Project GODUS
A project in Guildford, United Kingdom by 22cans000days
:
00hours
:
00minutes
Funding Successful
£526,563
current pledge level
Last Updated: December 21 @ 13:01 -0500 GMT
117%
of goal
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Latest News
Godus Wars, Kickstarter Backer Reactions and How to Not Open a Can of Worms
February 11th - via: cliqist.com
Even after being released for free to Backers, Godus Wars continues to receive community backlash. Is it a bad game, or did it simply come too late? (Read More)
Peter Molyneux's Twitter Hack Casts Spotlight on Developer's Recent Failings
February 1st - via: cliqist.com
Cliqist chimes in on the latest Peter Molyneux drama involving his Kickstarter funded God game, Godus. (Read More)
[PODCAST] Gamestyle Live - 18th February 2015
February 19th - via: gamestyle.com
Bradley, Steve and Andrew are talking Kickstarter this week. What they have found successful, what has failed, the good, the bad and the Molyneux! (Read More)
Schafer: Reaction Against Molyneux is "Out of Proportion"
February 19th - via: gamespot.com
Kickstarter trendsetter describes Godus backlash as "unfortunate and unfair and I don't think it's healthy." (Read More)
Peter Molyneux's Godus Debacle Should Not Be a Surprise
February 17th - via: pcmag.com
Kickstarter is a fundraising platform that depends on developers fulfilling promises. Peter Molyneux is a developer famous for not fulfilling promises. What did you expect? (Read More)
The Jimquisition: The Molyneux Cycle (Video)
February 16th - via: thejimquisition.com
Making this week’s episode didn’t exactly feel good. I don’t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is just… skewed. (Read More)
We're in love with the New 3DS, Peter Molyneux is out of love with everyone
February 14th - via: techradar.com
And the best worst video you'll watch this week (Read More)
On Kickstarter, everyone is Peter Molyneux
February 13th - via: arstechnica.com
The structure of crowdfunding encourages overpromising and under-delivering. (Read More)
Godus and the Dangerous Effects of Crowdfunding
February 13th - via: cliqist.com
GODUS is a Kickstarter funded open world god game from Peter Molyneux (Read More)
Peter Molyneux's God Game Is Looking Like Yet Another Disappointment
February 11th - via: wired.com
Godus was supposed to be Peter Molyneux's glorious return to the god-game genre he pioneered. Instead, it could be his biggest disappointment yet. (Read More)
Kickstarting New Worlds: Landscapes Affect Play
February 10th - via: cliqist.com
Landscape development plays an important roll in the gaming experience. Here we discuss how landscapes affect play and crowdfunding. (Read More)
Oh Godus, What The Hell’s Going On?
February 9th - via: rockpapershotgun.com
Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. (Read More)
Kickstarter, Early Access “Risky Undertaking” Without Something Playable – Molyneux
December 3rd - via: gamingbolt.com
Godus creator talks about the trials and tribulations of these crowd-funding platforms. (Read More)
Molyneux: Kickstarter, Early Access can be 'destructive'
December 3rd - via: joystiq.com
Peter Molyneux's Godus earned £526,563 ($852K) on Kickstarter in December 2012, yet the designer recently admitted that he would delay the funding campaign entirely if he could go back to the game's pre-planning stages. In an interview with TechRadar, the Fable series designer deemed Kickstarter and Steam Early Access as "very destructive to the final quality" of games that aren't particularly far along in their development stages. (Read More)
Peter Molyneux warns of the "destructive" nature of crowdfunding
December 2nd - via: pcgamer.com
Peter Molyneux pulled in $820,000 in the Kickstarter for Godus a couple of years ago, but if he had to do it all over again, he'd do things differently. Crowdfunding can be "very destructive to the final quality of a game," he said in a recent interview, because it encourages developers to make wild promises that they ultimately can't deliver. (Read More)
Being Famous Pre-Kickstarter: A Blessing and a Curse
November 24th - via: cliqist.com
A look at the upsides, and downsides, of being famouse when running a video game Kickstarter campaign. (Read More)
Kickstarter 2013: Broken records, broken hearts
December 31st - via: gameplanet.com.au
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)
Warts and all: how developers are using Early Access to their advantage
November 27th - via: polygon.com
The lines of video game development are growing blurry. (Read More)
GODUS Beta update with Peter and Jack #34
October 25th - via: kickstarter.com
Hello everyone, It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a content update and the remaining 1.3.1 updates have been more bug... (Read More)
Over Budget, Behind Schedule: What's Up With Gaming's Biggest Kickstarters?
