Studium | No Exit

A project in Seattle, WA by Watchtower Gaming

Funding Successful

Unravel the mysteries of the Studium in a gothic horror fantasy roleplaying board game. Stunning artwork and detailed miniatures await.
Backers: 1032
Average Pledge Per Backer: $215

Funded: $222,186 of $40,000
Dates: May 30th -> Jun 29th (30 days)
Project By: Watchtower Gaming
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Last Updated: June 29 @ 12:03 -0400 GMT


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Latest News

One last appeal, the people part of this campaign, and... a production sample!?

June 28th - via:
This has been a long and winding road to say the least! But now really is the best time to back the project. And, we want you to be a part of the project, not just to pay for it. We’re crowdfunding here, not selling pre-orders. Your involvement and... (Read More)

Art showcase - 360 renders for medium and large adversary miniature designs

June 26th - via:
Today, we figured we would do something a little different and showcase the sculpting for some of the medium and large adversaries in Studium | No Exit. These are all early renders. Some of the smaller details have already been refined and will be... (Read More)

Getting a social goal going before the campaign wraps!

June 25th - via:
The Ragenette class is getting the premium holographic card treatment and making its entrance as a social goal! This class card comes signed and numbered for each individual Kickstarter backer. If we reach either of two social goals, we’re going to... (Read More)

The Sankokushin x No Exit crossover event – exclusive for core game and pledge tier backers!

June 24th - via:
Here it is! We’re so thrilled to share the crossover event content created in collaboration with our friends over at Axis Mundi. What an awesome partnership it has been so far. This Kickstarter exclusive goes out to anyone who has backed for the... (Read More)

The big miniature materials update...

June 23rd - via:
Hi everyone, A big update today: many of you were wondering what we'll be producing minis in. I started the campaign wanting to hear from you, the backers making this project happen, on what you would prefer.  I had a clear answer in mind the first... (Read More)

Common Time preview: the Research System

June 23rd - via:
Hi Everyone, Today I'm going to share some of the rules and mechanics included in the Research System. Aimed at giving players an interactive way to reach Research Milestones, this system will be a critical part of Common Time and will allow players... (Read More)

Quick update on crossovers and miniature materials for Studium | No Exit.

June 20th - via:
Hi folks, I wanted to catch you all up to speed on some of the awesome crossover content that we have planned. The first big crossover that we've just entered into with the Axis Mundi folks is Sankokushin. This team has been an absolute pleasure to... (Read More)

A minor update today about my commitment to this project

June 19th - via:
We're all working hard, but I don't have anything fancy to report today. I have so much confidence that we are going to deliver something awesome with this project. I can't wait to deliver this game to you all. Having spent many hours within the... (Read More)

Let’s talk about Add-ons for Studium | No Exit

June 18th - via:
Hi Everyone, Right now we are having the production teams take a look at the cost of the following additional add-ons. The reason I won’t be able to commit to these immediately is because I need to know what the minimum orders for these are in... (Read More)

We're going to take care of customs for your shipment!

June 16th - via:
Hi everyone, I wanted to check in today to share some good news. I've connected with a couple of really awesome fulfillment and distribution companies to talk through covering customs. I can comfortably say that we can cover the cost of customs with... (Read More)

Quick update on things in the campaign

June 15th - via:
Today is going to a brief overview of where we are at with some of the more hot-button topics of the campaign. So less visuals today (sorry) but otherwise important updates! Crossovers! We have two crossovers that are in different states of... (Read More)

The Black Steel Mariner: one of the cooler designs in No Exit.

June 14th - via:
Hi folks, today I wanted to share one of the cooler designs from the game. One thing that you might not have known about the lore of the Studium is that there are pages and pages of history written into a lore compendium that we use to create our... (Read More)

Today we're jumping into how Boss Damage Center Cards work.

June 13th - via:
Hi everyone, I wanted to do a quick update today and provide some information about boss Damage Center Cards. We've had a lot of questions and awesome feedback about this so it seemed like a worthwhile focus. One unique element that folks seem to... (Read More)

Preview now live for the game! Thanks to the kind folks at BoardGameCo and Professor Meg.

