Fighting game for PCs
A project in Paris, France by Nejdet ALTINISIK000days
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00hours
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00minutes
Funding Unsuccessful
Fighting game using a homemade game engine
Backers: 7
Average Pledge Per Backer: €96
Funded: €670 of €17,000
Dates: Nov 11th -> Dec 16th (35 days)
Project By: Nejdet ALTINISIK
Backers: 7
Average Pledge Per Backer: €96
Funded: €670 of €17,000
Dates: Nov 11th -> Dec 16th (35 days)
Project By: Nejdet ALTINISIK
Tags:
+Suggest€670
current pledge level
Last Updated: December 16 @ 02:09 -0500 GMT
3%
of goal
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Latest News
Troubles with checking AI behaviours
December 15th - via: kickstarter.com
We faced a problem that seems to be hard to solve but our AI experts claimed that those gameplay problem can be solved with simple AI tools. We are currently checking the results like a technical director can do. We know that modern tools are like... (Read More)
Artificial Intelligence with RL
December 12th - via: kickstarter.com
Previously, in an older project, we tried to use reinforcement learning for a boss battle in an adventure game. The scenario was not heavily developped for a first fight and we feared to have a lot of work to do with RL. But, fortunately, RL was used... (Read More)
MOTION BLENDING - GRAPHICS DISABLED
November 23rd - via: kickstarter.com
You can check our artworks and some software stuffs in our youtube channel. https://www.youtube.com/watch?v=-VwHzPD3WsY (Read More)
TURNOVER IN THE PROJECT
November 23rd - via: kickstarter.com
As usual, companies or talented people can met several persons in their career. We respect that and we are proud that our partners can work on our technologies and our market is aafe place where only games are produced, unless we cannot reach the... (Read More)
C# ASYNC METHODS TO C++ COMMANDS EXECUTION
November 22nd - via: kickstarter.com
At the moment, although we didn't finish our campain, we continue to developp our solutions every days ! So, as far as we are concerned, we can now generate commands which can be executed in the native program. Coding in C# the scripts gave us some... (Read More)
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