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Bloodstained: Ritual of the Night Switch patch submitted for approval, list of changes detailed

Fixes are on the way!
by rawmeatcowboy
19 July 2019
GN Version 5.0

The team behind Bloodstained: Ritual of the Night have been hard at work on a patch for the Switch version, and the good news is that the patch has been submitted. The team made mention of this in a Kickstarter update, and also detailed what the patch fixes. Check out full details from the Kickstarter below.

Hello everyone, I’m happy to report that this week we submitted a patch for Switch, once it’s approved we’ll update the game asap. The following changes are already locked in, and we’re working to confirm even more changes/improvements etc. for this patch, hopefully by next week:

Performance Updates

The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.

Bug Fixes

Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed
Familiar Changes
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)

Riga Storaema
Craftwork
Bunnymorphosis
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)

Flying Edge
Rhava Bural
Rhava Velar

Enemy HP Increases

Dullahammer Head
Malediction

Drop Adjustments

Increased the drop rate of "Monster Fur" from Simians

Credits

Text corrections

Map

Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map

Thanks to Kolma for the heads up!

[Link]