Dieborne

A project in Modena, Italy by Nerdura Games
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Funding Successful

Advanced TRUE-d6 🎲 One-Die Fantasy TTRPG
Backers: 390
Average Pledge Per Backer: €22

Funded: €8,582 of €500
Dates: Feb 10th -> Mar 12th (30 days)
Project By: Nerdura Games
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€8,582

current pledge level
Last Updated: March 12 @ 05:02 -0400 GMT

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funding period ended

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Latest News

Campaign ends. Dieborne reign begins.

March 12th - via: kickstarter.com
First of all: thank you. Thank you again for backing Dieborne, for cheering it on, for spreading the word, and for proving that there are, in fact, many people of excellent taste wandering this world. Your support has meant a great deal, and I’m... (Read More)

Final Day!

March 11th - via: kickstarter.com
Well, here we are: the last day of the campaign. First of all, thank you. Truly. Thank you for the support, the encouragement, the enthusiasm, and the trust. Dieborne has been carried this far not just by my work, but by your excitement and goodwill,... (Read More)

Why Dieborne Exists

March 10th - via: kickstarter.com
We all owe a debt to the great-grandfather of TTRPGs. It opened the gates, taught generations how to gather around a table, and handed fantasy adventure its most iconic language. But age has a way of showing. Over time, its rough edges stopped... (Read More)

Nature is not your friend: Environmental Hazards!

March 9th - via: kickstarter.com
In most fantasy worlds, the biggest threat is the guy with the glowing red eyes and the spiked armor. In Dieborne, that guy is still a problem, but Mother Nature is also actively trying to turn you into a statistic. From gravity having a personal... (Read More)

Writer's Block? Roll for It! The Quest Generator

March 8th - via: kickstarter.com
We’ve all been there. The players are staring at you, expectantly clutching their dice, and your brain is as empty as a mimic’s stomach after a long hibernation. You need a plot, and you need it ten minutes ago. Enter the Quest Generator, the... (Read More)

The Chemistry of Pain: 8 ways to hurt (and 3 ways to hide)

March 7th - via: kickstarter.com
In some games, getting hit by a fireball feels a lot like getting hit by a club, just with more singing of eyebrows. In Dieborne, we take our agony seriously. Whether you are being dissolved by acid or smacked by a mundane mace, the "chemistry" of... (Read More)

The weight of the past: because perfection is boring!

March 6th - via: kickstarter.com
You’ve picked your race, you’ve mastered your class, and you’ve got enough gadgets to make a gnome jealous. But who are you? In Dieborne, we believe a hero without a complicated past is just a stat block waiting for a burial. That’s why... (Read More)

Friends with benefits (mechanical and otherwise): the Followers!

March 4th - via: kickstarter.com
Adventuring is a dangerous business, and doing it alone is a great way to end up as a cautionary tale in a tavern song. Fortunately, Dieborne features a robust Followers system, allowing you to bring along loyal companions to soak up the hits... I... (Read More)

More than a scratch: Combat maneuvers & Conditions

March 3rd - via: kickstarter.com
Let’s be honest: in most games, combat is just two people standing in a field taking turns hitting each other until one of them turns into a pile of loot. In Dieborne, we prefer a bit more... flair. Why just deal damage when you can leave your... (Read More)

Table for One? Solo Play and Masterless Adventures!

March 1st - via: kickstarter.com
Sometimes the party's rogue is "busy" (again), or maybe you just prefer the company of your own thoughts and your summoned demon. While many games treat Solo Play as an afterthought, Dieborne was built from the ground up to ensure you don’t need a... (Read More)

Stop stabbing and start talking: the Social System!

February 27th - via: kickstarter.com
I get it. You’ve got a flaming sword, a belt full of gadgets, and a summoned voidlord demon named Greg. It’s tempting to treat every problem like a nail. But occasionally, you’ll meet someone you shouldn't (or can't) just hit until they stop... (Read More)

New stretch goal + NSFW Bonus artwork!

February 26th - via: kickstarter.com
Hey folks, a new stretch goal has been unlocked! And this time it’s not “a handful of extra monsters” or “a chunk of the game I would’ve otherwise left out of Dieborne.” This one is bigger than that: your support is helping not only me,... (Read More)

More than just a "Sword +1": the Procedural Treasure System!

February 25th - via: kickstarter.com
Let’s be honest: the best part of any dungeon crawl isn't "saving the kingdom" or "personal growth": it’s the shiny pile of loot at the end. But in Dieborne, we’ve done away with the boring "Longsword +1." Why settle for a generic blade when... (Read More)

Architectural chaos: the Dungeonborne System!

