The Momentous Issue of War
A project in Manchester, UK by Arthur Charles000days
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00hours
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Funding Successful
An American civil war tabletop game, played on a simple 8x8 grid using blocks to represent armies.
Backers: 109
Average Pledge Per Backer: £15
Funded: £1,646 of £500
Dates: May 5th -> Jun 4th (30 days)
Project By: Arthur Charles
Backers: 109
Average Pledge Per Backer: £15
Funded: £1,646 of £500
Dates: May 5th -> Jun 4th (30 days)
Project By: Arthur Charles
Tags:
+Suggest£1,646
current pledge level
Last Updated: June 4 @ 10:06 -0400 GMT
329%
of goal
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Latest News
THE FINAL CURTAIN... FOR NOW
June 4th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
LESSONS LEARNED
June 3rd - via: kickstarter.com
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COMMUNITY ENGAGEMENT
June 2nd - via: kickstarter.com
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PLAYTESTING ONLINE
June 1st - via: kickstarter.com
PLAYTESTING ONLINE Charles and I live in different cities and largely work together remotely. Sometimes we have "work weeks" and Charles will come up and we work intensely for a week together. We both discovered Tabletop Simulator on Steam in 2020,... (Read More)
PLAYTESTING EXPERIMENTS
June 1st - via: kickstarter.com
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EVOLUTION OF THE GAME
May 30th - via: kickstarter.com
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CRAFTING THE BOARD
May 29th - via: kickstarter.com
The first table was simply a green grass grid on a Publisher document with a table grid on top. This would work perfectly for most games. HOW TO CRAFT A GAMING GRID: Crafting a gaming grid is a simple process and something that can be easily... (Read More)
CRAFTING THE TERRAIN
May 28th - via: kickstarter.com
The terrain for the game. CRAFTING THE TERRAIN: Crafting the terrain was always a point of excitement. Terrain is a fun visual element and something that really helps players feel like they’re connected to the game. We decided to keep ours simple... (Read More)
CRAFTING THE UNITS
May 27th - via: kickstarter.com
The first blocks we created had little holes drilled in for wounds and activations. WHY DO WE USE ARMY BLOCKS? We had the idea to use blocks from an early point and because the game is designed to be simple, both systematically and aesthetically,... (Read More)
HOMEBREW IDEA: GATLING GUNS
May 26th - via: kickstarter.com
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HOMEBREWING IDEAS
May 25th - via: kickstarter.com
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TACTICS: DEFENSIVE PLAY, WITH ARTHUR
May 24th - via: kickstarter.com
How does one play “defensively” in a game in which the main objective as Charles explains is to “destroy units” and therefore lower the enemies TOB roll so that they inevitably get less activations, simply put you play responsively. As we... (Read More)
TACTICS: OFFENSIVE PLAY, WITH CHARLES
May 23rd - via: kickstarter.com
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DEVELOPMENTAL APPROACH: ARTHUR
May 22nd - via: kickstarter.com
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DEVELOPMENTAL APPROACH: CHARLES
May 21st - via: kickstarter.com
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THE BOOK'S AESTHETIC
May 20th - via: kickstarter.com
Having a beautiful book a was important to us. Both of us enjoy the art in games, whether it be the art on cards, in a game book, on a board or as miniatures, and we know how important that element of a game can be to many. We therefore decided to... (Read More)
THE MAP GENERATOR
May 19th - via: kickstarter.com
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THE TERRAIN
May 18th - via: kickstarter.com
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OVERVIEW: BOARD & TERRAIN
May 17th - via: kickstarter.com
WHY DO WE USE AN 8x8 BOARD? The board is inspired by our love of chess, which we love to play in the Wicked Wargames office (the oldies are the goldies!). The board for The Momentous Issue of War is simple and easy to understand because it feels so... (Read More)
RALLIES
May 16th - via: kickstarter.com
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RETREATS & PURSUITS
May 15th - via: kickstarter.com
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COMMANDER RE-ROLLS
May 14th - via: kickstarter.com
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THROUGH-FIRE
May 13th - via: kickstarter.com
WHAT IS THROUGH-FIRE? You might have seen a cannon ball bounce in a movie and the shot when the ball hits the enemy and continues to bounce onward behind the target. That is what we call through-fire. Through-fire itself is a term we coined for this... (Read More)
MARKETING MIOW AND SHARING THE CAMPAIGN WITH YOUR GAMING FRIENDS
May 12th - via: kickstarter.com
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THE COMBAT BONUS
May 12th - via: kickstarter.com
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COMBAT
May 11th - via: kickstarter.com
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ACTIVATIONS & TOKENS
May 10th - via: kickstarter.com
Note: this update was supposed to come yesterday, and the Movement update supposed to come today. Sorry for any confusion. During playtesting we used white dice to track damages and wooden discs to mark activations on units. WHAT ARE ACTIVATIONS AND... (Read More)
MOVEMENT
May 9th - via: kickstarter.com
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THE TIDE OF BATTLE
May 8th - via: kickstarter.com
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UNIT BREAKDOWN: WHAT UNITS ARE INCLUDED IN YOUR ARMY?
May 7th - via: kickstarter.com
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LEARNING THE GAME
May 6th - via: kickstarter.com
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WHAT CAN WE EXPECT FROM MOMENTOUS ISSUE UPDATES?
May 5th - via: kickstarter.com
Lots of exciting exclusive action to come for backers! Welcome, reader, to the opening post in a series of daily posts, or updates, for this campaign. In these updates, we’ll be telling you all about the game: how it works, the creative process,... (Read More)
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