Hypersleep Terminated
A project in Atlanta, GA by Craig Campbell000days
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00hours
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00minutes
Funding Successful
A Zero-Prep, GM-Less Space Disaster RPG
Backers: 300
Average Pledge Per Backer: $32
Funded: $9,471 of $1,500
Dates: Apr 16th -> May 16th (31 days)
Project By: Craig Campbell
Backers: 300
Average Pledge Per Backer: $32
Funded: $9,471 of $1,500
Dates: Apr 16th -> May 16th (31 days)
Project By: Craig Campbell
Tags:
+Suggest$9,471
current pledge level
Last Updated: May 16 @ 19:02 -0400 GMT
631%
of goal
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Latest News
Final Few Days
May 13th - via: kickstarter.com
Update 5 – Final Few Days Greetings, passengers, Thank you for getting us this far. Just a few days left to go, and then we begin final preparations to fulfill this campaign. No Pledge Manager/StoreSince we’ll be fulfilling this very quickly,... (Read More)
Disasters
May 7th - via: kickstarter.com
Greetings, passengers, Let’s have a look at a disaster from the game. Here’s the two page spread for the Monster Inside disaster. Each disaster is set up similarly to this. First you have the Premise and a bit of information about how the... (Read More)
Acts and Scenes
April 30th - via: kickstarter.com
Greetings, passengers, Time for another look inside the book. Here’s a look at the first two pages of scenes from act 1 of the game. You start with a kick-off scene, which is about waking up early from hypersleep. After that, the director for the... (Read More)
Cooperative vs Confrontational Characters
April 22nd - via: kickstarter.com
Greetings, passengers, The beginning of the campaign has gone well and we are up around 150 backers in less than a week. Thanks to all of you! Today, I thought I’d provide a glimpse into the characters. There are twelve character options in the... (Read More)
Funded!
April 16th - via: kickstarter.com
Greetings, passengers, We are funded! It’s always nerve-wracking…launching a crowdfunding campaign. But the team and I can let out a sigh of relief. Thanks so much for backing. As this game is pretty much complete, I’ll be sharing bits and... (Read More)
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