)

A New Stretch of Road Ahead - 1st Goal hit!

August 6th - via: kickstarter.com
A great big hello to all those who've joined onto the campaign this week! Thank you for joining us on this journey, and helping us reach our first stretch goal! As a result we'll be adding in another road-worthy creature to the Mounts & Monsters... (Read More)

The signpost up ahead says, next stop Fully Funded!

July 30th - via: kickstarter.com
Thanks so much to everyone who's jumped on early and showed their support! Vario's Carts is now fully funded and on it's way to bigger adventures down the road. We truly hope this compendium can bring some helpful utility and fun to your player's... (Read More)

We're on our way!

July 27th - via: kickstarter.com
Hey all, thanks for joining us on this road trip! First day are we're already over halfway to funded, greatly appreciate everyone who's signed up! As mentioned on the campaign page, this project is already fairly close to print-ready, and because... (Read More)

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