The King’s Hound
A project in España, Spain by DualByteStudio022days
:
00hours
:
59minutes
Status: Active
Hunt the Ash Regent, uncover your buried sins, and break the final command of a dead king.
Backers: 0
Funding: €0 of €500
Dates: Nov 3rd -> Dec 3rd (30 days)
Project By: DualByteStudio
Backers: 0
Funding: €0 of €500
Dates: Nov 3rd -> Dec 3rd (30 days)
Project By: DualByteStudio
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Latest News
Five Areas, One Connected Opening
November 8th - via: kickstarter.com
Our latest gameplay video brings the opening route of The King’s Hound together, from the first clearing to the Gate Warden’s arena. Each area has a distinct role in that journey: Gate of Oaths: the first narrative interactions, the dagger and... (Read More)
Inside the Broken Chapel: Learning When to Fight and When to Step Back
November 8th - via: kickstarter.com
Our latest gameplay video explores the Broken Chapel through four core encounters: two crows and two toads, each creating different problems for the Hound. We begin with a failed attempt. Early hits leave a toad almost defeated, but staying too close... (Read More)
Combat Is Taking Shape: The Hound Fights Back
November 6th - via: kickstarter.com
We’ve put together a new gameplay preview showing how combat is coming together in The King’s Hound. Ground attacks, low strikes and aerial hits give the Hound different ways to engage enemies. Dash helps with repositioning, while health makes... (Read More)
A Closer Look at Touch Controls in The King’s Hound
November 3rd - via: kickstarter.com
Today we’re sharing a short walkthrough of our touch controls: a virtual movement stick, short and high jumps, dedicated Dash and Attack buttons, and a menu for checking quests and the room map. The footage shows the left-handed layout, with... (Read More)
An Important Update: A New Direction for The King’s Hound
October 30th - via: kickstarter.com
Hello everyone, We have some important changes to share about The King’s Hound, both in its visual direction and its story. The game will no longer use AI-generated assets. We have chosen to work with asset packs instead. If the project receives... (Read More)
A Dagger That Restores Names: Our First Narrative Interaction
October 30th - via: kickstarter.com
Hello everyone, Today we’re sharing a closer look at a discovery from the opening of The King’s Hound: an inscription with a name that someone has erased. When the Hound first examines the stone, touching it changes nothing. He can recognise that... (Read More)
Meet the Chain Brute: From Visual Concept to Playable Encounter
October 24th - via: kickstarter.com
How does a visual idea become an enemy you can actually fight? In this video, I take you through the Chain Brute, an enemy in the current playable prototype of The King’s Hound. You’ll see his patrol, the warning before an attack, the heavy... (Read More)
How Mara plays: movement, jumps and swordplay
October 23rd - via: kickstarter.com
How Mara plays: movement, jumps and swordplayToday I want to show you how playing as Mara feels in the current prototype of The King’s Hound. In this gameplay video, you’ll see the foundations of her movement and swordplay: running through the... (Read More)
What Will Our €60,000 Goal Help Fund?
October 23rd - via: kickstarter.com
The King’s Hound has a playable prototype. The next step is to give it a visual and musical identity of its own. Our funding priority is original art and original music, commissioned specifically for the game. The current prototype uses free assets... (Read More)
A First Look at the Playable Prototype
October 23rd - via: kickstarter.com
A royal order. A sister to save. A journey into the unknown. Today, I’m sharing a closer look at the current playable prototype of The King’s Hound, a gothic metroidvania in development. This short video takes you through the opening three rooms:... (Read More)
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