Vomitland | A game about pushing your luck and your stomachs
A project in Florianopolis, Brazil by Sandro Tomasetti000days
:
00hours
:
00minutes
Funding Successful
A board game that has players pushing their luck as they whirl through roller-coasters to accumulate emotions without throwing up!
Backers: 91
Average Pledge Per Backer: $59
Funded: $5,360 of $4,000
Dates: Nov 12th -> Dec 12th (30 days)
Project By: Sandro Tomasetti
Backers: 91
Average Pledge Per Backer: $59
Funded: $5,360 of $4,000
Dates: Nov 12th -> Dec 12th (30 days)
Project By: Sandro Tomasetti
Tags:
+Suggest$5,360
current pledge level
Last Updated: December 12 @ 13:03 -0500 GMT
134%
of goal

(loading your very own snazzy kicktraq chart)

Latest News
🎉 First Stretch Goal Unlocked & Next Goal Revealed! 🎉
December 5th - via: kickstarter.com
Heyamazing backers! We did it! Thanks to your incredible support, we’ve officially unlocked our first stretch goal: Top Quality Components! This means the components in your copy of Vomitland will look and feel even more amazing, enhancing the fun... (Read More)
Update: Help Us Fill the World of Vomitland! 🎢🎨
November 29th - via: kickstarter.com
Hey amazing backers! We’re having so much fun bringing the vibrant, chaotic world of Vomitland to life, and we thought—why not invite YOU to join in? One of the highlights of the game is the board design, inspired by the “Where’s Waldo?”... (Read More)
🎯 Stretch Goals Unlocked – Let’s Keep the Fun Going! 🎯
November 18th - via: kickstarter.com
Thanks to all of your incredible support, we’re diving into the next exciting phase of our campaign: Stretch Goals! 🚀 Get ready for some amazing extras that will make Vomitland even more thrilling and unforgettable! But that’s not all –... (Read More)
🎉 We Did It – Funded in Less Than 24 Hours! 🎉
November 13th - via: kickstarter.com
Wow! We’re absolutely blown away by the support from each and every one of you! Thanks to our amazing backers, Vomitland was fully funded in under 24 hours! 🚀 Your enthusiasm and excitement have made this dream a reality, and we couldn’t be... (Read More)
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