Checkpoint 19
A project in Eindhoven, Netherlands by PyroEntertainment024days
:
18hours
:
20minutes
Status: Active
A High-Pressure Border-Management Strategy Game
Backers: 5
Average Daily Pledges: €38
Average Pledge Per Backer: €46
Funding: €230 of €40,000
Dates: May 4th -> Jun 3rd (30 days)
Project By: PyroEntertainment
Backers: 5
Average Daily Pledges: €38
Average Pledge Per Backer: €46
Funding: €230 of €40,000
Dates: May 4th -> Jun 3rd (30 days)
Project By: PyroEntertainment
Tags:
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Latest News
Take Control: Save Your Checkpoint, Resume Anytime
May 5th - via: kickstarter.com
As Checkpoint 19 grows in scale and complexity, stepping away without losing progress becomes critical. That’s why we’re currently developing a full Save & Load system to support longer, more strategic play sessions. This system will allow... (Read More)
Secondary Systems Online- Smarter Detection, Real Consequences
April 28th - via: kickstarter.com
Secondary Systems Online- Smarter Detection, Real ConsequencesThe Secondary Checkpoint is now fully implemented and operational. This system introduces a deeper inspection layer, allowing you to catch threats that primary checkpoints are not designed... (Read More)
Checkpoint 19- Designing a System That Pushes Back
April 24th - via: kickstarter.com
The third episode of the Checkpoint 19 Game Design Devlog is now live.In this episode, I explore a core principle behind the game: designing a system that pushes back. If the player is always in control, the game becomes predictable. And once it’s... (Read More)
Deeper Inspections, Smarter Detection - But at What Cost?
April 21st - via: kickstarter.com
Checkpoint 19 just got more complexA new Secondary Checkpoint building has been introduced, designed to perform deeper inspections on selected vehicles. This is where more advanced and hidden felonies can be uncovered, the kind that primary... (Read More)
Smarter Roads, Real Staff Movement, and Better Performance
April 14th - via: kickstarter.com
This update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure. Improved Road BuildingBuilding roads is now faster, clearer, and more precise. Direction indicators during placement give you full... (Read More)
Your Staff Can Fail Now: Manage Them or Pay the Price
April 7th - via: kickstarter.com
Staff Systems Overhaul & UI ImprovementsThis update focuses on deepening staff management and improving clarity across your checkpoint operations. Redesigned Building Information MenuManaging your checkpoint is now more intuitive. The building... (Read More)
Smarter Staff. Clearer Decisions. Better Control.
April 1st - via: kickstarter.com
Smarter Staff, Clearer Operations, Better ControlYour checkpoint is no longer driven by simple rules, it’s driven by people. Staff members now rely on their individual attributes when making decisions. Every vehicle becomes a judgment call: let it... (Read More)
Why Players Should Never Be Fully in Control Checkpoint 19 – Devlog Episode 2
March 27th - via: kickstarter.com
The second episode of the Checkpoint 19 Game Design Devlog is now live. In this episode, I break down a critical design decision: why players should never be fully in control. Perfect control sounds good on paper, but in a system like a border... (Read More)
Felons Are Now Among Your Traffic
March 24th - via: kickstarter.com
Felon IndicatorsFelons are now entering your checkpoint. Vehicles may carry criminals, marked with visual indicators, starting with document forgery. More offenses are coming. Dynamic Spawn RatesVehicle flow is no longer static. Import and export... (Read More)
Take Control - Management Building & Smarter Systems Update
March 17th - via: kickstarter.com
Management Building Now AvailableTake control of your entire checkpoint operation. The new Management Building acts as the central hub of your facility, giving you a clear overview of staff and operations. Upgrade it to unlock more staff capacity and... (Read More)
You Will Not Be Alone Anymore - Staff Is Here
March 10th - via: kickstarter.com
Staff ManagementHire and Fire StaffStaff management has now been implemented. Players can hire and fire personnel to operate checkpoint facilities. At midnight of each in-game day, a new group of candidates becomes available for recruitment. Each... (Read More)
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