HitPlay Pulse: Make your TTRPGs sound like a movie.

A project in Winston-Salem, NC by Erwick D'Souza
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Funding Successful

Bringing handcrafted, blockbuster music and tastefully designed sounds to support your tabletop storytelling chops
Backers: 220
Average Pledge Per Backer: $131

Funded: $28,727 of $5,000
Dates: Aug 4th -> Sep 4th (31 days)
Project By: Erwick D'Souza
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$28,727

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Last Updated: September 4 @ 10:03 -0400 GMT

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Latest News

100 minutes to go! last chance for some Reward Tiers!

September 4th - via: kickstarter.com
Nothing much other than,This is your last Chance to get the Tickle On All Content Pass!  It comes with all content that will ever be released for HitPlay Pulse for the lifetime of the app!  Also, The 6X for the price of 5X (Also applies to all... (Read More)

HitPlay Pulse's Upcoming Features

September 3rd - via: kickstarter.com
HitPlay Pulse is Tickle Engine's flagship product, and honestly even our Proof of Concept exceeded every expectation we had. What started as an ambitious idea quickly became something that made us stop and say, "Okay...this is actually really... (Read More)

$25,000 reached, Stretch Goal #2 Unlocked and Stretch Goal #3 Adjusted

September 1st - via: kickstarter.com
We hit $25,000 which is an important number for no other reason other than it is- Stretch Goal #2 ... aka +2 Desert Tracks! Whether it's Anauroch, Alkenstar or Arrakis, If you or your party likes to drift the dunes, we now have you covered.Two... (Read More)

Announcing Reward Tier Upgrades!

August 31st - via: kickstarter.com
We smashed through our first Stretch Goal and we’re less than $1400 from drop-kicking the second! That means, all backers are about to get a  Desert Battle Track and a Desert Adventure Track, in addition to 6 Ambiences. For Free! Regarding this,... (Read More)

The Horror Journey

August 31st - via: kickstarter.com
Hi! This is David Atkins, composer of the Horror Journey in HitPlay Pulse. When we first started building HitPlay Pulse, we knew Horror had to be one of the launch Journeys. Horror is one of my favorite genres to score, so I called dibs immediately.... (Read More)

WE JUST HIT OUR FIRST STRETCH GOAL!!!

August 29th - via: kickstarter.com
Our day started with some great news: We just hit out first stretch goal!!  As a result, the 6 free Ambiences for all backers just got fast-tracked and are going to give HitPlay Pulse the shot in the arm it needs to be a PRIME TTRPG companion app.... (Read More)

One-touch navigation

August 28th - via: kickstarter.com
So the difference between a cockatiel and a cockatoo is— Wait. No birds this time! I touched on this topic once already (lol) in the update regarding ease of use. But now the time has come to hoot like an owl about this design choice! In some of... (Read More)

The Sci-Fi Journey is Coming!

August 27th - via: kickstarter.com
The Sci-Fi Journey Is Almost Here 🚀As you probably know by now, HitPlay Pulse will launch with five full Journeys. Sci-Fi will be the next one launched to Beta! Not long ago, we gave you access to HitPlay Pulse and the Fantasy Journey. Today,... (Read More)

Audio ducking

August 26th - via: kickstarter.com
Why do I keep getting all the updates about birds?- Caleb, the author of both the Early Bird updates as well as this one, apparently meant to be about ducks or somethingAnyway, audio ducking is when you teach your pet duck about sidechain... (Read More)

Good news, We're lowering our stretch goals!

August 21st - via: kickstarter.com
A few members had said that our stretch goals were too high. So we're considerably lowering our stretch goals, so that we can get to them sooner, rather than later.That means with the first stretch goal starting at $22,000, down from $30,000. We are... (Read More)

Caleb Spotlight

August 20th - via: kickstarter.com
Oh boy, time to talk about...myself!Observe! A comicbook-filter picture of my setup: So I am a civil engineering student, turned I-hate-this-I-need-to-change-majors-after-3.5-years music education student, turned Musician's Dystonia... (Read More)

Theme Packs Explained

August 19th - via: kickstarter.com
Hi everyone, Erwick here! We are indeed, obsessed with hexagons, because they are indeed, the bestagons! At the heart of HitPlay Pulse are three types of content: Journeys, Impulse Packs, and Ambience Packs. You can purchase each one individually,... (Read More)

Journeys Explained

August 17th - via: kickstarter.com
In HitPlay Pulse, we don't call our music collections albums. We call them Journeys. Because that's exactly what they are. It's not just a playlist, it's a musical story for your adventure. Each one contains 10 or more tracks, carefully crafted to... (Read More)

