The Outbound Ghost

A project in Bagnes, Switzerland by Conradical Games
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Funding Successful

An adventure game about a ghost figuring out the cause of their own death and helping others come to terms with the afterlife | July 12
Backers: 934
Average Pledge Per Backer: CHF27

Funded: CHF25,682 of CHF9,000
Dates: Jul 12th -> Aug 12th (32 days)
Project By: Conradical Games
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CHF25,682

current pledge level
Last Updated: August 12 @ 16:02 -0400 GMT

285%

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funding period ended

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Latest News

$25,000 USD Reached + Final 24 Hours!

August 11th - via: kickstarter.com
Hi everyone! It's the final 24 hours, so it's now or never! If you want to grab some of the newly available higher tiers, or want to get one of the console versions of the stretch goal-related tiers (Poltergeist Patron), now's the time! As I said in... (Read More)

It's the Last 48 hours! + 243% Funded! + All Consoles Available!

August 10th - via: kickstarter.com
Hi everyone! It's the last 48 hours of the campaign, so it's now or never! I would love to hit the stretch goal where we get to decide as a community what gameplay beat we get to base a whole side story/game on! If that interests you, make sure to... (Read More)

New Devlog Regarding The Pixel Spinoff Is Out Now! + 233% Funded! It's The Last Week!

August 6th - via: kickstarter.com
Hi everyone! I've been showing off the pixel-styled prototype I've been experimenting over the past few weeks, and today's YouTube devlog covers some of it! It premieres in about 15 minutes so if you want to watch it, click here or do so in the embed... (Read More)

New Demo Update, New Spinoff Announcement, Friday's Devlog, And Being 223% Funded!

August 4th - via: kickstarter.com
Hi everyone! If you're in the game's Discord server you might know that I've recently been working on making controls clearer! The main feedback I've received from players of the demo is that the button prompts being standardized regardless of your... (Read More)

Other Awesome Campaigns You Should Check Out!

August 3rd - via: kickstarter.com
Hi everyone! We're nearing the end of the campaign with just 9 days to go, and with this time I thought I'd highlight other campaigns that are about to finish as well, or about to/have just started! Aria Disconnect The first of these is Aria... (Read More)

Pixel Version Of The Game?

July 31st - via: kickstarter.com
Hi everyone! Last night and today I was mocking up a version of The Outbound Ghost in the same style as it's original Octopath Traveler influence and it turned out way better than I could've thought! The Twitter embed below shows a cool clip of it!... (Read More)

Demo Playthrough On Switch!

July 30th - via: kickstarter.com
Hi everyone! As I mentioned in yesterdays update, I just released a YouTube devlog! It shows me playing a good portion of the Steam demo on Switch, and I talk about the porting process as well as what you can expect from the Switch version as a... (Read More)

We are 201% Funded! Playstation and Xbox Versions Are Coming!

July 29th - via: kickstarter.com
With still 2 weeks to spare, we are over 200% funded, meaning the game will be coming to Xbox and PlayStation platforms! I'm not able to change the tier description due to Kickstarters policies, but if you have pledged for the "Poltergeist Patron"... (Read More)

I Released A Devlog About How I Design Characters In The Game + Minor Switch Announcement!

July 23rd - via: kickstarter.com
Hi everyone! I just released a devlog on my YouTube channel going over how I design characters, and I also mention some stuff about next weeks devlog and how some Switch gameplay will be shown. It's premiering in 15 minutes, so if you're reading this... (Read More)

YouTube Devlog Out Tomorrow + 168% Funded!

July 22nd - via: kickstarter.com
Hi everyone! As with every Friday, tomorrow I'm releasing a devlog for the game on my YouTube channel. It releases at 3:30PM CEST/6:30AM PST/8:30AM CT, and it covers several topics such as how a character is created for the game! It may interest some... (Read More)

Introducing My Twitter, and Being 148% Funded!

July 17th - via: kickstarter.com
Hi everyone! The campaign is going as well as ever, and I thought I'd let you all know where you can learn more about the game in more bite-sized formats. For one, I post very frequently on my Twitter account. You can expect to see all sorts of... (Read More)

I Just Released A Video Devlog About Being Fully Funded!

July 16th - via: kickstarter.com
Hey everyone! I can't believe we're already 141% funded... It just keeps on going! As I mentioned in yesterdays update, I'm uploading a devlog on my YouTube channel going over what happened this week. It's releasing in 15 minutes as of the release of... (Read More)

New Devlog Tomorrow... And We're 126% Funded!

July 15th - via: kickstarter.com
Hey everyone! We're already 126% funded, and we're steadily moving towards the first stretch goal, that being the Xbox/Playstation versions! I would personally love to get the game on all 3 major consoles, so let's keep this pace going so that we can... (Read More)

We're 100% Funded!

July 13th - via: kickstarter.com
Wow... 100% funded in just 32 hours, I really didn't expect it to go that fast! Thank you to everyone who checked out the project, I seriously really appreciate it! What now? Well... We've got some awesome stretch goals! Many of you have been asking... (Read More)

50% Reached In Day 1!

July 12th - via: kickstarter.com
Hey everyone! It's crazy to be saying this, but it's the first day of the campaign and we've already reached over 50% of the goal! I'm so happy to hear that everyone's liking the game and the demo so far, and I can't wait to be showing more of it! ... (Read More)

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