Panomachea: Battle with Gods, Heroes & Monsters

A project in Knoxville, TN by Jordan Holt
000days 
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Funding Successful

A gloriously illustrated Greek Mythology card-capture game.
Backers: 260
Average Pledge Per Backer: $66

Funded: $17,045 of $6,000
Dates: Oct 22nd -> Nov 15th (25 days)
Project By: Jordan Holt
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$17,045

current pledge level
Last Updated: November 15 @ 20:03 -0500 GMT

284%

of goal
funding period ended

$0

trending toward
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Latest News

Final 48 is about to begin. Shipping starts soon after the campaign.

November 13th - via: kickstarter.com
Boxes are being put together and stamped. Supplies are coming in. The holographics and last packaging pieces are due in the next couple of days.  I've had several requests for a video of the game in action. No guarantees but I'll try to put that... (Read More)

$10k, Hera Holo and international shipping on artwork

November 7th - via: kickstarter.com
10k achieved!Thanks for your continued support. I want this campaign to finish strong. Spread the word. Check and see if there's any more add-ons that might interest you or consider upgrading to get more stuff. Holographics Complete!The holographic... (Read More)

Only 11 days left. Heracles card art available.

November 4th - via: kickstarter.com
Thanks to everyone who has pledged! We're moving along at a healthy pace. I've also just finished up the card art for the Heracles holographic. And it's now available as an Original Art tier. And here's the card design ready to go. If it suits your... (Read More)

FUNDED. But there's more to do...

October 28th - via: kickstarter.com
I've got big plans for this game. It plays really well. It's a game you can pick up and play a Battle quickly, or you can play several and enjoy a competitive evening with friends. And I want to make more decks. I want to make Panomachea: Asgard and... (Read More)

Day 2 and we've broken 50%!

October 23rd - via: kickstarter.com
I'm grateful. This is my third Kickstarter, and we're on the way with a healthy pace. I'm proud of this game. I've played with my kids for months while testing it. As always, the biggest hurdle for an indie project like this is getting the word out.... (Read More)

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