12 - How we create sound effects (Behind the scenes)

August 16th - via: kickstarter.com
Creating sound effects is a lot less straightforward than one might think. Take footsteps, for example. You can't just record someone walking and call it a day. Real footsteps recorded on a microphone sound...well...kind of weak. Hollywood footsteps... (Read More)

Co-Founder Spotlight & Background - David J Atkins, Tickle Engine COO

August 15th - via: kickstarter.com
Hi! I'm David James Atkins. I was born and raised in Charlotte, North Carolina, where music was never just a hobby, it was the thread that ran through my life. The moment I discovered Pink Floyd, something clicked. Their music didn't just inspire me;... (Read More)

Impulses & Round Robins

August 14th - via: kickstarter.com
No two cracks of the whip are ever the same. Have you ever noticed how repetitive sound effects can ruin immersion? Whip. Whip. Whip. After hearing the exact same recording a few times, your brain starts to recognize the pattern and you're reminded... (Read More)

Own vs. Subscription

August 13th - via: kickstarter.com
One of our biggest pet peeves is the subscription model that's taken over just about everything. It seems like every app, every service, and every tool wants a monthly payment just to let you keep using something. Paying a subscription for... (Read More)

User-first design

August 12th - via: kickstarter.com
Greetings fellow Ticklers!A core—or maybe even THE core*—design philosophy of HitPlay Pulse is simplicity of use. The entire purpose of this app is to heighten immersion. We felt like endlessly scrolling through options and messing around with... (Read More)

Hold to power up Impulses

August 11th - via: kickstarter.com
Every tabletop audio app has sound effects. HitPlay Pulse does too. We just decided ours should be ridiculously fun to use. Welcome to the Impulse Engine! The sound effects in HitPlay Pulse are called Impulses and we wanted them to feel like more... (Read More)

No AI used in ANY of HitPlay Pulse's content

August 10th - via: kickstarter.com
Merry Monday everyone! Today we are gonna touch on a hot topic in our community and the world as a whole: generative AI and how we feel about. F*ck generative AI. It uses the work of real artists without credit (sometimes to an astonishing ddegree).... (Read More)

Music Transitions

August 8th - via: kickstarter.com
One of the things that makes HitPlay Pulse feel different isn't just what music it plays, It's how the music changes. All three founders—Erwick, Caleb, and I (David)—studied Film Music Composition together at the UNC School of The Arts. Years of... (Read More)

3 - Last chance to become an MVP!

August 6th - via: kickstarter.com
Look, We believe in second chances, and even third chances, but definitely not in fourth chances. Which is why I wrote this little poem for you:You may not be able to become an MVP after today,But, that'll never stop you from Hit(ting)Play. I'll see... (Read More)

Last chance for Early Bird!

August 5th - via: kickstarter.com
Nat 20! It’s been a WILD 24 hours on  Kickstarter! That’s right, we reached our funding goal in exactly 56 minutes and have proceeded to almost triple that amount within 24 hours at the time of posting this email! For those of you who backed... (Read More)

WE ARE LIVE! Claim your Early Bird specials now!

August 4th - via: kickstarter.com
😱 WE ARE LIVE!!! 😱 If you've been with us for a while, we're finally here! If you're just now getting here, welcome!  Words cannot describe the emotions we are experiencing behind the scenes this day, so rather than slap you all in the face... (Read More)

1 more day...gulp

August 3rd - via: kickstarter.com
Tomorrow. The gloves are off. Tomorrow, HitPlay Pulse launches on Kickstarter, at 10 AM ET. We've shared stories about where this idea came from, the people behind it, and the countless hours that have gone into bringing it to life. Tomorrow, all of... (Read More)

2 more days!

August 2nd - via: kickstarter.com
yep, today is definitely a day of nervousness. 😂 Two days. Just two days until the HitPlay Pulse Kickstarter launches. As launch gets closer, we've been thinking a lot about where this all began. Not just at Caleb's game table, but at the UNC... (Read More)

3 More Days!

August 1st - via: kickstarter.com
Just 3 Days until our Kickstarter launches!! Speaking of 3... "Who is making HitPlay Pulse?" The answer is refreshingly simple: Three friends. Three brothers from other mothers. Caleb Cannon, Erwick D'Souza, and David Atkins. We met in 2022 while... (Read More)

Our Kickstarter Pre-launch page is now live!

June 15th - via: kickstarter.com
Whew! It's been quite the year. It all comes down to this. Three heavily-caffeinated individuals who decided that writing music for Film and TV executives was too mainstream and decided to join forces to write music for something bigger - you... (Read More)

If you have additional news that doesn't appear here, shoot us a link!