Sepsis Mobile Game: Fight Infection, Raise Awareness

A project in Sydney, AU by ReverieCode
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Funding Unsuccessful

A mobile arcade shooter based on bacterial septicemia, inspired by Chicken Invaders, Magic School Bus and Sci-Fi Shows.
Backers: 9
Average Pledge Per Backer: $34 AUD

Funded: $305 AUD of $500 AUD
Dates: Apr 6th -> Jun 5th (60 days)
Project By: ReverieCode
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$305 AUD

current pledge level
Last Updated: June 5 @ 07:22 -0400 GMT

61%

of goal
funding period ended

$0 AUD

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Latest News

Less Than 24 Hours Left

June 4th - via: kickstarter.com
We're in the final hours of our Kickstarter campaign! Thank you to everyone who has backed, shared, and supported the project. Your encouragement means a lot. If you pledged to be a game tester and want to know when the game gets launched, then... (Read More)

Final 5 Days: Thank You for Your Support & What's Next

May 31st - via: kickstarter.com
Final 5 Days: Thank You for Your SupportHi everyone, Thank you so much for backing our Kickstarter project and supporting our vision. With just 5 days remaining in the campaign, it's still uncertain whether we'll reach our funding goal, but I'm... (Read More)

What should our game app thumbnail be?

May 25th - via: kickstarter.com
We have two app thumbnails prepared.  Which do you think is better, either image 1 (simple thumbnail) or image 2 (dramatic thumbnail) Image 1 Image 2  (Read More)

Development Update + Beta Launch Question

May 20th - via: kickstarter.com
Hey everyone, Quick update on the app’s progress: 2 playmodes are currently working and playable The save file system is working reliably across updates and edge cases The Clinical Case mode UI is complete, but the actual playmode coding is still... (Read More)

Gameplay mode update

April 21st - via: kickstarter.com
Hi everyone, Just a quick update on our progress! Development of the game is moving forward well, and we’re excited to share that 2 out of 3 gameplay modes are now functional: Emergency Room Mode – a fast-paced challenge where you must treat... (Read More)

Update: Thank You for Your Support

April 10th - via: kickstarter.com
Thank you so much to our first few backers. It’s incredibly encouraging to see people supporting our game this early in the journey, and your support has truly renewed our energy. Right now, we’re focused on making the game fully functional, but... (Read More)

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