Tower 57
A project in by Benitosub000days
:
00hours
:
00minutes
Funding Successful
€51,504
current pledge level
Last Updated: September 2 @ 11:45 -0400 GMT
114%
of goal
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Latest News
The Alpha for Tower 57 is a Gorgeous Fragfest of Murder and Mayhem
February 16th - via: cliqist.com
In my time playing the Tower 57 alpha I do have to say that despite my aversion towards the shooter genre I did find myself strangely compelled to continue on. (Read More)
Update 26 : WE DID IT!
August 30th - via: kickstarter.com
Welcome back dear backers and non-backers! (I will miss saying that ^_^#) We did it! It’s been a crazy ride, but thanks to every single one of you Tower 57 will actually see the light of day! Since this will be our final update, I thought I would... (Read More)
Update 25 : Character customization and final shout-out
August 30th - via: kickstarter.com
Welcome back dear backers and non-backers :) Today will be our last game-related update, as we enter the final stretch of the campaign. It’s still a bit early to call it (and I don’t want to jinx it…) but it looks like we might make it ^_^... (Read More)
Update 24 : Boss fights and shout-out
August 29th - via: kickstarter.com
Welcome back everybody! Today’s update will explore how we plan to handle boss fights. Boss fights are a staple of arcade / shooter games, and the one gameplay tenet we do not intend to mess with: they will be huge and tough as nails, but in... (Read More)
Update 23 : Talk & Play
August 27th - via: kickstarter.com
Welcome back dear backers and non-backers! Some of you might have noticed the lack of updates yesterday… That’s because I went straight from work to Berlin Talk & Play, which this time was kindly hosted by Wooga. Talk & Play is a free... (Read More)
Update 22 : The Upper Floors
August 25th - via: kickstarter.com
Welcome back dear backers and non-backers! Today’s update will shed a light on the upper floors of the Tower, but first we both wanted to say a huge "thank you!" to everybody who upped their pledge, shared the campaign, contacted gaming websites,... (Read More)
Update 21 : Weapon upgrade system
August 24th - via: kickstarter.com
Welcome again dear backers and non-backers! Today’s update will focus on weapon upgrades, but first I would like to make a quick announcement: As suggested by some of you, we have decided to introduce some add-ons :) For those of you who may not be... (Read More)
Update 20 : Backer Character and Shout-out
August 23rd - via: kickstarter.com
Welcome back dear backers and non-backers! I hope everybody had a great week-end :) Today’s update introduces the backer character, which will be available exclusively to backers who pledged 45€ and up - and of course the 30€ = Earlier Bird =... (Read More)
Update 19 : Tools and modding
August 22nd - via: kickstarter.com
Welcome back dear backers and non-backers! Today's (late) update deals with tools and modding. The tools:As a two-man indie team, it is important that we establish a tight pipeline to funnel assets into the game and allow for quick & painless... (Read More)
Update 18 : The Biolab & Amiga stretch goal
August 21st - via: kickstarter.com
Welcome back dear backers and non-backers! Today's update shines a light on the biolab, but first a quick announcement for our Amiga-loving backers. We've reached an agreement with a developer to handle the Amiga ports, which means we can now make it... (Read More)
Update 17 : The Pixel Art
August 20th - via: kickstarter.com
Hey dear backers and non backers Cyangmou here. Today I want to talk about the process how the graphics of Tower57 are made. From concept art to breathtaking pixelly reality or so... First let's start with the software I use: -Gimp 2.6.12 – main... (Read More)
Update 16.5 : Some retro stuff
August 19th - via: kickstarter.com
Hello again dear backers and non-backers! There's been a lot of "retro-talk" in the comments lately, and I'm guessing a sizable portion of you guys and girls are long-time gamers, so as I was taking a break from my nightly campaign-promotion routine,... (Read More)
Update 16 : The Story
August 19th - via: kickstarter.com
Welcome back dear backers and non-backers! Today’s update will expand a bit on the story, something we could not do on the main page due to the character count limit ^_^# The towers were originally designed in a bid to achieve the perfect society.... (Read More)
Update 15 : To split or Not to split?
