Jagged Alliance - The Board Game

A project in Frankfurt, Germany by Underground Games
000days 
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Funding Successful

A co-operative, tactical 1-4 player game based on the Jagged Alliance series. Lead, train and gear up your mercs to take back Arulco!
Backers: 889
Average Pledge Per Backer: €74

Funded: €65,802 of €50,000
Dates: Oct 20th -> Nov 17th (29 days)
Project By: Underground Games
Tags:
cooperative gameboard gamestrategy gametabletop game +Suggest

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€65,802

current pledge level
Last Updated: November 17 @ 05:01 -0500 GMT

131%

of goal
funding period ended

€0

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Latest News

90 minutes and 600€ to go for the next stretch goal

November 17th - via: kickstarter.com
Hi, we are so very close to the finish! With just 90 minutes to go and just 600 Euro shy of the next stretch goal we can make it with your support! Thanks to over 140 votes since yesterday's update, you have managed to get us to 21st place in the... (Read More)

12 hours to the finish line. 12 votes to make it onto the list!

November 16th - via: kickstarter.com
Hi, with 12 hours to the finish line and 12 votes missing to get us into the board game geeks most anticipated 2018 games list we need to give the votes a push, so here is a little extra incentive to get you going: If we make it to the BGG shortlist... (Read More)

Last 36 hours, Wildcard Merc Vote is in

November 15th - via: kickstarter.com
Hi there, We have been picking up speed over the last 12 hours, reaching our second stretch goal in under a day with 35 hour still to go! We have seen a small upsurge in the number of retailer pledges as well - so please, continue to make your... (Read More)

42 hours to go and VOTE THE GAME

November 15th - via: kickstarter.com
Hi, thanks for joining us in the last 42 hours of our campaign - with one stretch goal down and a new OVERLORD (thanks M.M. van de Sluis!) the map of Arulco looks in striking distance! So let's try and get more people interested. Everyone please go... (Read More)

60 hours to go!

November 13th - via: kickstarter.com
Hi, thanks to you we are close to the first stretch goal and have 60 hours to go in the campaign. This is a great result for us and we are very grateful to all of you for supporting us and trusting us to deliver a quality game! A quick reminder: The... (Read More)

Boosting the last days and wildcard vote shortlist results

November 12th - via: kickstarter.com
Hey, so we are nearing the end of the KS (though we will have a pledge manager afterwards to help folks who missed out or want to up their pledge) and it would be great to get a bit of Buzz going (sorry for the pun). Here is what you can do:... (Read More)

Rules! and voting stops at midnight

November 10th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

100% happy and wildcard vote is on!

November 9th - via: kickstarter.com
We did it! YOU did it. In just over 30245 minutes we reached our funding goal. I celebrated this at the dentists, where my wife needed to have a tooth pulled. While suffering from a mild pneumonia. Talk about mixed signals. Also, people look at you... (Read More)

We are the 98% and a new medic in town

November 8th - via: kickstarter.com
Greetings! As I write this, we have edged closer to the 100% funded mark (Thanks to SpieleTaxi.de  for the support!) and the fever is rising around here. Actually quite literally, as my wife got sick, so apologies for this being a bit shorter than... (Read More)

96%! New Merc Vote and How our AI works

November 6th - via: kickstarter.com
Welcome to another newsletter, I can feel our goal coming closer, the finish line is almost visible! So it would be great if you could try another Facebook and Twitter push or, you know, even TALK to people to find additional supporters. Every... (Read More)

91%, our second hero and the first merc vote finished

November 3rd - via: kickstarter.com
We are getting closer! 91% and counting...Thank you all for the continued support! We also have our second HERO (for payment system reasons we have manually taken one HERO pledge off for a backer who can only use KS payment for a limited sum) and it... (Read More)

Ground Rules

November 2nd - via: kickstarter.com
As we are celebrating our first HERO backer and OVERLORD (thanks Thees and General Grundmann) as well as another social stretch goal reached, I wanted to talk about sector maps and scenarios a little. We are working on making sectors prettier - it is... (Read More)

We listen and learn - massively reduced OVERLORD and HERO tier

November 1st - via: kickstarter.com
Several folks have mentioned the prices for OVERLORD and LIEUTENANT are a bit on the high side. Well, we agree. Also: Lieutenants are cool, but you know what's cooler? Mercs! So we dropped the Lieutenant tier and added something else! As we now have... (Read More)

80%!!! First Merc Vote!

October 31st - via: kickstarter.com
We are doing a 'Shadow' move and slowly and stealthily closing in on our goal. Thanks to everyone who played at Essen, spread the word and of course those fine folks who backed us. As promised we are now voting on the first merc and in the next... (Read More)

ESSEN DAY 2

October 27th - via: kickstarter.com
So, we had a full day today at SPIEL, demoing 10 hours straight with barely a toilet break. Great fun! We have seen some spectacular sessions, both with heroic wins and no less heroic losses. Thanks to everyone who visited and played!   DEATH... (Read More)

Playing the game in ESSEN and new stretch goal

October 26th - via: kickstarter.com
Hey all, we have been demoing the game all day here in Essen and so far it seems people did enjoy it, which makes us very happy. We were also happy to see some of our backers there (Thanks guys for dropping by!) and our one demo table was always busy... (Read More)

Prepping for SPIEL and deep dive: Weapons

October 24th - via: kickstarter.com
Hey Backers! Two more social goals reached today, giving you 3 neat extra armor items and another skirmish scenario to play! As we are busy cutting and prepping for our trip to Essen's SPIEL, I wanted to give you a bit of closer look into how weapon... (Read More)

60% FUNDED and WE NEED MORE MERCS

October 23rd - via: kickstarter.com
OK, we are at 60% funding and we have unlocked another social goal, so you will have another ally to choose from! Let's keep this going!!! In other news a good number of people have asked for more mercs beyond the 6 we have now. And while the prices... (Read More)

50% funded and more mercs

October 22nd - via: kickstarter.com
Two and a half days in and we are at 50% funding and past the first three social goals (means you get an extra skirmish scenario, Hamous as an ally and 3 more weapon cards). Hooray!   While this may not be one of those "funded in 4 hours"... (Read More)

Update #2: Allies, the power of love and death rules

October 20th - via: kickstarter.com
So, we are 30% into funding our campaign (wohooo!) and some people have mentioned they would like more mercs to pick from (as these were a mainstay of the video game). We had intended to put them into stretch goals, due to the high price of... (Read More)

Merc Skills and Co-op

October 20th - via: kickstarter.com
And we are off! As we are closing in on the first 20% of our funding goal I want to start thanking you all and we are very happy to see so many people going for the add-on option. Well, who can resist a decent crepitus, huh? A number of backers have... (Read More)

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