Thornvale City
A project in España, Spain by Davale Games011days
:
17hours
:
01minutes
Status: Active
Make your battles more epic! Realistic 3D-printable city for Medieval tabletop games, wargames, and D&D.
Backers: 116
Average Daily Pledges: €438
Average Pledge Per Backer: €72
Funding: €8,314 of €1,500
Dates: Nov 28th -> Dec 28th (30 days)
Project By: Davale Games
Backers: 116
Average Daily Pledges: €438
Average Pledge Per Backer: €72
Funding: €8,314 of €1,500
Dates: Nov 28th -> Dec 28th (30 days)
Project By: Davale Games
Tags:
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Latest News
Update #5 — Second Stretch Goal Unlocked: Naval Barracks Destroyed
December 13th - via: kickstarter.com
Hi everyone, We’re happy to share that we’ve just reached €7,500, which means the second Stretch Goal is now officially unlocked 🎉 This one is the Naval Barracks Destroyed, the ruined version of the naval barracks. This module adds a new... (Read More)
Update #4 — Fresh Updates in Thornvale City
December 5th - via: kickstarter.com
Hi everyone, We wanted to share a few updates as the campaign continues to grow and new things take shape inside Thornvale City. 1. New Pledge: The Squire’s Route (€29)Many of you asked for a smaller, simpler option—something ideal for... (Read More)
Update #3 — First Stretch Goal Unlocked + What’s Next
December 4th - via: kickstarter.com
Hi everyone, We wanted to share a quick update on the campaign’s progress. Thanks to your support, the first Stretch Goal — the Broken Shipyard — is now unlocked, and it is available for all backers who have pledged for the Civil Route or both... (Read More)
Update #2 — The Siege of Thornvale: A Race to Save the Captain
December 1st - via: kickstarter.com
We played a quick game in Thornvale City between Pezu and Cielo, and we wanted to share a small glimpse of the story that unfolded on the table. This time we used the Civil + Military setup, fully modular, to recreate an urgent siege. The objective... (Read More)
Update #1 — Thank you for an unforgettable start
November 29th - via: kickstarter.com
Hello everyone, I wanted to use this first update to thank you for the support you’ve given the project from the very first minute. Many of you were watching the clock and jumped in as soon as the campaign went live, and that made a huge... (Read More)
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