August 18th - via: kickstarter.com
Welcome back dear backers and non backers! Today’s update will be about a very specific aspect of the game, namely the co-op camera. A lot of people who played the prototype earlier this year at the AMaze indie expo in Berlin wondered how the... (Read More)
Update 14 : The Music of Tower 57
August 17th - via: kickstarter.com
Hello dear backers and non-backers! I would like to start today's update by just quickly clarifying the new rewards: 25€ BETA access : this reward is available to everybody who pledged at 25€ or above, including = Earlier Bird = (see note below... (Read More)
Update 13 : Campaign Announcements
August 16th - via: kickstarter.com
Welcome back dear backers and non-backers! Today’s update will consist of some important campaign announcements, as we continue refining the rewards based on the great feedback we are getting from you. Sadly we cannot edit the reward descriptions... (Read More)
Update 12 : The Spy & new reward tier
August 15th - via: kickstarter.com
Welcome back dear backers and non-backers! I hope everybody is having a good week-end :) Today we’re introducing our third playable female character. The Spy: Traitors are everywhere, and lose lips sink ships… The spy is tasked not just with... (Read More)
Update 11 : Enemies
August 14th - via: kickstarter.com
Welcome back dear backers and non backers! Today’s update will be about enemies. But first I would like to start with two quick announcements : For our backers and non-backers who enjoy seeing pixel art come to life, Cyangmou is about to start a... (Read More)
Update 10 : Amor's Den and some announcements
August 13th - via: kickstarter.com
Hello and welcome back dear backers and non-backers! I’d like to start today’s update with a bunch of announcements. Feel free to scroll down if you prefer to know what we have in store for the game ;) Our first big announcement, which some of... (Read More)
Update 9 : Level Design and Getting Press
August 12th - via: kickstarter.com
Welcome back dear backers and non-backers! It's update time :) But before getting to the meaty stuff, I just wanted to point out that we got an article in the German edition of Wired as a rebuttal of sorts to the piece their US counterpart recently... (Read More)
Update 8 : Gameplay
August 11th - via: kickstarter.com
Welcome back dear backers and non-backers, As requested in the comments of the previous update, today we wanted to clarify a bit how the game will actually play. TL;DR : interconnected floors, secondary paths, exploration and “adventuring” floors... (Read More)
Update 7 : The Officer, Pixel Dailies, and our very first shout-out
August 10th - via: kickstarter.com
Welcome back dear backers and non-backers! Another day means another update, so grab a chair and make yourselves comfortable :) For starters, we have a new (well not really, but we just finished her portrait ^_^) character, The Officer! After giving... (Read More)
What Kickstarter Video Game Campaigns Launched Aug 2nd - 8th?
August 10th - via: cliqist.com
Cliqist takes a look at all 40 Kickstarter video game campaigns that launched last week. From the great to the awful. (Read More)
Update 6 : One week in
August 9th - via: kickstarter.com
Welcome back dear backers and non-backers! Today we are reaching the end of our first week on Kickstarter, so we thought it would be nice to let you all know where we stand right now. As you can see on the main page, at the time of writing this... (Read More)
August Kickstarter Picks
August 9th - via: vgchartz.com
Welcome to VGChartz’s August Kickstarter picks! (Read More)
Update 5 : Co-op mechanics
August 8th - via: kickstarter.com
Hello again dear backers and non-backers, today's update is about co-op mechanics. So I've never been a huge fan of competitive multiplayer, I normally like my games to be very-single-player, but co-op is a whole different thing! There's something... (Read More)
Update 4 : Here comes a new challenger
August 7th - via: kickstarter.com
Hello again esteemed backers and non-backers :) One of the questions we have been asked the most so far has been "will there be playable female characters?" (so much so in fact that we put it down in the FAQ) So without further ado, it is my pleasure... (Read More)
Update 3 : Paper-dolling
August 6th - via: kickstarter.com
Welcome back dear backers! Today's update is about paper-dolling. Paper-dolling is the idea of building characters out of several layers of body parts; in our case shadow legs torso left arm right arm weapon head facial hair / glasses hair hat... (Read More)
Update 2: Destruction
August 4th - via: kickstarter.com
Quick progress update: We are currently sitting at 21% on our third day, which doesn’t look too bad if you ask me! We’ve got great feedback on twitter (still can’t get over some of the re-tweets we got), and a few press mentions, which feels... (Read More)
Update 1
August 4th - via: kickstarter.com
Hi backers! First of all a huge *huge* thank you from both Cyangmou and myself to all of you who backed Tower 57! We achieved just under 7.000€ / 7.600$ in 24 hours, and while we are predictably slowing down, we're also starting to hear back from... (Read More)
16-bit Inspired Twin-Stick Shooter Tower 57 Launches on Kickstarter
August 3rd - via: gameranx.com
There's a new Kickstarter for a twin-stick shooter called Tower 57. It's a 16-bit inspired game with pixel art graphics and destructible environments, fffering a heavy focus on co-op gameplay. Tower 57 is set to come out on the PC, Mac and Linux. (Read More)
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