Thornvale City

A project in España, Spain by Davale Games
000days 
:
00hours 
:
00minutes 

Funding Successful

Make your battles more epic! Realistic 3D-printable city for Medieval tabletop games, wargames, and D&D.
Backers: 162
Average Pledge Per Backer: €82

Funded: €13,359 of €1,500
Dates: Nov 28th -> Dec 28th (30 days)
Project By: Davale Games
Tags:
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

€13,359

current pledge level
Last Updated: December 28 @ 16:03 -0500 GMT

890%

of goal
funding period ended

€0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Update #10 — Destroyed Blacksmith’s Shop unlocked

December 27th - via: kickstarter.com
Hi everyone, Another Stretch Goal unlocked 🎉The Destroyed Blacksmith’s Shop is now officially part of Thornvale City. This new ruined module adds even more variety to the city: collapsed interiors, damaged roofs and storytelling elements that... (Read More)

Update #9 — Destroyed Wall Towers unlocked. Last 24 hours!!

December 27th - via: kickstarter.com
Hi everyone, Another Stretch Goal has just been unlocked 🎉The Destroyed Wall Towers are now officially part of Thornvale City. This new ruined module allows you to create breaches in the city defenses, collapsed fortifications, and key attack... (Read More)

Update #8 — Merchant Pledge now available in Thornvale City

December 22nd - via: kickstarter.com
We’ve added a new Merchant Pledge to the Thornvale City Kickstarter campaign, aimed at creators, print studios, and shops that sell physical 3D-printed terrain professionally. The Merchant Pledge is priced at €295 and includes: All Civil and... (Read More)

Update #7 — Stretch Goal Adjustment for the Final Stretch + Late Pledge

December 22nd - via: kickstarter.com
Hi everyone, As we enter the final stretch of the campaign, we’ve made a small adjustment to help us unlock more content in less time during these last days. We’ve slightly lowered the Stretch Goal targets. The goal is to keep a faster unlock... (Read More)

A New Video Review Is Live! 🎥

December 21st - via: kickstarter.com
Hi everyone! We’re excited to share that a new YouTube review of our project is now live! Seeing the game through fresh eyes is always a huge boost for the team, and we’re really grateful that content creators are taking the time to dive in,... (Read More)

Update #6 — New Stretch Goal Unlocked: Destroyed Stable

December 19th - via: kickstarter.com
Hi everyone, Before anything else, I’d like to make a quick note about the Stretch Goals. All of these unlocked goals are meant as extra content to add more variety, narrative and cinematic feel to the city. That said, with the All-in (Civil +... (Read More)

Update #5 — Second Stretch Goal Unlocked: Naval Barracks Destroyed

December 13th - via: kickstarter.com
Hi everyone, We’re happy to share that we’ve just reached €7,500, which means the second Stretch Goal is now officially unlocked 🎉 This one is the Naval Barracks Destroyed, the ruined version of the naval barracks. This module adds a new... (Read More)

Update #4 — Fresh Updates in Thornvale City

December 5th - via: kickstarter.com
Hi everyone, We wanted to share a few updates as the campaign continues to grow and new things take shape inside Thornvale City. 1. New Pledge: The Squire’s Route (€29)Many of you asked for a smaller, simpler option—something ideal for... (Read More)

Update #3 — First Stretch Goal Unlocked + What’s Next

December 4th - via: kickstarter.com
Hi everyone, We wanted to share a quick update on the campaign’s progress. Thanks to your support, the first Stretch Goal — the Broken Shipyard — is now unlocked, and it is available for all backers who have pledged for the Civil Route or both... (Read More)

Update #2 — The Siege of Thornvale: A Race to Save the Captain

December 1st - via: kickstarter.com
We played a quick game in Thornvale City between Pezu and Cielo, and we wanted to share a small glimpse of the story that unfolded on the table. This time we used the Civil + Military setup, fully modular, to recreate an urgent siege. The objective... (Read More)

Update #1 — Thank you for an unforgettable start

November 29th - via: kickstarter.com
Hello everyone, I wanted to use this first update to thank you for the support you’ve given the project from the very first minute. Many of you were watching the clock and jumped in as soon as the campaign went live, and that made a huge... (Read More)

If you have additional news that doesn't appear here, shoot us a link!