Exploring Online Multiplayer With Godot 4

A project in Chicago, IL by Rayuse
000days 
:
00hours 
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Funding Unsuccessful

A course on the basics of online multiplayer using Godot's built-in high-level network API.
Backers: 15
Average Pledge Per Backer: $33

Funded: $501 of $3,000
Dates: Aug 28th -> Sep 27th (30 days)
Project By: Rayuse
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$501

current pledge level
Last Updated: September 27 @ 13:20 -0400 GMT

16%

of goal
funding period ended

$0

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Latest News

Q&A Livestream and New version Out

September 16th - via: kickstarter.com
Hey, guys with only a little over a week for my Kickstarter project, tomorrow I will be doing a Livestream at around 2pm CST that is if I don't have any connection issues lol I'll keep you updated. I've made some changes to the project and fixed some... (Read More)

Chatting and answering questions about Kickstarter Live

September 9th - via: kickstarter.com
Hello Everyone I'm planning on doing a live stream tomorrow where I will be answering questions about the project. If nothing goes wrong like my internet being very unstable then I am planning to go live around 2pm cst on my YouTube channel which can... (Read More)

Prototypes Released

August 28th - via: kickstarter.com
I just released the current prototype versions of each project on my itch.io page. You can find the links down below if you would like to try them out for yourself. Now keep in mind these projects are still in very early rough prototype stages so you... (Read More)

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