October 24th - via: wired.com
Games on Kickstarter raised millions of dollars in 2012, but where are the games? We catch up with the biggest crowdfunded games of the year. (Read More)
GODUS Beta V1.3 now available
October 3rd - via: kickstarter.com
And with that...GODUS V1.3 is now available on Steam, just load up your Steam client and it should automatically download the latest version. You can find GODUS on Steam Early Access, obviously. 1.3 New and Improved Features Flow completed recrafted,... (Read More)
What to expect from GODUS V1.3
October 2nd - via: kickstarter.com
GODUS is a-changin' - for example we're changing how and when you can sprog Followers from their Abodes and there's also changes to how Belief is generated, there's a major change in the landscape and also in resources and how you get them. God... (Read More)
Molyneux's Godus, reinvention of Populous, on Steam Early Access
September 16th - via: hexus.net
The new god game beta costs $20 (£14.99), buyers will also get the full and final release. (Read More)
Godus beta keys sent out to Kickstarter backers
September 13th - via: strategyinformer.com
Peter Molyneux's development studio 22 Cans has starting sending out beta keys for Kickstarter backers of his upcoming god game, Godus. (Read More)
Peter Molyneux angers Godus Kickstarter backers with pay-to-win gems
September 13th - via: handytips.info
Peter Molyneux has angered many of the 17,000 backers who pledged money to fund his Godus game because it will include pay-to-win gems when the original crowd funding pitch made no mention of microtransactions. (Read More)
GODUS Update with Peter and Jack #33
September 8th - via: kickstarter.com
Hello backers, Not too long now before we'll be sending out your Beta Keys. Peter, having returned from Gamescom and PAX, updates all of you on what to expect from this version. This is a very focussed time for the team as they try and finish their... (Read More)
Special GODUS Beta announcement
August 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Godus update from Gamescom
August 24th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Godus Update with Peter and Jack #30
August 11th - via: kickstarter.com
Hello everyone, This week's video update starts with an important message from the team, it almost comes across as a Christmas message but we ensure you it's not. Again, we don't show any new features in this weeks update. There's a good reason for... (Read More)
Gameflow Godus Update with Peter and Jack #29
August 4th - via: kickstarter.com
Hello backers, In this week's update Peter and Jack give you an update on the development of Godus. It's all about gameflow, gameflow, gameflow... Creating a game involves imagination and passion but it's not always easy, as you will learn from this... (Read More)
Our 36 most anticipated iOS and Android games for the rest of 2013
July 30th - via: pocketgamer.co.uk
2013 has been a bumper year for mobile gamers. (Read More)
Godus Update with Peter and Jack #28
July 26th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Android Kickstarter Wrapup: Five Most Anticipated Android Kickstarters
July 24th - via: gamewoof.com
The Crowdfunding explosion is a few years old now, which means we, as a society and as consumers, are finally beginning to reap the rewards. The thing about game development is that it takes a while. Backing a Kickstarter isn’t like buying something in a store, it is at times, a bit like gambling. But instead of betting on numbers or horses you are betting on ideas, or more accurately their creators. Can they deliver on what they promise? (Read More)
What's about to happen...Godus update with Peter, Jack and Jamie
July 20th - via: kickstarter.com
