Commander Crucible: A MTG Commander deck AI assistant
A project in Huntsville, AL by Derek020days
:
22hours
:
36minutes
Status: Active
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Latest News
update 12/17/2025
December 17th - via: kickstarter.com
Focus for the day is combo building!: building out the assistant to work with as many combos in every color combination as possible (Read More)
12-13-2025 update!
December 13th - via: kickstarter.com
Todays focus will be primarily on the following: player assistance system targeting prioritization (in ai and assistance) optimal player prioritization (in ai and assistance) (Read More)
12/10/2025 Update
December 10th - via: kickstarter.com
Areas of focus for the day and probably the rest of the week:- playtest area overhaul (while it works, is not the most visually appealing nor is the entire field constantly workable)- playtest with friends (currently playtest against AI works well,... (Read More)
WE ARE LIVE!
December 8th - via: kickstarter.com
We are live! Updates for today:- Rules Engine updated.- Simulations sped up currently 100 games in ~35 seconds that is faster but the goal is 1000 in ~3m so there is still work to be done.- better ai assistant- better filters- custom themes... (Read More)
12/8/2025 update
December 8th - via: kickstarter.com
loads of progress made over the weekend on several areas from simulations, analyzers, and generators.Areas of focus today:- logging, there are several areas that deserve logging and the ability to see what is happening behind the curtain if desired.... (Read More)
12/5/2025 update
December 5th - via: kickstarter.com
Focus for the day :- assistant updates to force it to stay within the theme, tribal, and concept that you have given it while also forcing the displayed usable cards to do the same.- de-duplicating the database and giving options based on... (Read More)
12/4/2025 Update
December 4th - via: kickstarter.com
Today is a semi large day because today marks the wrap up of the initial MVP test! From the test we received:- Dozens of users hammering the system to see how much server usage we were getting per user per hour allowing us to calculate how much we... (Read More)
12/2/2025 update
December 2nd - via: kickstarter.com
As we are coming up on the kickstarter ready to kick off, I just want to thank those who have tested out the app and the feedback given. Some of these issues would have never been found had it not been for you guys!In the coming days, I will post a... (Read More)
11/30/2025 update!
November 30th - via: kickstarter.com
Traveling back home from the holidays took longer than planned, we have our first testers currently going. If you haven't received your code yet and you are a tester, don't worry its coming out soon. Updates planned for today: working on the hand... (Read More)
11/28/2025
November 28th - via: kickstarter.com
Keys are going out for those who wanted to test everything out! todays tasks have been: discord implementation work simulation & hand analyzer performance UI work to make everything more adaptive for the potential future mobile app (still... (Read More)
11/27/2025
November 27th - via: kickstarter.com
First of all, happy thanksgiving! I hope everyone is having a fantastic day. Updates: rules engine, is done! Finally, this has been the bane of my sanity for a bit but it is complete and almost bitter sweet. Simulations are up and running even better... (Read More)
11/26/2025
November 26th - via: kickstarter.com
Happy Thanksgiving eve! Todays focus is on the following: Continuing the backend effort with a focus on AI difficulty levels Phase segmentation so that way each phase is contained and functions are more performant (we had rules being spread across... (Read More)
11/25/2025
November 25th - via: kickstarter.com
Todays effort is the continuing of the backend rules engine, however a quick win goes into the statistical hand analysis to help identify dead draws to see if they need to be swapped out. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

