A project in Toms River, NJ by Addax Games

Funding Successful

A cooperative campaign experience for 1-4 adventurers set in a fantasy world on the brink of being consumed by nature.
Backers: 3468
Average Pledge Per Backer: $134

Funded: $463,245 of $40,000
Dates: May 14th -> Jun 6th (24 days)
Project By: Addax Games
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Last Updated: June 6 @ 21:03 -0400 GMT


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Latest News

450k - New Stretch Goal Unlocked!

June 6th - via:
Just a few hours left in the campaign and it’s been a frenzy! At 450k here we’re going to develop more item cards–being affectionately bundled with the label of “Mo & Makaal’s Secret Stash” due to them being some of the stranger... (Read More)

425k - Stretch Goal Unlocked!

June 6th - via:
Hey everyone, Mike @ Addax Games here! We've just hit 425k, which means you've all unlocked yet another stretch goal in our final dash towards the finish line. This stretch goal is a manufacturing upgrade, so now it's my turn to jump in and write an... (Read More)

Vote: A New Ally Appears!

June 5th - via:
In the last update we mentioned how you would encounter “allies” throughout your adventure. Each one is a powerful warrior in their own right, but were too bound by obligations (or whims) to undergo the training necessary to be elevated to a... (Read More)

400k - New Stretch Goal Unlocked!!

June 5th - via:
We just keep being blown away… We genuinely didn’t think we’d be here a month ago, but everyone is doing what they can to make sure we get to make Rove the best it can be! When many of us were just starting out making custom content for other... (Read More)

Vote: New Item! 375k Stretch Goal Unlocked! 🔓

June 5th - via:
We’ve traveled quite far now, Rovers. Indeed, yet another choice for the path ahead lies before us. It’s thanks to you all that we’ve made it all this way; now let’s see what’s hidden around the trail! Items in Rove are interesting (biased... (Read More)

Our time at the UK Games Expo!

June 3rd - via:
Hey everyone! This won’t be a long update; things were crazy here at UK Games Expo! These are some shots from the “slow” day: All 8 of our demo tables spent most of the whole con entirely filled out. It was packed! Everyone showing up at our... (Read More)

🔓 350k! New Stretch Goal Unlocked!

June 2nd - via:
Well, clearly our Backers aren’t afraid of a little challenge! The latest stretch goal you’ve brought us to features a particular kind of Encounter we had initially been worried about developing…   When it comes to training and protecting... (Read More)

Creating the Rovers, Pt. 2 📖

May 31st - via:
🪶Charles: Charles here again, back with part two about the creation of the Rovers! It’s no coincidence that we’ve presented the different peoples in the order we have; it also largely mirrors their order of conceptualization! Design is always... (Read More)

🎲 How Rove "evolves" as you play!

May 30th - via:
Hello everyone! We’ve had a fair number of comments expressing confusion about the specifics of how your components and adventure evolve/progress over the course of a playthrough, and while we’ve been extremely conscientious about spoilers, it... (Read More)

🎲 Public Demo & Rulebook 📙

May 29th - via:
Good evening everyone! We just wrapped up our simultaneous appearances at Kublacon and Phoenix Fan Fusion which were both fantastic!  Watching everyone sink their teeth into the game and quickly begin to flex their tactical muscles on even our... (Read More)

Creating the Rovers, Pt. 1 📖

May 28th - via:
🪶Charles: Charles here, writer and a designer at Addax Games! During the pandemic Motti came to me with some ideas for a new fantasy world–one that he wanted help filling out. Both of us are huge fans of the esoteric when it comes to fantasy; my... (Read More)

Mechanics: Adversary AI

May 26th - via:
Hello everybody, Ty here, lead designer of Rove.  For this update I’d like to talk about adversaries and adversary logic, but first, let me go over some game terms so we’re all on the same page. Adversaries will be the most common faction you... (Read More)

New Stretch Goals Revealed! 🪄

May 25th - via:
 New Stretch Goals Revealed!Thank you to our amazing backers for allowing us to reveal these exciting new stretch goals for Rove! 350K: Test Your MettleRove was designed to challenge your team-based tactics, but while we may frequently mention... (Read More)

Vote: New Boss! New Stretch Goal Unlocked! 🔓

May 25th - via:
300k: New Stretch Goal Unlocked!As always we’re blown away by the support you’ve shown for us and Rove! We’d like to thank everyone for the responses submitted in our New Encounter Vote, and we have another prepared for you now that we’re... (Read More)