June 12th - via:
Hi everyone, Just a quick update, we wanted to share the recent preview video that BoardGameCo did for us that talks about the various game mechanics of Studium | No Exit! I know that many of you wanted to hear and learn more about the gameplay so I... (Read More)

Some reasons why we are excited about no duplicate minis...

June 11th - via:
Hi everyone, it’s Mack here to discuss the “no duplicates” miniature announcement in a little more depth. On Tuesday I announced that we would be making sure every miniature in the core game was unique and that we wouldn’t be shipping boxes... (Read More)

The Brutus Ward! A quick update on the expansion and more pretty pictures.

June 10th - via:
Hi everyone, Mack here. I just wanted to make this a quick update and share that we have some really cool artwork back for the Brutus Ward. I’m still working out the best way to get this into your hands. There is a pretty good chance that we... (Read More)

Let’s talk about Tryst! Plus a romance system preview (pretty pictures at the bottom).

June 9th - via:
Hi everyone, Mack here. I wanted to use this update to talk about Studium | Tryst: a No Exit Expansion. This expansion is very much a reflection of my own creative preferences, so I figured it could use an explainer. Then I’ll share a content... (Read More)

Lore, art, and miniatures for Montressa and her fiendish followers

June 8th - via:
Hi everyone, apologies for this going out early in the morning for some. We're in the middle of international travel so this was the best opportunity to post. A quick update today to talk about the Lady Montressa! Much of the gameplay specifics for... (Read More)

$225K stretch goal unlocked! Plus more and more changes to the Kickstarter page.

June 7th - via:
Hi folks, Mack here. Wow, I can't believe that this time last week I was tearing apart my living room to make a poor excuse for a film studio. A lot's happened since then, not least of which is us hitting our $225K stretch goal! We'll include a... (Read More)

Unlocking some big stretch goals early as a thank you!

June 6th - via:
Hi everyone, Mack here with an update! It feels like we're coming up to a big turning point in the campaign. There has been a ton of feedback and I've been listening to all of it. Over the coming weeks, I think you'll start to see much of that... (Read More)

Forteller Twitch stream is starting soon! Also, brief updates on some of the many other things...

June 5th - via:
Hi everyone, Mack here. I'm super excited to be getting on the Twitch stream with my friends over at Forteller. We'll be going through the TTS demo. Come join us! You can find the stream here: Other things that... (Read More)

Let's talk about the story telling in Studium | No Exit...

June 2nd - via:
This is going to be a brief update because... well we've been at it all week and it is Friday! (edit: it didn't end up being all that brief after all...) Big announcement! I'll be joining my friends at Forteller to do a Twitch stream of the Tabletop... (Read More)

Enormous gameplay update to the Kickstarter scroll!

June 1st - via:
I heard from a whole lot of you that you'd like to learn more about the gameplay in Studium | No Exit. As an effort to get more content about the game onto the Kickstarter, I just made an enormous content update. It was a labor of love, but hopefully... (Read More)

Another stretch goal unlocked for $200K funding.

May 31st - via:
$200K funding and still climbing! We’ve unlocked our next stretch goal. Everyone backing the project will get the Reaper Advanced Class with special Advanced Class Cards and miniature added to the core game. This is hands down one of the coolest... (Read More)

I just wanted to close out the day by saying thank you...

May 31st - via:
What a way to close out the day. Mack here, this was and will be one of the most incredible days of my life. When I started on this project, it was just me, my passion for this industry, and my dream to make a board game that people would fall in... (Read More)

Quick update: Early-Sparrow now open to all, ends tomorrow!

May 30th - via:
Just a quick announcement, we heard from community that many of you weren't able to get the Early-Sparrow pledge due to the limited number. We've just made the change and it should now be available to all! We'll leave this pledge tier open until... (Read More)

Wow! Incredible reception already! We can barely keep up.

May 30th - via:
I literally can't keep up! Wow... Just wow. Mack from Watchtower Gaming here to share: Studium | No Exit is funded and we couldn’t be more grateful! Funded in mere minutes? We're already past our first stretch goal and I'm already spending my... (Read More)

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