Hello you, After a couple of weekly updates that showed a lot of new and exciting features that are currently being worked on, things have shifted gear in the studio. Now entering the next stage of development, the design team are assessing how to be... (Read More)
Peter Molyneux on Morality, Kickstarter and Reinventing the God Game
June 26th - via: thenextweb.com
Peter Molyneux wants to reinvent the god game genre with his independent studio and its upcoming Project GODUS. (Read More)
5 Ways We're Totally Ruining Kickstarter
May 28th - via: cracked.com
Recently, Kickstarter funded a Veronica Mars movie and a sequel to the beloved cult video game Planescape: Torment with record-breaking success. It's become clear that we can directly influence the things that get created for our entertainment -- if there's a cool movie or game or album that we'd like to see, we now have the power to give people money to make those things exist, rather than just wait for some big production company to foot the bill and bitch about the end result on the Internet. (Read More)
Curiosity Winner Only Got the Game "About an Hour" Before Winning
May 27th - via: escapistmagazine.com
Bryan Henderson "had no clue" that Godus was on Kickstarter, and hasn't actually played any of Molyneux's games. (Read More)
Call of duty: gaming's responsibility to Kickstarter
April 1st - via: wired.co.uk
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)
Kickstarter: Over $100 million pledged on games, almost $50 million on tech
March 22nd - via: pocket-lint.com
Since crowd-funding website and service Kickstarter launched in 2009, a staggering $108.52 million (£71.45 million) has been pledged to games projects, both video and tabletop. (Read More)
Kickstarter Katchup
January 20th - via: rockpapershotgun.com
It’s taken me longer than I’d hoped, but I’ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. I’m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. (Read More)
Kick-off: How crowdfunding changed games development forever
January 1st - via: pocketgamer.biz
In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)
Kickstarter Controversy! Should Big Name Developers Get Involved?
December 27th - via: ign.com
For many creative folks out there, Kickstarter has become a viable way to get funding for projects that otherwise wouldn't have the chance to see the... (Read More)
Godus Kickstarter comes to an end, 22cans reveals prototype video
December 26th - via: tech2.in.com
Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game h (Read More)
Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn
December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)
Godus Kickstarter concludes at £526K
December 21st - via: joystiq.com
Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. (Read More)
Molyneux's Project Godus Kickstarter Ends, Meets Major Stretch Goal
December 21st - via: gameinformer.com
The Kickstarter for Peter Molyneux's proposed god game Godus has officially ended, securing five of its six stretch goals before time ran out. See what additions the final game will get thanks to its generous contributors. (Read More)
Kickstarter: Games by the people, for the people
December 21st - via: bbc.co.uk
Kickstarter has been good to video game fans in 2012. The crowd-funding site which lets people back projects they like has meant that lots of games that would otherwise never be made have found funds and friends via the site. (Read More)
Project Godus reaches Kickstarter goal just under the wire
December 20th - via: arstechnica.com
Peter Molyneux is likely sleeping a little easier these days. The Kickstarter for Project Godus, Molyneux's effort to revive the largely ignored god game genre, has passed its £450,000 ($732,510) funding goal.
