COALLY: Art Toy with a Broken Heart

A project in Warsaw, Poland by COAL ART
006days 
:
01hours 
:
55minutes 

Status: Active

High-gloss black vinyl. Lore-driven. Limited to 200 pieces. The first drop from the COAL universe.
Backers: 19
Average Daily Pledges: €172
Average Pledge Per Backer: €226

Funding: €4,298 of €20,000
Dates: Aug 25th -> Sep 24th (30 days)
Project By: COAL ART
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€4,298

current pledge level
Last Updated: 50 minutes ago

21%

of goal

€5,330

trending toward
Trends are not projections. Read More >>

26%

of goal

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Latest News

Five of thirty. The expensive door went first.

August 29th - via: kickstarter.com
Two days in, and the thing we got wrong is which door people would use. There are four ways into this campaign. We built the cheapest one expecting it to go first — that's usually how this works. It didn't. The tier that started closing first is... (Read More)

We're live. Here's what the first hours look like.

August 25th - via: kickstarter.com
At 17:00 CET the countdown hit zero, and the page you're reading stopped being a promise. The first keepers are in. The page is doing exactly what it was built to do — quietly, one number at a time. For everyone still deciding, three things worth... (Read More)

What's in the box — and what we took out of it.

August 20th - via: kickstarter.com
One more update after this one, then we open. This one is about the box: everything that comes with the figure, and one thing that doesn't anymore. First, in case you followed on impulse and moved on. Coally is the first figure out of the COAL... (Read More)

There's a chip inside. Here's what it opens.

August 12th - via: kickstarter.com
We said the chip would get its own update. This is it. First, in case you followed on impulse and moved on: Coally is the first figure out of the COAL universe. 25 cm of high-gloss black vinyl with a single matte red broken heart — the only two... (Read More)

The first one exists.

July 31st - via: kickstarter.com
The factory sample is here. What's above is it — the first Coally outside a 3D file. You learn more in ten seconds of holding one than in a year of looking at renders, and most of what we learned this week is what still needs fixing. Two things... (Read More)

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