Squaring Circleville

A project in Billerbeck, Germany by Spielworxx GmbH
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Funding Successful

Squaring Circleville - an exciting dual-language game for 1-4 players. #1 in the Urban Evolution series. Designer: Matt Wolfe
Backers: 454
Average Pledge Per Backer: €78

Funded: €35,609 of €25,000
Dates: Jun 3rd -> Jun 18th (16 days)
Project By: Spielworxx GmbH
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€35,609

current pledge level
Last Updated: June 18 @ 12:11 -0400 GMT

142%

of goal
funding period ended

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Latest News

Designer Diary part 7: The one in which the designer shares his feelings

June 17th - via: kickstarter.com
This is the final designer update for this Kickstarter project. This has been a great project and I can't thank y'all enough for letting me ramble in trying to give you some behind the scenes looks at the game. So for this update I'm just going to... (Read More)

Designer Diary part 6: Development, or, how the final 10% is another 90%

June 15th - via: kickstarter.com
Sometimes when a game is signed the game requires very few changes. Other times the game requires extensive rework to make it sing. But most of the time the game falls somewhere in the middle of those positions, especially when the game is a heavier... (Read More)

Designer Diary part 5: Pitching for fun and minimal profit

June 13th - via: kickstarter.com
I got some advice that the types of publishers who would be interested in Squaring Circleville would be the German publishers that focused on bigger euro-style games. That was all the excuse I needed to plan a trip to Essen, Germany to attend the... (Read More)

Final 6 Days!

June 12th - via: kickstarter.com
Friends of Spielworxx and the Circleville Squaring Company, we are moving into the final six days of the Squaring Circleville campaign! So far almost 400 people have supported us; thank you very much, you are the best! Let us see what these final... (Read More)

We reached 30,000 Euros - second Stretch Goal!

June 11th - via: kickstarter.com
Thank you all very much - we reached 30,000 Euros! To celebrate this, we will include six more Achievement Tiles in the game! #17-20: These tiles grant VPs for cubes next to specific structures. #21: 1 VP for each section a player beautified. #23: 3... (Read More)

Designer Diary part 4: Visiting the town that was round

June 10th - via: kickstarter.com
As I mentioned in my previous update, Origins Game Fair is held in Columbus, OH, US and is about a 30-minute drive from Circleville. I live in North Carolina, which is much, much more than a 30-minute drive from Circleville. The US is a big-ass... (Read More)

Designer Diary part 3: It was the time of rapid iteration when the sky's the limit

June 9th - via: kickstarter.com
Today I'm going to write about the rapid progress of the game between the initial prototype and what I took to Unpub 8. These were the high-flying days of 2018 between January and June. Here's a picture of the very first playtest ever: The very first... (Read More)

Designer Diary part 2: The first prototype

June 7th - via: kickstarter.com
When I have an idea for a game or a mechanism or even just a thin idea for a setting, I type up all the notes about that idea into a Google doc so I get it out of my head and into a place I can review it at any time. Like, here's one entry: "The Big... (Read More)

Squaring Circleville: The Graphics

June 6th - via: kickstarter.com
As you may know, when I do a game´s graphics I try to start with the cover. I do not have one style of graphics that is “my one”. Instead, with each new game I consider how and with which technique I will illustrate it. If I do the cover first,... (Read More)

First Stretch Goal

June 5th - via: kickstarter.com
We´ve reached the funding goal - thank you all very much! We are adding five more interesting Equipment Tiles to the game: You may move counterclockwise on the rondel. You may add an extra cube if you completed the final roads in a section. You may... (Read More)

Designer Diary Part 1: The Beginning

June 4th - via: kickstarter.com
Matt Wolfe here, designer of Squaring Circleville. Uli asked me to write a series of updates detailing the background of the game and basically covering its history. I told him the history wasn't interesting, but he told me to do it anyway. So here... (Read More)

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