Mango Mischief
A project in Branchburg, NJ by Chris Mango000days
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00hours
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00minutes
Funding Successful
An upcoming 16-bit JRPG for the PC: A hybrid between a classic RPG and a self-aware satire that pokes fun at cliché tropes.
Backers: 65
Average Pledge Per Backer: $17
Funded: $1,093 of $500
Dates: Jun 23rd -> Jul 23rd (30 days)
Project By: Chris Mango
Backers: 65
Average Pledge Per Backer: $17
Funded: $1,093 of $500
Dates: Jun 23rd -> Jul 23rd (30 days)
Project By: Chris Mango
Tags:
+Suggest$1,093
current pledge level
Last Updated: July 23 @ 12:06 -0400 GMT
218%
of goal
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Latest News
New Title Screen
July 22nd - via: kickstarter.com
Mango Mischief's title screen just got a makeover! (Art by Eadgear) (Read More)
An additional reward: Your name in the Credits!
July 20th - via: kickstarter.com
Hey everyone, an idea was just proposed to me: putting the names of Mango Mischief's backers in the game's Credits, to further extend my gratitude. I think that's a really cool idea, although it'll take me some time to set up on my end, so I want to... (Read More)
We reached our goal!
July 19th - via: kickstarter.com
There are still a few days left in our Kickstarter campaign for more people to pledge money and/or increase their pledged amounts to enter into a higher reward tier, and I've already personally sent all backers a Thank You message with some... (Read More)
Freedom of Exploration and Replay Value
July 14th - via: kickstarter.com
Gamers have a variety of preferences when it comes to how linear or non-linear a game is. Some gamers prefer very clear steps, one at a time, to methodically progress through a game. Some other gamers prefer a more open-world, “sandbox” approach... (Read More)
Character: Arach
July 13th - via: kickstarter.com
Arach is one of the four playable characters in your party; he is a nervous, anxious healer. When you play Mango Mischief, you'll learn about his backstory and motivations for joining your party, so for now, I'll simply share his in-game battle... (Read More)
Character: Merrow
July 12th - via: kickstarter.com
Merrow is one of the four playable characters in your party; she is a cheerful, bubbly mage. When you play Mango Mischief, you'll learn about her backstory and motivations for joining your party, so for now, I'll simply share her in-game battle... (Read More)
Character: Marion
July 11th - via: kickstarter.com
Marion is one of the four playable characters in your party; she is a detached, sarcastic fighter. When you play Mango Mischief, you'll learn about her backstory and motivations for joining your party, so for now, I'll simply share her in-game battle... (Read More)
Character: Sprig
July 10th - via: kickstarter.com
Sprig is one of the four playable characters in your party; he is a serious, stern knight. When you play Mango Mischief, you'll learn about his backstory and motivations for joining your party, so for now, I'll simply share his in-game battle... (Read More)
Journal and Quests
July 9th - via: kickstarter.com
Based on the feedback I've been receiving from alpha testers of my game, I’ve created a Journal that keeps a log of various objectives, quests, and tutorials for those who would like a little more guidance as they explore the world of Mango... (Read More)
Items
July 8th - via: kickstarter.com
When I play other RPGs, I’m the type of player who saves every item and never uses them because “What if I need the item later on?” and then all of a sudden, the game is over and I have 99 of everything I’ve collected. When creating my... (Read More)
The Eight Elements
July 7th - via: kickstarter.com
Some skills, weapons, and enemies are imbued with magical, elemental properties. Additionally, some armor and accessories help provide resistance against specific elements, allowing for a very versatile approach to battling. The elemental affinities... (Read More)
Technical Points (TP)
July 6th - via: kickstarter.com
Technical Points are a battle currency in the game, similar to Magic Points, that are used for extremely powerful, unique skills. Unlike MP, TP is specifically earned during battles, based on meeting special conditions. A battler can have a maximum... (Read More)
Weapons, Armor, and Accessories
July 5th - via: kickstarter.com
Yesterday's update was on stats, buffs, debuffs, and status ailments; today's update will be on the various gear that can be worn by the characters, to help create customizable builds! There are a variety of weapons in the game that not only... (Read More)
Stats, Buffs, Debuffs, and Status Ailments
July 4th - via: kickstarter.com
Yesterday's update was on the various classes/jobs the four protagonists rotate through; today's update will be on the basic stats, buffs, debuffs, and status ailments for battles! Stats: HP, MP, TP, P.Atk, P.Def, M.Atk, M.Def, Agility, Luck HP:... (Read More)
Character Class Trees
July 3rd - via: kickstarter.com
Today's update will go into a bit of detail about the character class trees; in other words, the different jobs that Sprig, Marion, Merrow, and Arach can explore, which will affect the skills they learn! A picture of their specific class trees is... (Read More)
We're halfway there!
July 2nd - via: kickstarter.com
Thank you to everyone who has been following and supporting Mango Mischief on Kickstarter and on social media (Twitter/Instagram)! Posting multiple updates every day has been time-consuming, but definitely worth it :) I'll be updating my Kickstarter... (Read More)
If you have additional news that doesn't appear here, shoot us a link!