SYMA

A project in Fargo, ND by Gallant Knight Games
000days 
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00hours 
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00minutes 

Funding Successful

An "Incense & Iron" medieval roleplaying game.
Backers: 598
Average Pledge Per Backer: $25

Funded: $15,088 of $3,500
Dates: Dec 12th -> Dec 26th (14 days)
Project By: Gallant Knight Games
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$15,088

current pledge level
Last Updated: December 26 @ 10:03 -0500 GMT

431%

of goal
funding period ended

$0

trending toward
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Latest News

Early YAY! Update and Happy Holidays!

December 25th - via: kickstarter.com
Alan here. I'm posting this today because when this campaign closes tomorrow morning, I'll be driving through the snowy fields of North Dakota back home from my parents (where we spent Christmas weekend).  Thank you all for coming along for this... (Read More)

BONUSES!

December 16th - via: kickstarter.com
Wow! This little game continues to truck upwards and onwards! We've set up some digital bonuses for everyone. We'll be doing a collection of one page adventures/locations/npc catalogs for SYMA that you all will get in digital! We're likely going to... (Read More)

Map & Hexcrawl Rules

December 13th - via: kickstarter.com
Well... That kinda happened fast. Alongside Rick doing a map, I'll be working on a PDF download of hexcrawl rules to allow you to explore SYMA as you see fit (for group and solo play). We've got some more smaller bonuses coming (we're talking with... (Read More)

Elden Ring and Bloodborne inspired this dark fantasy RPG about medieval conquest

December 13th - via: dicebreaker.com
Similarly to both Elden Ring and Bloodborne, as well as From Software’s Dark Souls series, SYMA has players exploring a fantastical world that is infected by rot of both a magical and human origins. (Read More)

FUNDED AND THEN SOME!

December 12th - via: kickstarter.com
Thank you so much! Alan here. I'm a little bit in shock that we funded so fast and we're still going higher. I thought we'd take at least a week to hit $4,000 but we'll likely cross tonight. SYMA was a bit of a weekend lark, and I'm so pleased it was... (Read More)

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