Forteller: Your Tabletop. Our Stage. 🎤

May 24th - via:
From our earliest days in development, we knew that we wanted to partner with Forteller to bring the world of Chorus to life, and they've been equally as passionate about exploring this wild and exotic land as we are. Not only did they create the... (Read More)

Mechanics: Cooperation with your Allies

May 23rd - via:
Hello everybody, Ty here, lead designer of Rove.  For this update I’d like to talk about cooperative gameplay within Rove. Foundationally, Rove is a cooperative game.  From a top down perspective, Rove is a game where it's you and your friends... (Read More)

Story: The World of Chorus

May 22nd - via:
Chorus is a green and verdant planet with a temperate climate, though it also has a number of polar, desert, and mountainous biomes as well. Chorus would appear largely unsettled, particularly as the keb rasska tend to colonize under the surface, the... (Read More)

Vote: New Quest

May 21st - via:
It’s the long-winded boy Charles, coming at you with the long wind about the Voting Options we described in our 250k update! This post will serve as the preface and details about how the narrative of these choices are involved, but if you’d just... (Read More)

Mechanics: The Ether Dice 🎲

May 21st - via:
Ether is a prevailing theme in the world of Chorus so we knew it needed a strong mechanical representation in our game.  We iterated on this mechanic for a long time, but finally settled on a d6 to represent ether.  The d6 is a pretty familiar game... (Read More)

Learn to Play: Watch a TTS Demo with the Addax Team!

May 20th - via:
Hello everyone, Charles here! We know lots of people are a little too busy for a guided playthrough and we’re still prepping the module to be functional for solo players without one of us holding your hand, so we’ve recorded a few of us playing... (Read More)

Want to see ROVE in person? Come join us! 🧙🎲

May 20th - via:
Join us to play Rove! Immerse yourself in our captivating world and discover the strategic depth and excitement that Rove offers! Whether you're a seasoned player or new to the game, don't miss the chance to be part of the excitement. This Week:... (Read More)

Meet Our Interactive Character Board ✨

May 19th - via:
Prototype Character Board Hello Backers! We are excited to share the development of our character board. This double-layered cardboard piece measures approximately 12x7 inches and features seven spaces:👤 One for a character profile, ⚔️ Four... (Read More)

Fourth Stretch Goal: Unlocked!

May 18th - via:
250K: New Encounter in the Core Box: Unlocked!We kept our initial designs as tight as possible to deliver Rove at an affordable price, but your support has given us more space to stretch our wings in terms of realizing the more extravagant ideas we... (Read More)

Mechanics: Class Evolution 🧬

May 18th - via:
Let’s talk about classes and class advancement in Rove.When you start the campaign you will select from 1 of 5 starting classes, the keb rasska True Scale, the tihfur Shadow Piercer, the starling Flash, the zuzag Sophist, or the human Dune... (Read More)

Update: Reduced International Shipping Estimates! 🚚📦

May 18th - via:
Big news for our International Backers!Your feedback and activity with our Kickstarter campaign has been phenomenal and we're fully committed to ensuring the satisfaction of each and every one of our backers! Shipping Costs ended up being a universal... (Read More)

Third Stretch Goal: Unlocked!

May 15th - via:
Third Stretch Goal: Unlocked!Thank you so much for your continued support of Rove! We remain committed to making sure everything we add to Rove enhances the gameplay of the Core Box without delaying our tight development, testing, and fulfillment... (Read More)

Second Stretch Goal: Unlocked! (Two new goals revealed)

May 14th - via:
Second Stretch Goal: Unlocked! Wow! You've done it! Working together, our 1,000 Backers have unlocked our second stretch goal: Removable Map Stickers. These upgraded, premium stickers will allow you to remove our quest event stickers from the map,... (Read More)

First Stretch Goal: Unlocked!

May 14th - via:
Stretch Goal #1: Unlocked!  We're absolutely floored by the overwhelming amount of support the community has for Rove, and are so happy to share our first stretch goal: A new Round Tracker which will be included in every Core Box. This should... (Read More)

Rove: Funded in 49 minutes!

May 14th - via:
We've funded in 49 minutes! On behalf of the team at Addax Games, we would like to extend our sincere appreciation to everyone who has helped to bring our game to life. After months and months of work designing, creating, and testing we're so proud... (Read More)

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