The Momentous Issue of War

A project in Manchester, UK by Arthur Charles
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Funding Successful

An American civil war tabletop game, played on a simple 8x8 grid using blocks to represent armies.
Backers: 109
Average Pledge Per Backer: £15

Funded: £1,646 of £500
Dates: May 5th -> Jun 4th (30 days)
Project By: Arthur Charles
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£1,646

current pledge level
Last Updated: June 4 @ 10:06 -0400 GMT

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funding period ended

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Latest News

THE FINAL CURTAIN... FOR NOW

June 4th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

LESSONS LEARNED

June 3rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

COMMUNITY ENGAGEMENT

June 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

PLAYTESTING ONLINE

June 1st - via: kickstarter.com
PLAYTESTING ONLINE Charles and I live in different cities and largely work together remotely. Sometimes we have "work weeks" and Charles will come up and we work intensely for a week together.  We both discovered Tabletop Simulator on Steam in 2020,... (Read More)

PLAYTESTING EXPERIMENTS

June 1st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

EVOLUTION OF THE GAME

May 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

CRAFTING THE BOARD

May 29th - via: kickstarter.com
The first table was simply a green grass grid on a Publisher document with a table grid on top. This would work perfectly for most games. HOW TO CRAFT A GAMING GRID: Crafting a gaming grid is a simple process and something that can be easily... (Read More)

CRAFTING THE TERRAIN

May 28th - via: kickstarter.com
The terrain for the game. CRAFTING THE TERRAIN: Crafting the terrain was always a point of excitement. Terrain is a fun visual element and something that really helps players feel like they’re connected to the game. We decided to keep ours simple... (Read More)

CRAFTING THE UNITS

May 27th - via: kickstarter.com
The first blocks we created had little holes drilled in for wounds and activations. WHY DO WE USE ARMY BLOCKS? We had the idea to use blocks from an early point and because the game is designed to be simple, both systematically and aesthetically,... (Read More)

HOMEBREW IDEA: GATLING GUNS

May 26th - via: kickstarter.com
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HOMEBREWING IDEAS

May 25th - via: kickstarter.com
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TACTICS: DEFENSIVE PLAY, WITH ARTHUR

May 24th - via: kickstarter.com
How does one play “defensively” in a game in which the main objective as Charles explains is to “destroy units” and therefore lower the enemies TOB roll so that they inevitably get less activations, simply put you play responsively. As we... (Read More)

TACTICS: OFFENSIVE PLAY, WITH CHARLES

May 23rd - via: kickstarter.com
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DEVELOPMENTAL APPROACH: ARTHUR

May 22nd - via: kickstarter.com
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DEVELOPMENTAL APPROACH: CHARLES

May 21st - via: kickstarter.com
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THE BOOK'S AESTHETIC

May 20th - via: kickstarter.com
Having a beautiful book a was important to us. Both of us enjoy the art in games, whether it be the art on cards, in a game book, on a board or as miniatures, and we know how important that element of a game can be to many. We therefore decided to... (Read More)

THE MAP GENERATOR

May 19th - via: kickstarter.com
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THE TERRAIN

May 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

OVERVIEW: BOARD & TERRAIN

May 17th - via: kickstarter.com
WHY DO WE USE AN 8x8 BOARD? The board is inspired by our love of chess, which we love to play in the Wicked Wargames office (the oldies are the goldies!). The board for The Momentous Issue of War is simple and easy to understand because it feels so... (Read More)

RALLIES

May 16th - via: kickstarter.com
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RETREATS & PURSUITS

May 15th - via: kickstarter.com
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COMMANDER RE-ROLLS

May 14th - via: kickstarter.com
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THROUGH-FIRE

May 13th - via: kickstarter.com
WHAT IS THROUGH-FIRE? You might have seen a cannon ball bounce in a movie and the shot when the ball hits the enemy and continues to bounce onward behind the target. That is what we call through-fire. Through-fire itself is a term we coined for this... (Read More)

MARKETING MIOW AND SHARING THE CAMPAIGN WITH YOUR GAMING FRIENDS

May 12th - via: kickstarter.com
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THE COMBAT BONUS

May 12th - via: kickstarter.com
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COMBAT

May 11th - via: kickstarter.com
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ACTIVATIONS & TOKENS

May 10th - via: kickstarter.com
Note: this update was supposed to come yesterday, and the Movement update supposed to come today. Sorry for any confusion. During playtesting we used white dice to track damages and wooden discs to mark activations on units. WHAT ARE ACTIVATIONS AND... (Read More)

MOVEMENT

May 9th - via: kickstarter.com
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THE TIDE OF BATTLE

May 8th - via: kickstarter.com
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UNIT BREAKDOWN: WHAT UNITS ARE INCLUDED IN YOUR ARMY?

May 7th - via: kickstarter.com
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LEARNING THE GAME

May 6th - via: kickstarter.com
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WHAT CAN WE EXPECT FROM MOMENTOUS ISSUE UPDATES?

May 5th - via: kickstarter.com
Lots of exciting exclusive action to come for backers! Welcome, reader, to the opening post in a series of daily posts, or updates, for this campaign. In these updates, we’ll be telling you all about the game: how it works, the creative process,... (Read More)

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