After a rough start that seems to have put a dent in Molyneux's usually boundless enthusiasm, the project officially met its funding goal with slightly more than two days left to go. In the last day of fundraising, 22cans is now working toward new stretch goals, including additional single-player games modes, multiplayer co-op, and Linux/Ouya support. (Read More)
Molyneux's Project Godus Succeeds on Kickstarter
December 20th - via: ign.com
Good news for Populus and Black & White fans: Peter Molyneux's next god game has more funding than it needs to get made. (Read More)
Molyneux's Project GODUS Kickstarter Reaches Funding Goal
December 20th - via: g4tv.com
Populous will live on; Peter Molyneux's Project GODUS is officially a successfully funded Kickstarter project. The game currently has £478,916 pledged, surpassing the £450,000 goal,... (Read More)
Project Godus hits Kickstarter target two days from deadline
December 20th - via: vg247.com
Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room. (Read More)
Peter Molyneux's 'Godus' reaches Kickstarter target with just two days to spare
December 19th - via: theverge.com
22Cans, the new video game developer led by industry veteran Peter Molyneux, is celebrating tonight after its Godus project became the latest Kickstarter funding success. The goal of $450,000 was... (Read More)
Molyneux's Project Godus reaches Kickstarter goal
December 19th - via: joystiq.com
Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. (Read More)
Project Godus Kickstarter reaches funding goal
December 19th - via: gamesindustry.biz
22 Cans' spiritual successor to Populous surpasses £450,000 in backing with less than two days left in campaign (Read More)
Godus faces nail-biting Kickstarter close as it nears £450k target
December 19th - via: mcvuk.com
Peter Molyneux’s Godus faces a tense last two days as the Kickstarter project slowly closes in on its £450,000 target. At the time of writing Godus stands at £418,000 – just £32,000 short of its goal. But with only 56 hours to go, it’s very much squeaky bums time down at developer 22Cans. (Read More)
Godus multiplayer seen in latest video, Kickstarter close to funding
December 19th - via: vg247.com
22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god game’s Kickstarter is nearing completion, standing at £423,880 with two days to do. (Read More)
Godus Kickstarter conjures £50k in late funding surge
December 19th - via: develop-online.net
Just under 1,300 new backers pledge support for god game in less than a day as campaign goes to the wire (Read More)
Godus multiplayer footage shows how wars were won in the times before godlike powers
December 19th - via: pcgamesn.com
Time's ticking down on the Godus Kickstarter leading 22 Cans to scramble to get their prototype up and running. The latest video of the test game in action shows off how a basic multiplayer mode is already playable. (Read More)
Godus Kickstarter reaches target
December 19th - via: pcgamesn.com
Godus has reached its Kickstarter target of £450,000 with 44 hours left on the clock. (Read More)
Chris Roberts urges gamers to back Elite and Godus Kickstarters
December 19th - via: pcgamesn.com
Chris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night.
“I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide,” wrote Roberts. (Read More)
If Peter Molyneux’s Kickstarter Isn’t Funded, His Marriage Might Be In Trouble
December 18th - via: kotaku.com.au
Peter Molyneux hasn’t really had to worry about the money needed to make games before. Back when he was making games as a smaller operation, he’d starve himself until a project was done and kick the software out into the world. Then, in his later days as a Microsoft exec, he had access to the huge coffers and resources of the company’s Xbox division. He may have had to lobby internally for the cash but it’s not like it wasn’t there.
Now, the accomplished yet controversial game designer has to rely on the generosity and goodwill of others to get his next game made. And if the Kickstarter campaign for Godus — a re-invention of the popular god-game genre he innovated decades ago and the next title from his new, 22 Cans dev studio — doesn’t get fully funded, Molyneux says his marriage might be in trouble. (Read More)
Peter Molyneux's Godus Seeks Funding on Kickstarter
December 18th - via: gamingillustrated.com
Peter Molyneux and his development team 22cans are seeking funding for the new project Godus on Kickstarter. (Read More)
Molyneux's Kickstarter Project GODUS Gets Prototype Video
December 18th - via: technobuffalo.com
GODUS aims to be the spritual successor to Populous, the grand daddy of all god games that launched nearly 25 years ago. (Read More)
Are the rich old men ruining Kickstarter?
December 15th - via: eurogamer.net
The true nature of crowd-funding is being obscured by big names and nostalgia. (Read More)
Back Molyneux’s Kickstarter, Get the God Game’s Prototype
December 14th - via: gametrailers.com
Want to get your hands on an early prototype of legendary designer Peter Molyneux’s upcoming god game? Back the Kickstarter and he’ll hook you up with a copy. (Read More)
Godus prototype footage emerges as Kickstarter campaign reaches half funding
December 10th - via: pcgamesn.com
Peter Molyneux’s colleagues at 22cans are worried about deadlines. They’re worried about the small matter of a pre-release demo, promised in their Godus Kickstarter pitch. But if that’s all they’re worried about - or at least, all they’ll admit to with their boss stood stage left - then I think we can get on and look forward to their other promises: living worlds occupied by living people; terrain deformation and tornadoes; the revival of the “entire god game genre”. (Read More)
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