Alone - 2D Puzzle Platformer
A project in Wales, UK by Connor Warrington000days
:
00hours
:
00minutes
Funding Unsuccessful
Alone is a 2D puzzle platformer where you control more than one character while you take part in the DL team building exercises.
Backers: 46
Average Pledge Per Backer: £25
Funded: £1,172 of £8,000
Dates: Sep 7th -> Oct 7th (30 days)
Project By: Connor Warrington
Backers: 46
Average Pledge Per Backer: £25
Funded: £1,172 of £8,000
Dates: Sep 7th -> Oct 7th (30 days)
Project By: Connor Warrington
Tags:
+Suggest£1,172
current pledge level
Last Updated: October 7 @ 14:11 -0400 GMT
14%
of goal
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Latest News
Big thank you for all the support! Follow on Twitter for any future development updates!
October 7th - via: kickstarter.com
With less than four hours left of Alone's Kickstarter campaign, barring an insane turnaround, it's clear this campaign will not reach its funding goal. I'd like to thank everyone who backed the campaign, helped share the campaign on social media, and... (Read More)
Updates + Another playthrough of the Alone demo + Check out these other Kickstarters!
September 20th - via: kickstarter.com
Update The demo has received a LARGE number of downloads on bothSteam andItch.io! Along with an increase in players, I've also received an increase in feedback! A number of issues people have had have been addressed (mostly the air jumping) with... (Read More)
Alone Demo Playthrough + Demo Available on Steam
September 15th - via: kickstarter.com
CrankyTemplar has recorded a playthrough of the recently released demo of Alone! The playthrough covers the entirety of the demo (The first 30 "tutorial" levels of Alone). While there's no commentary, you will be able to get a feel for the game... (Read More)
Massive thanks for the support so far + Demo released
September 11th - via: kickstarter.com
Support so far Massive thank you to everyone who has supported Alone's Kickstarter campaign so far! From backing, to simply sharing on Twitter, I appreciate all of it! While the campaign is a little off target at the moment, I'm still doing... (Read More)
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