February 24th - via: kickstarter.com
Why spend hours meticulously drawing a dungeon map when you can just roll some dice and let the walls appear around you? Welcome to Dungeonborne, a system designed to ensure that neither you nor the Master has any idea what’s behind the next door... (Read More)

Getting lost on purpose: the Hexborne system!

February 23rd - via: kickstarter.com
Ever wanted to be a cartographer but realized you’re terrible at drawing and even worse at planning? Welcome to Hexborne, our procedural hexcrawl system designed to make exploration as unpredictable for the Master as it is for the players. Whether... (Read More)

Who do you want to be? From pointy ears to sentient mushrooms

February 22nd - via: kickstarter.com
Choosing a race in some games is a bit like picking a flavor of vanilla: you get a tiny stat bump and move on. In Dieborne, your origin defines your survival kit. Whether you want to play the classic "I live in a hole and hate everyone" trope or... (Read More)

Sharpen your mind (or just cheat fate): a guide to Focus!

February 20th - via: kickstarter.com
Adventuring is stressful. One minute you’re enjoying a nice pint of ale, and the next, a cave-in is threatening to turn you into a decorative floor tile. How does a hero stay cool under pressure? In Dieborne, the answer is Focus. What is Focus,... (Read More)

Specializations: your character’s “signature evolution”

February 19th - via: kickstarter.com
One of the things I wanted most for this game was freedom with direction. I love class-based systems because they give you a strong identity. But I also love those moments where a character’s journey takes a sharp turn; where the story, the... (Read More)

Class spotlight: the Wizard

February 18th - via: kickstarter.com
Some adventurers carry torches. You carry answers. Usually in the form of scribbles, scorch marks, and “trust me, I read about this.”A Wizard is a scholar of arcane magic: the kind of person who studies symbols, formulas, rituals, and enchanted... (Read More)

Class spotlight: the Warlock

February 17th - via: kickstarter.com
Some adventurers read ancient tomes to gain wisdom. You read them to gain problems: the useful kind.A Warlock is obsessed with forbidden power, drawing energy from the Evenfall: a parallel world that doesn’t feel like it was built with safety... (Read More)

Class spotlight: the Tinker

February 16th - via: kickstarter.com
Some adventurers find magic items. You look at a pile of junk and think, give me an hour. A Tinker is a passionate inventor: the person who can take a broken device, some spare parts, and a bad idea… and turn it into the reason the party survives.... (Read More)

Class spotlight: the Rogue

February 15th - via: kickstarter.com
Some adventurers solve problems with force. You solve them with timing… and the convenient fact that nobody saw you do it.A Rogue is resourcefulness with a pulse: agile fighter, scout, spy, infiltrator... whatever the job needs, you’ve got a tool... (Read More)

Class spotlight: the Monk

February 14th - via: kickstarter.com
Some adventurers wear armor. You wear discipline.A Monk is a fighter forged by meditation, training, and the stubborn pursuit of perfection. No metal plates, no shields, no “I’ll just hide behind the tank”: just you, your body, and the quiet... (Read More)

Class spotlight: the Fighter

February 13th - via: kickstarter.com
Some adventurers have plans. You have reach, timing, and the stubborn refusal to go down. A Fighter is a seasoned warrior who can pick a style and make it look like the only sensible choice: sword and shield, two blades, a massive two-hander, a bow... (Read More)

Class spotlight: the Diplomatic

February 12th - via: kickstarter.com
Some adventurers kick doors. You get invited in.A Diplomatic moves through courts, taverns, guild halls, and back alleys like they own the floor plan. Intrigue, rumors, favors, loopholes... you don’t fight the world head-on: you tilt it. Calm,... (Read More)

Class spotlight: the Cleric

February 11th - via: kickstarter.com
Some adventurers carry steel. You carry a promise.A Cleric is what happens when faith becomes useful: a god, a sacred ideal, a principle so strong it answers back. You don’t just hope things get better: you make the air change. Calm in the storm... (Read More)

Project funded + first two stretch goals unlocked!

February 10th - via: kickstarter.com
Fantastic, my beloved nerdlings and nerdettes! ...what’s happening is wonderful! In just 12 hours since the launch of Dieborne, thanks to your support the first two stretch goals have been unlocked, and this is, to date, the Nerdura Games campaign... (Read More)

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