WHEN in August 2012 Palmer Luckey, the inventor of the Oculus Rift, a virtual-reality gaming peripheral, asked for financing on Kickstarter, a crowdfunding website, he was hoping to raise just $250,000. Instead, nearly 10,000 people gave him a total of $2.4m to get his device ready for the mass market. Now Mr Luckey has even more cash to play with: his company recently announced it had raised a further $16m of funding from venture capitalists.
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