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Menyr

A project in Paris, France by NOG Studio
006days 
:
05hours 
:
17minutes 

Status: Active

The storytelling engine
Backers: 3945
Average Daily Pledges: €12,941
Average Pledge Per Backer: €92

Funding: €362,344 of €45,000
Dates: Aug 30th -> Oct 2nd (33 days)
Project By: NOG Studio
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€362,344

current pledge level
Last Updated: 39 minutes ago

805%

of goal

€439,989

trending toward
Trends are not projections. Read More >>

977%

of goal

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Latest News

Final week and you still can't get enough!

September 23rd - via: kickstarter.com
Hello everyone! Thanks to our amazing, fast-growing community you all crazy people, we have just reached 300K in Kickstarter funding and it just keeps growing! As we just passed the stretch goal that will allow us to make the Cave System Generator a... (Read More)

MENYR is a Storytelling Engine Offering AAA Graphics on a Virtual Tabletop for Free

September 22nd - via: geektyrant.com
Menyr is planned to have a ton of features like the ability to quickly procedurally generate a world, dungeon, etc. so that you don’t have to plan every detail. You can then go in and tweak it as you see fit, but most of the muscle work has been done. (Read More)

Menyr is getting a lot of attention, buckle up everyone!

September 20th - via: kickstarter.com
Hello everyone! Today was a pretty big day and we have some great news.  First of all we reached another stretch goal at 200K and our last Procedural Biome goal of the campaign! At the time of writing this news, we are at 215K and it is not... (Read More)

Menyr Lets You Build A Whole Damn World For Your RPG Campaigns

September 19th - via: kotaku.com
It has been developed by NOG, a small game studio who normally specialise in Unreal Engine stuff and real-time graphics work, and who have worked with companies like EA and Ubisoft. Here, though, the whole thing is their idea and their work, with NOG promising that Menyr will let players build worlds up to an enormous 60 square miles. (Read More)

Halfway there and another Stretch Goal bites the dust!

September 15th - via: kickstarter.com
Today marks the end of the first half of the campaign, and you guys unlocked our biggest stretch goal so far. Not one, but two procedural biomes: Coastal Asia and Lava World will be available for all to create awesome maps. One more time, thank you... (Read More)

Second Stretch Goal unlocked and a gift!

September 9th - via: kickstarter.com
You did it again!  This is now the American Desert Biome that you all will have access to for your favorite RPG and map creations. We are now on our way to the biggest Stretch Goal so far at 150K: Coastal Asia and Lava World biomes.  To say thanks,... (Read More)

First Stretch Goal unlocked!!

September 2nd - via: kickstarter.com
You did it again! The first stretch goal: Mines procedural generator is a reality. You'll be able to explore and generate mines right off the bat thanks to your support. We are now on our way to unlock our first Biome: the procedural American... (Read More)

Menyr is officially funded!

August 31st - via: kickstarter.com
You did it guys!! What a crazy ride that was and we couldn't ask for a better launch. We got funded in a little over 10 hours and are extremely humbled by the amount of support that came our way. It is now official: Menyr will be a reality and we... (Read More)

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